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MC19Player

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  • Posts

    252
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Everything posted by MC19Player

  1. So, no true response, just sadness at my post length? Nkay.
  2. Noice! Though, uh, question: There some models that people make that don't require any parts, i.e. cubes, but the current version forces a new part to be made. It would be like trying to move a chest by clicking on it in the viewport, but instead grab the bottom of the chest. Now, I know the lid is parented to the bottom, but the bottom is in another unnecessary part. It makes rotating things slightly more of a pain, where you have to go through the giant list of animation parts in the timeline. So, if you haven't guessed it already, is there a way to remove the *requirement* of objects being inside parts? I'm not asking to remove parts or anything, just remove the parts requirement. (I suck at explaining). So, you know, make the model itself a kind of "part" class, so that way a new part shouldn't have to be made for things like cubes, chairs, tables, etc. that don't have any moving parts. I have three suggestions and a problem with MB: Suggestion One: For the UV panel and cubes, do what Blockbench does for UV selection. It can allow cubes to have more than one texture on it, a max of six different textures, one on each side. It would also allow for free movement of each UV plane, so that if it's using the same texture, the other UV plane can have a different selection of the texture, rather than a strict selection based on size and placement of the entire cube UV map. Suggestion Two: For the UV map, again, following Blockbench, allow for higher-res textures, without changing an already-set size of an object. While there then can become texture scale problems, there can be a form of "reset UV scale" button, that resets the UV plane of the specific side to it's default, which allows for complete do-overs. Suggestion Three: Allow for .json importing. I don't know how complex that'll be, but it can help with bringing over models from other programs if you decide to not implement the above suggestion. While it may sound dumb, it can help out, in a way, both communities: The MB community, for MI compatibility, and the JSON model program communities. Sounds stupid, but it can get more people into the programs. And if there could be an Export JSON, making each part into a "folder", it can allow for more flexibility with MB. Again, suggestions, ignore em or take em, whichever you would like to do. Problem: MB rotation. I know someone already covered this in another topic in the MB topic list, but it's a problem that kinda bothers me: rotation. It does not work the same way as MI, with MI being the better rotation alternative to MB rotation. While I'm on the subject of asking for features/remove features, is there a way to add some form of IK rigging in MI? Kinda like Blender, but simplified? Having lag and arm IK presets, and working with the size of the arm all together. This could be enabled and disabled in both the shape properties panel in MB and the Object Properties panel in MI. Just a question, and I doubt it'll be implemented. Sorry for all of this nonsense above, but it's just annoying and informative(?). So, uh, some of these suggestions make Blockbench the better alternative to MB, though rotation in MB is MUCH better than Blockbench. Enjoy this.
  3. God, am I so late: Finally! These things!!! Now I don't have to get a resource pack for 1.13 blacks! yay. Now back to portal 2 hammering.
  4. Noice, but, noice!
  5. I am giving CONSTRUCTIVE CRITICISM (*cough* TwoToRule *cough*), not rude insults (*COUGH* TwoToRule *COUGH*), so here it is: -If it's an upbeat song, make your camera movements a bit faster, to make it FEEL faster and more pumped up. -Try to improve your lighting: It looks flat and boring, when Mine-Imator gives you the option of making MUCH better lighting than Minecraft. -Don't do an animation on this challenge, as it's ded, so, yeah. -Follow what I said. -Use better Youtube to mp3 websites, like savefrom.net or onlinevideoconverter.com. They give you MUCH better audio quality, compared to this video's audio quality. -Camera: Try to not make point-to-point camera motions, try to make it look more circular and non-linear. Linear looks terrible, depending on what you're doing. (Like mouths: They usually look good linearly, but no arm or body or leg or head movements) You're doing good for starting out, and I hope you improve later on. Cheers! ~Snowy
  6. Am I late? Anyway, SEA CUCUMBER!! (Not a fish, but it IS a sea creature!)
  7. Best, of the friggin' best, man!!
  8. Or are you? PLOT TWIST!! DUM DUM DUM DUM!! W8, did I do that in the wrong order again? Yes, yes I did. ****!!
  9. ANOTHER ONE!!!! I wanna be ded
  10. Prob. CB, Community Build. If it is, I'll export it to be 1.0.6 for ya. Then update it to 1.1.2 if necessary. Hope you have a VERY powerful computer, cause it laggy af. http://www.mediafire.com/file/u84efk1dwk7x873/fad-SL 1.1.2 Port ~Snowy.zip There's the download link for the 1.1.2 port. I think the original is 1.0.6 or CB.
  11. You import the project. Also, check the file type. If it .miobject, it's for the newer MI. If it's the older one, than it's for older MI versions. CHECK IF U HAVE DA RIGHT VERSION!!
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