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Ok so this is sort of a discussion, and it can go either way, some may agreed, while some may disagree.
But i think this is a topic worth discussing about (for me atleast).
So here we go,
i think Mine-Imator has the worst animation community.
why?
no, it's not because the animation suck
no, it's not because the lighting suck
and no, it's not because the moment suck
I think some of those aspect were cool,
i'm talking about the story. So many MI creator flex on how cool
their visual is because it's made in a simple program, and i'm not saying it's bad to show
how capable the program is to make beautiful stuff, i think it still deserve some attention.So many creator ask, "how can we make the best looking stuff in MI?"
rather than, " hey, how can we make a good films with actual story in MI?"
there's so many cool looking stuff, but yet we don't use any of them to create memorable films with story.and so many of the example of animated "story based" films, is just MGB and pretty much ripoff of
what i would say good animated story films "Reality". eventhough Reality has some hiccups in the story,
every fight feels memorable because it has story, it has meaning, and that's what makes Reality
fight scenes soo memorable, rather than other example of Reality inspired stuff where they just want
the cool stuff instead of making a story out of it, and it doesn't work like that.
Other example like Ironwave Studios, created breathtaking visual with character and story, and it came out great.That's why i created the Tiny Head Adventure Series, i wanted to create something that
people rarely see, a Mine-imator animated content with great story and character. my last attempt
was The Lost Bunny series, which is me when i had the same mentality like other MI creator out there "Visual first, Story secondary." which ended up in complete disaster, resulting in me losing motivation and just give up on the project, and i refused to make the same mistake again in Tiny Head Adventure. this time i had vision on where i want to go with the series after i learn much more about writing and story telling, and there's a lot more depth to creating a great story, and i'm actually much more happier creating Tiny Head Adventure rather than The Lost Bunny.this is just an opinion and i know people don't have the same opinion as me, so
what do you think?
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You make it sound like this is a problem that only affects Mine-imator. I can guarantee literally every animation software's community out there has this same problem. It's inevitable.
In my opinion, Mine-imator has the worst animation community, for the reason that it's the program people most likely use to make things like Monster School and... NSFW.
Also, this may sound a bit nitpicky, and I apologise in advance, but the FOV seems to be cranked up really high in literally every Tiny Head Adventure render I've seen.
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I make it sound like this is a problem for MI only, because I never cared or know much about other animation community, so I only comment on the community that I'm familiar with, rather than comment on a community that I don't know much of.
Also monster school and NSFW stuff is not exclusive to only MI, sure it's much bigger in MI, but it's not an Exclusive. To me, NSFW and Monster School is the dark side of the community, they have their own section. While something like story based animation is rarely seen in the MI community (and I seen some story based animation outside MI and half of them that I see has great story.)
About the FOV thing, I'm not afraid to exaggerate thing to the very extreme anymore, sure I might go a bit overboard, but I feel like exaggerating everything is much more fun then trying to make a realistic motion for me.
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