Everything posted by BeanieBanta
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nominations The Final Top 10 Mine-imator Animators (Nominations)
BeanieBanta replied to Heavenira's topic in Discussion
Nominations: 1. @SharpWind : https://www.youtube.com/user/www111614YxxREEPERSx 2. @BrackishMaple21 : https://www.youtube.com/channel/UC9fXGEGi5LhWrzMGYtekVnw -
I know that would be easier, but using folders is the best way rn.
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Guys the solution to the texture issues is that EVERYTHING used needs to be in the same folder, that includes item sheets and stuff.
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oooohhhh it's cool he takes a small step back and then jumps, that's nice.
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Will keep that in mind in the future, thanks!
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Thanks!
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Tried making a backflip without watching any tutorials, i think it turned out good, except that Steve's legs don't launch when he starts the backflip, i tried delaying the jump so the legs launch but it looked bad. But anyways here is the test:
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This could be neat for rigs that have items that retract or something, also it would be a quicker work flow instead of double clicking the value (which sometimes is tricky to highlight the whole thing) and typing in the correct number, which the rotation lock would already have the correct value all the time.
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Did you try going to control panel>programs>uninstall a program> then right click mine-imator and delete it?
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idk.....maybe try deleting everything related to mine-imator then install it again.
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Nether Diary - Episode 1 [Minecraft Animated Series]
BeanieBanta replied to OrdilloTv's topic in Narrative animations
The fact that you are even making a whole series is pretty neat, but my only criticism here is the camera movement, it's too sudden so just add transitions that fit the scene. And i gotta say, i like these kinds of animation/movies, zombie survival movies are my fav.- 3 replies
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- nether
- minecraft animated series
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(and 2 more)
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Yea i've seen that post, but it doesn't really go in-depth, and i already know about item sheets. Thanks for the help tho.
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Thanks! i made it out of individual cubes, and in the library all the cubes are the same it say "Cubes 32" and each cube is scaled differently, i think that is the problem.
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I add a texture but nothing happens, idk i am still a noob and never touched textures. Maybe the good riggers might know how to solve this.
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I didn't think of making it texturable, i don't think it would look nice. I'll try texturing it and i'll come back to you.
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So i made this simple shield rig, can be easily recolored, just select a folder (this has three layers, so select 'first layer' if you want to recolor the first layer) and change the color, that easy........not that this was complicated to rig anyways. The handle is pretty bad, but i just assumed that that part won't be shown that much in people's animations. Anyways, here it is: Download No need to credit, this was easily made.
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suggestion Taskbar Icon Turns Into Progress Bar During Rendering
BeanieBanta replied to Rollo's topic in Suggestions
Yea this would be nice because opening mine-imator while it is rendering is quite a hassle when u have a bad computer like me. -
Why does that matter? idk why u guys make such a big deal on who is here the longest or whatever.
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I mean.....you bumped it, and i saw that you bumped other 2016 posts.
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A simple trick is to make the 3d hair invisible when your character wears it, the hat will cover the head anyways. So you could make the specific part of the hair disappear while not looking like she has gone bald.
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His comment was from july, 5 months ago...........you are the one that bumped.......
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Hello guys yesterday i made this CHASSIS of a car and made it a bit better today, this is my first time modelling a car so give me your criticisms. Backside view of car: Front view of car: Side view of car: I added steve just so i know how to scale stuff correctly, because in real life an adult is taller than an average sedan car, so this was a bit weird to model.
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Very good. I have one question, why didn't you use a rigged version of alex? or did it not fit the theme?.......oh and you are teasing us with modelbench i see
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