Reputation Activity
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TheXKing360 reacted to Ender.Moring UOP in A progress report on the Dark Order !
I think it's been a long time since my last post, it's funny how time has passed.
I hope you all had a good holiday.
I'm here to give you some information about the animation that our team is working on
The first episode of the Dark Order
Render and combat (just a few examples)
Hope you enjoy it and continue to look forward to it, it will be a while before the first episode officially arrives, but rest assured, it seems like it will be a long time, but it's not a long time!
Please promote this work to your friends, it will be a great help to us!
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TheXKing360 got a reaction from M. Irfan Sanget in Villagers Rig Pack ( with fingers )
Hello again
i back with Villagers rig pack
All Villagers are here !
now built your own village
Click Here To Download
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TheXKing360 reacted to Fox Miner in The Trainee (3K Rez) [Fixed]
Well, the great Defender also started somewhere, we all have to train to be good at something, and she did train, but no, she didn't stop there, to be truly great at something you have to constantly train, not only muscles, no, even animating, I know many folks that didn't animate for months and forgot how to do it then...
The Moral of this story, always go back to something you don't want to forget!
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TheXKing360 reacted to Simon G. Andersen in [Short animation] "Death"
Heyy! So this is an old animation I made for some "death-collab", where you had to animate someone dying XD. Odd concept, but back then I randomly joined for the heck of it
[ATTENTION: Animation might seem violent or disturbing for some]
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TheXKing360 got a reaction from Boneymation in Battle of the Farmaments (Boney Bros 8)
now that's the best animation I've seen in a while
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TheXKing360 got a reaction from Fox Miner in Battle of the Farmaments (Boney Bros 8)
now that's the best animation I've seen in a while
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TheXKing360 reacted to PhiliP in TTI GEN12 Shotgun(+including EOTECH EXPS3-1)
Including 12 Gauge shotgun shell(same one from my benelli rig), 10 round mag and EOTECH EXPS3-1 holographic sight.
Haha Dragons Breath Goes Boom Boom(Mediafire)
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TheXKing360 reacted to Duychung in Counter strike 2 | M4A4 [MK18 Mod 0.]
This gun is basically M4a1 but i changed the stock, handguard, barrel, top reciver
There's not much to say anything about this gun, but hey don't get mad when "98 in 4" appear on your screen after you died to opponent that has an Ak, lol.
Download:
https://www.mediafire.com/file/2d6k6uqfbomejgh/M4A4+(updated).rar/file
(Credit when use, also thanks to Crustyjpeg.)
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TheXKing360 reacted to Fox Miner in Battle of the Farmaments (Boney Bros 8)
Man, these are amazing! Keep it up man, this really gives me the old Monster School vibes, funny but not cringe!
You make my inner child Happy!
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TheXKing360 reacted to Boneymation in Battle of the Farmaments (Boney Bros 8)
Boney bros and Steve are battling out using the crops they grow.
Who's going to walk out as the deadliest farmer in the town?
This is probably the most action based animation of anything I ever created. Made me go nuts.
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TheXKing360 reacted to Duychung in Don't mess with short people.
credit: AR34 Shadow company model.
"take it like a man shorty" - Say the shortest Class from Team defense fort the second part made by valve after 9 years of development.
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TheXKing360 reacted to mbanders in Mine-imator 2.0.0 Continuation Build 1.0.1
NOTICE: This mod is currently deprecated.
All important features have made their way into vanilla Mine-imator 2.0.1, use this instead for now.
Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0.0, which I call the...
Continuation Build
What this mod mostly does is fix a few issues that me and the other beta testers never caught during Mine-imator 2.0's development cycle. But do be on the lookout for a couple of kewl little features I slipped in ;).
Please enjoy it!
Download (Windows x64 .zip): https://www.mediafire.com/file/5y9b1tg5z05vuri/Mine-imator_2.0.0_Continuation_Build_1.0.1.zip/file
Please note that this mod has not been compiled or tested outside of Windows 64.
The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this ).
https://github.com/mbandersmc/Mine-imator-2.0.0-Continuation-Build
Version 1.0.1 (Apr 20th, 2023), changes since 1.0.0:
Features
Added 'backfaces' tag for .mimodel parts, allowing them to have "Show backfaces" enabled by default. Added custom frame rate export option. Readded Author field to New project and Save as popups. Changes
Blocky bending is now supported for Y-axis only limbs. Bugfixes
Fixed crash when using custom JSON models as particles. Fixed clouds being affected by fog even when fog is disabled (when ground is disabled). Fixed inverse kinematics option appearing for some incompatible parts.
Older changelogs:
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TheXKing360 reacted to Entibrine303 in Falling
POV: It's your first water bucket MLG...
So, uuh... yeah. I changed my model to have some slight bending so that my images get a little more cartoon-y, the idea for bends are from @9redwoods splash arts in MI 2.0. You will see more like this in the future(and MI 2.0 is finally working for me yaay).
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TheXKing360 reacted to Fox Miner in The making of "The Evnin (4K Rez)" (Progress Renders) [Mine-imator 1.2.9]
The Start
This is how I basically start, throw in some stuff and deal with if later...
The Progression
Well, after thinking for a while of what I want to do I play around with posing and slowly adding more stuff.
The Main thing
After playing around I mostly have the image in my mind and then just add all the important things that make up the scene
The Mood
At this point it is just to get the right scene, with the right lights and weather for the perfect mood
Bug Finding... Oh boy...
Well, at this point, try you to find the one most obvious bug in this scene (This happens like 20 times before the final render)
Anyways... this is a new Type of Topic I am trying to go for, what do you think?
Also just trying to revoke an old Topic
Tagging these guys because I can @LacaMenDRY @Jeo_Swift @animation dude 888 @tutibrave @FOXY TOONS @niam
The OG Topic:
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TheXKing360 reacted to Jnick in Mine-imator 2.0.2
Mine-imator so good we got mine-imator 2 now. Thanks for all the years of updates nimi and david! Wouldn't be here as a modeler or animator cause of you both! Hope the both of you are happy with giving the power to everyone to make their own stories!
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TheXKing360 reacted to Nimi in Mine-imator 2.0.2
Windows Installer Windows (.zip)
Windows Installer 32-bit Windows 32-bit (.zip)
Ubuntu/Debian Linux (.tar)
Mac OS
Notes:
Development of new features has ended and only critical bugfixes will be done going forward. Future updates are not guaranteed and will be infrequent. Most AMD cards and integrated graphics cards are prone to have poor performance, artifacts, and crashes relating to high-quality rendering. If you encounter any of these issues, we recommend staying with Mine-imator 1.2.9 for your projects.
This being free software, please consider supporting the development team and website server costs with a small donation, thank you!
Donate to Mine-imator developers
($5+ one-time or recurring)
Version 2.0.2 (Nov 12th, 2023):
Changes
Adjusted Minecraft font. Added a button to close the notification for a new update. Bugfixes
Fixed Ambient Occlusion not behaving correctly with Opacity and Emissive values. Fixed crash when using a skin texture for Armor special blocks/body parts. (The texture is now ignored, as only resource packs are supported.) Fixed blurry textures in the Shaded mode on Mac/Linux. Known issue: This fix causes the enchantment glint to not be blurred for these platforms.
Version 2.0.1 (Oct 28th, 2023):
Version 2.0.0 - Anniversary Update (Mar 1st, 2023), changes since 1.2.9:
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TheXKing360 reacted to david in Dev update #24: Moving on & 2.0 release date
Thanks for your diligent and outstanding efforts over the years, what you've been able to accomplish with GameMaker is nothing short of astounding. Been a pleasure taking this silly little software to the next level with you and best of luck!
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TheXKing360 reacted to darkmoon in Dev update #24: Moving on & 2.0 release date
Thank you very much to you Nimi for this wonderful project. I am very glad that you have released such a wonderful program. Honestly, thanks to you, I found my place. Before that, I tried myself in many ways on YouTube, but MI is what I was looking for. I couldn't even imagine that I would ever start doing animations on minecraft . I never thought that just some program would change my life for the better. I am insanely grateful to you because you work for us and do not even take money for such a huge project. Thank you again and I hope you will continue to make such wonderful projects. (If there are errors in the text, then I'm sorry, all this was translated through a translator)
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TheXKing360 reacted to Nimi in Dev update #24: Moving on & 2.0 release date
Hello everyone, this will be my final dev update as we near 2.0's release.
Mine-imator 2.0's development has been one of many challenges since its first pre-release last May, but it's finally coming to a close. On March 1st, the full release for Mine-imator 2.0 alongside Modelbench 1.1.5 will be released here on the Mine-imator Forums. We've decided to do a limited release of the update due to unforeseen issues with specific hardware and the new rendering/ C++ engine, and won't be promoting the update on the website.
With the release of the much awaited 2.0 update, David and I will be leaving development of Mine-imator/Modelbench due to limited availability and wanting to pursue other projects. While active development will be over, patches may still come out if any critical/project-breaking bugs comes up but anything hardware or graphics related likely won't be fixed. The source code for Mine-imator and Modelbench will be updated accordingly on March 1st for any developers who want to mod the program and add their own features.
David and I would like to thank everyone who's used the program and donated to us over the years, and we hope you enjoy using the program as much as we've enjoyed making it. We've both learned a lot these past 10 years working on this project, and it's amazing to see how the users have pushed the program with their creations. I don't know what project I'll be doing next, but I'll probably take a break from programming and focus on other life things. It's been a stressful, but fun ride y'all. From the Mine-imator Community Build, to Modelbench, to Mine-imator 2.0.
/ Nimi
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