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Riftjaw

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  • Posts

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Everything posted by Riftjaw

  1. This looks interesting. Just to let you know, you can't make anything minecraft an official tv show (so I think that would include netflix); but a video series for youtube for example is fine. This is based from the terms for minecraft. You can check into it yourself. I've also been trying to make a series, so I'm really glad to see a dream being made with this! Hope you do well!
  2. Do riggers, builders, voice actors, and skinners get paid too?
  3. I love the movie this is based on. It looks so much like them! Also, doing mostly non-mc in mine-imator sounds pretty challenging! You've got a real talent for it!
  4. How do you do the reflection?! Also, nice models and render!
  5. Riftjaw

    .json

    What was the texture you used? I had the same problem, and it worked on an older version, then wouldn't work on a little newer version. What I found out is that you need the texture(s) with the same name(s) of what textures the .json used in the same folder as the .json file is. Then import the .json file from there. I haven't actually tried this in the newest versions of Mine-imator (it was between 1.2.4-1.2.6 [I think] I had to fix it this way), but you can try this method and let me know if it works.
  6. Makes sense. I hope you do well @S3D
  7. Don't call yourself dumb. Don't speak anything negative about yourself, you aren not dumb. You are created in the image of God.
  8. You need to have the textures that the block needs/uses (with the same names) into the same folder of the json file. I've had this problem too. That's what worked.
  9. It worked! Optimized again, walked around, used mcaselector to delete extra chunks, it worked! Hallelujah!
  10. Tried mcaselector, I think I'll have to walk around more. It seems you were right about the problem. thx
  11. Nice! It is a little bright, but I like it. Nice job dude!
  12. Also, Enable the x y and z bends that you want
  13. No, I used a blaze texture to make a different texture, and I'm concerned about copyright, because I din't make the original texture
  14. I made a modelbench model/rig that has a texture that was edited off of a blaze texture. Can I upload it?
  15. Okay, I can see if I can try that, I think I'm gonna try not using mcaselector first though.
  16. The world was updated to 1.16x, that seems to be the problem. When I try to import a 1.16 world, it doesn't work. When I try to import it, this pops up: (the details is extended, but cut off on the image) This is the text: The world I've tried importing is in 1.16 or 1.16.1. I tried importing the world in mine-imator 1.2.7 in the 1.16.1 and 1.16.2 resources. I've seen a problem like this in some other error posts. I thought of trying to load the world in version 1.16.2 in mc before importing, will that work?
  17. A checkbox in the graphics tab for objects, mobs, items, particles, etc. It would make the object not blur or be otherwise effected by a camera's depth of field when rendered. This would be useful for a Head-Up-Display rig for instance (something I would use this feature for) or any other Gui-based thing like inventories, so that you can blur other things while always focusing on the objects.
  18. Me too. I've been having this problem and I saw another post with something like this. I hope that this gets fixed.
  19. I'm having a similar problem. I get a message like that when I try to import a world that I turned to 1.16.1
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