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Minecraft vanilla doesn't feel vanilla anymore.
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@MojangYang I'm not sure about that, but they've certainly been making the game easier and easier. I mean sure, that's great for the people who want to focus on building, but not everyone does that.
Survival Mode's difficulty is practically non-existent at this point, and the upcoming changes to combat (including making Saturation redundant and being able to sprint forever... why?) will likely kill it completely.The only thing I can think of that could save Survival Mode at this point is if Behaviour Packs from Bedrock Edition were brought into Java Edition. That way people could tweak the mobs' AI to their liking, either to not make them complete pushovers like they currently are, or to make them all non-hostile for those who just want to build, for example.
Or to just flat-out remove Phantoms.
It would allow for a much more versatile and customisable scale of difficulty. Right now it's just "Easy", "Slightly less easy" and "Normal", and even then a huge portion of the challenge fades away like 15 minutes in when you make Iron armour and/or a stupidly-OP Shield, or just finding a Village.*braces for downvotes and disagreement*
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While I do agree, hard difficulty is still hard, besides if you want a challenge just turn off natural regen. Survival went down hill after 1.8, because you could now sprint and regen health. Being able to run all night from monsters is a bit more op than a shield. Im glad they added the gamerule doinsomnia, I will gladly play with that off. There was no reason the phantom had to punish the player for not sleeping, 3 days is just way too short in my opinion. What could save survival is if mojang made mob AI better, mobs aren't scary anymore. Endermen used to be terrifying and creepers were devastating. In order to fix this, endermen should remove blocks if the player is under 2 blocks, that way cheesing a fight with an enderman is harder. I kinda think bringing creepers old ai back would improve them, I remember in beta they would always try to get behind the player when they would explode, so hitting was a bit more difficult. All that being said, I think Mojang is going in a fine direction but you cant please everyone. I absolutely love how the Nether update is turning out, it was at the top of my list for updates and I really hope the End is next. Also the new Mojang logo looks stupid and I feel it was unnecessary.
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First off, not gonna lie, I was honestly expecting a snarky remark from you. Glad you proved me wrong.
Sadly it seems pretty clear at this point that Mojang aren't going to improve some of the mobs' AI so that they're not completely stupid. If they had any intention to, they would've done it ages ago.
If anything they'll likely add even more nerfs over time. inb4 they make Creepers unable to swim ;-;I can definitely agree with you in regards to the new Mojang logo though. It's harder to read now for one thing, but also, why did they remove that symbol thing that had been a part of the logo for the past 10 years? It's completely unnecessary and feels a little alienating.
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