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Spontaneous Explosions

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  1. Upvote
    Spontaneous Explosions reacted to Nimi in Dev update #24: Moving on & 2.0 release date   
    Hello everyone, this will be my final dev update as we near 2.0's release.
    Mine-imator 2.0's development has been one of many challenges since its first pre-release last May, but it's finally coming to a close. On March 1st, the full release for Mine-imator 2.0 alongside Modelbench 1.1.5 will be released here on the Mine-imator Forums. We've decided to do a limited release of the update due to unforeseen issues with specific hardware and the new rendering/ C++ engine, and won't be promoting the update on the website.
    With the release of the much awaited 2.0 update, David and I will be leaving development of Mine-imator/Modelbench due to limited availability and wanting to pursue other projects. While active development will be over, patches may still come out if any critical/project-breaking bugs comes up but anything hardware or graphics related likely won't be fixed. The source code for Mine-imator and Modelbench will be updated accordingly on March 1st for any developers who want to mod the program and add their own features.
    David and I would like to thank everyone who's used the program and donated to us over the years, and we hope you enjoy using the program as much as we've enjoyed making it. We've both learned a lot these past 10 years working on this project, and it's amazing to see how the users have pushed the program with their creations. I don't know what project I'll be doing next, but I'll probably take a break from programming and focus on other life things. It's been a stressful, but fun ride y'all. From the Mine-imator Community Build, to Modelbench, to Mine-imator 2.0.
    / Nimi
  2. Upvote
    Spontaneous Explosions reacted to RTB2033 in "There's chaos in you"... (Moon Knight)   
    "Then rise.... Rise as my fist of vengeance, as my... MOON KNIGHT"!
     
    Made this a little bit ago, maybe a month or two ago, boredom does many things, especially when college is draining.
    I made this so I could get motivation back for things, clearly didn't work. But damn was it stressful to make lol 

  3. Upvote
    Spontaneous Explosions reacted to niam in HEV Charger   
    Have a very safe day!
  4. Upvote
    Spontaneous Explosions reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
  5. Upvote
    Spontaneous Explosions reacted to XxCherryBlossomxX in Post test.   
    This is a simple test of what my model is capable of, at least. 
    a bit new at posing and angling to where it looks just right. 
  6. Upvote
    Spontaneous Explosions reacted to Nimi in Dev update #21: "The Anniversary Update"   
    Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
    What's taking so long?
    In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.

    A change of plans
    As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.

    The Anniversary Update
    With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.

    W.I.P. feature gallery
    It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
     
    That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
  7. Upvote
    Spontaneous Explosions reacted to mbanders in check out how soft i can urinate   
    act II
     
  8. Upvote
    Spontaneous Explosions reacted to XxCherryBlossomxX in Happy Birthday: 41 Years of PAC-MAN [Wallpaper]   
    I like it! I mean, you got the realistic arcade machine and the sprites turning from 2D to 3D as they come out of the game.
     
    Which I find pretty neat!
  9. Upvote
    Spontaneous Explosions reacted to XxCherryBlossomxX in A little collection of what I've done. (So far)   
    A lil bob-omb (Yes, I did indeed make the model)
     
    A little lighting test, in one of the default MI rooms
     
    Eh, just the outdoors.
     
    M e n a c i n g  P i l l a r  S t o v e
     
    And a little render of my concept mob (The Frostbite Creeper)
     
     
  10. Love
    Spontaneous Explosions got a reaction from Xyrus01 in Minecraft 1.12.2 Structures   
    Hi. So, I made a folder with every structure in Minecraft 1.12.2, except for the End Stronghold.
    Here's a list of everything included, if you want to know. 
    And pictures. 
    End city:
    Igloo:
    Jungle temple:
    Ocean Monument:
    Village Houses:
    Village Wells:
    Village Crops:
    Witch Hut:
    Woodland Mansion:
    Here be the DOWNLOAD!!
  11. Upvote
    Spontaneous Explosions reacted to Ethaniel in Herobrine rig V1   
    Why does he have a robo arm
  12. Upvote
    Spontaneous Explosions reacted to Voxy in Welcome to the new Mine-imator Forums!   
    Hello everybody, hope you’re all doing well!
    Today, we’re very excited to announce that we're launching a big update for the Mine-imator Forums, with a beautiful new design, a revamped layout and a few extra features!
    In this post, we’ll cover all the changes we made, starting with...
     A snazzy new look
    Gone are the dark blues and grays of days past! With this update, we’re introducing a brand new design, based on an updated version of Inventory, the design system that powers the user interface of Modelbench, and soon, Mine-imator.

    Featuring a rich, bright color palette, updated typography and icons, and a wider, more spacious layout, this slick new theme will bring a much needed modern makeover for the forums. I really hope you’ll enjoy it!
     Join the dark side
    If you’re the kind of person who doesn’t like frying their retinas while browsing at night, don’t worry, we got you covered! The new theme comes with a built-in Dark Mode to make your reading experience a lot more comfortable when you need it.

    To enable it, simply click the moon icon on the top right of the page. The forums will automatically remember your choice, and you can disable it at any time, too!
     Note that for this feature to work properly, any existing color formatting had to be removed from posts. This was necessary to prevent text with dark colors applied to it from being impossible to read for Dark Mode users.
     News you can’t miss
    Unless you specifically follow the right forums, it can be easy to miss all the important new stuff we have to share with you. To help with that, we’re introducing Headlines, a new way of making announcements to the community.
    Headlines is a new feature on our homepage, allowing us to highlight any posts we want you to read, such as updates on the development of Mine-imator, important news regarding the forums, etc. This way, we can be sure you won’t have to worry about missing out on the latest juicy tidbits!
     A bit of spring cleaning
    As part of this update, we’re also changing the way the forums are organized, to remove unnecessary clutter, and hopefully, make them easier to navigate.
    The Mine-imator and Modelbench forums are now part of the same category, bringing them closer together, and making sure that you can find everything you need in one place.
    As for the Minecraft and Off-topic categories, they’ve been merged into the Lounge, the new home of all the stuff that isn’t about Mine-imator. What used to be a dozen subforums now neatly fit within 4 forums, Random talk, Other creations, Minecraft discussion, and Forum games.
    Let us know what you think about this new setup!
     And more!
    We’ve replaced the existing reactions with a new set of playful animations featuring our mascots Ashley and Jonathan, animated by @mbanders and myself. And for those moments where a mere upvote just doesn’t feel like it’s enough, we’re also adding a new “Love” reaction to the roster! Use it wisely!
    Moderators and members who have recently joined the forums will now display a badge next to their name in posts. User groups also have fancy icons next to their names! The number of won days and the number of questions you helped solve now display next to your posts, alongside your reputation points and your post count. The text editor has been updated with new icons and a few changes: Font and Size options were replaced with a Format option, letting you choose between three paragraph styles: Heading 1, Heading 2, and normal text. The text color option now uses the Inventory UI palette. While the selection is more limited, those new colors can automatically adapt for users that have Dark Mode enabled, ensuring high-contrast text no matter what background it’s being read against. The background color option also uses this new palette. It was tweaked to act like a highlighter tool, giving text a subtle background instead of a solid block of color. I’m very excited to start this new chapter of the Mine-imator Forums with all of you, and I hope you’ll enjoy it as much as I enjoyed working on it over the past few months. I’d also like to thank David, our trusty forum staff, and all our beta testers for helping me make this update possible.
    If you have any feedback or suggestions to make, be sure to leave a reply below! In the meantime, happy browsing, everyone! Take care. ✌
  13. Upvote
    Spontaneous Explosions reacted to niam in Realistic Cherry Blossom tree   
    link to the rig
  14. Upvote
    Spontaneous Explosions reacted to XxxTheRedrocker95xxX in R2-D2's Mini-Me! [Realism]   
    This is a pretty old wallpaper by now, but I wanted to see how well I could shove my R2-D2 model into a background. It has virtually no lighting, there's a lego R2 there for some reason, the dome reflects the fan and nothing else, it has overdone effects, no light bouncing, and his shadow is facing completely the wrong direction! Awesome
    Anywho, I figured I'd post it here anyways. Happy average day!

  15. Upvote
    Spontaneous Explosions reacted to XxxTheRedrocker95xxX in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Anything is possible inside of Mine-imator
    uh, unless it's inverse kinematics lmao
  16. Upvote
    Spontaneous Explosions reacted to XxxTheRedrocker95xxX in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
  17. Upvote
    Spontaneous Explosions reacted to XxxTheRedrocker95xxX in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    That's the goal! Thanks a bunch
  18. Upvote
    Spontaneous Explosions reacted to Jossamations in New version of mine-imator   
    To answer your question in short; No.

    But in more detail..

    Fortnite-Imator would be:
    1. Impossible with the current game engine Mine Imator is Built on. And Nimi the only developer, is already busy with Release 1.3.0, And will be leaving development afterwards
    2. A terrible Idea, No one else except you wants it despite what you just said, I have never seen a single person ask for this kind of thing unless you count people asking for MI on Mobile
    3. SFM (Source: Film Maker) Already has many Fortnite models and Skins available on its Workshop page, And similar Graphics, So making Fortnite-Imator would be redundant, and Pointless.

    Adding something like this isn't possible, And despite what you think, You're the only person that wants this.


    In conclusion;
    There will be no Fortnite-Imator, Mine-Imator Mobile, Mine-Imator Xbox/PS5 Edition, Or anything like Mine-Imator made by the same developers, But involving a different Game.
    Use Source Film Maker instead.

     
  19. Upvote
    Spontaneous Explosions got a reaction from Yoshifan33 in Hang in there, Artoo!   
    Snips is allowed. Skyguy and Artooy are illegal
  20. Upvote
    Spontaneous Explosions got a reaction from Yoshifan33 in Hang in there, Artoo!   
    You dare speak of Canon to me, mortal? 
    ? I'm jk. I assume you're referring to the novelization of A New Hope, and yeah you're right, books and subtitles say Artoo I guess because that's how it's pronounced.(I just don't like Artoo because it reminds me of when Ahsoka calls him 'Artooy' in CW S1?)
  21. Upvote
    Spontaneous Explosions got a reaction from Draco63 in Hang in there, Artoo!   
    You dare speak of Canon to me, mortal? 
    ? I'm jk. I assume you're referring to the novelization of A New Hope, and yeah you're right, books and subtitles say Artoo I guess because that's how it's pronounced.(I just don't like Artoo because it reminds me of when Ahsoka calls him 'Artooy' in CW S1?)
  22. Upvote
    Spontaneous Explosions reacted to XxxTheRedrocker95xxX in Hang in there, Artoo!   
    The novelization called him Artoo, as does the subtitles for Clone Wars, (The prequels too, if I'm not mistaken.) The spelling was also used on numerous of the merchandise releases of the character as well. I tend to use both names to refer to him.

    Infact, my model, (Only the second version of my hyperealistic R2, which has only been shown in the discord. lets say it's a pretty huge upgrade, a real glowup.) is specifically based on the movie prop from A New Hope, not any of the other movies. Artoo has dozens of different props that were used, and they are all different from eachother, so I wanted a consistent model to work off of.
  23. Upvote
    Spontaneous Explosions reacted to Yoshifan33 in Hang in there, Artoo!   
    But he is often referred to (by characters and in the captions) as Artoo (at least in the Clone Wars).
  24. Upvote
    Spontaneous Explosions reacted to XxxTheRedrocker95xxX in Hang in there, Artoo!   
    Funny thing is, this was actually a political cartoon, and this is the render without the text. For clarification, It's R2-D2, in a burning unstable building, and he's holding up one of the collapsed support beams. I've gotten a lot of confused people when I shared this in the discords, so y'know.

  25. Upvote
    Spontaneous Explosions reacted to Keep on Chucking in Warden Encounter - Minecraft Animation   
    I dug up my old facial rig from 5 years ago, and I did what any sensible person would do.
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