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kashYT

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  • Posts

    35
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  1. Upvote
    kashYT got a reaction from lifecraft for a status update, I like Hotdogs.....   
    I like Hotdogs.....
  2. Upvote
    kashYT reacted to SKIBBZ for a status update, I decided to make a render/edit of a samurai dude that @LIsPixel re-created for me a   
    I decided to make a render/edit of a samurai dude that @LIsPixel re-created for me a while back in Cinema 4D. I saw his recent topic and that gave me the idea to make a wallpaper for this character I have. Plus I haven't really had the time to do things I wanted to lately.
    I used Cinema 4D to render the image, by the way.
    I really like how this one came out, but that's just me, what do you think of when you look at this guy?


  3. Downvote
    kashYT reacted to Echo. for a status update, fnáf 4 is really boring... Needs more fans and milkshakes.   
    fnáf 4 is really boring... Needs more fans and milkshakes.
  4. Upvote
    kashYT reacted to Trollfa for a status update, 420 likes. noice   
    420 likes. noice
  5. Upvote
    kashYT got a reaction from Frost for a status update, Really cool profile picture but what software Do you use to make your pixel art   
    Really cool profile picture 
    but what software Do you use to make your pixel art
  6. Upvote
    kashYT reacted to Crayonamations for a status update, Sorry for not being the most active around here I have a lot on my to do's   
    Sorry for not being the most active around here I have a lot on my to do's
  7. Upvote
    kashYT got a reaction from Jovan0896 for a status update,   
  8. Upvote
    kashYT reacted to SquareToDare for a status update, "Mey Mey" now we wait   
    "Mey Mey"

    now we wait
  9. Upvote
    kashYT reacted to Astro Animations for a status update, so, question, is copying an image from your computer and pasting it on the forums a s   
    so, question, is copying an image from your computer and pasting it on the forums a successful alternative to imgur? I ask because imgur has not been working for me recently and I wanna post wallpapers
  10. Upvote
    kashYT reacted to Juno for a status update, Good hint to what my next project is   
    Good hint to what my next project is
     
  11. Upvote
    kashYT reacted to Tiedemies1 for a status update, the moment when i do successful chain-stab.   
    the moment when i do successful chain-stab.
  12. Upvote
    kashYT reacted to NotChris for a status update, This was gonna be a normal lip sync test, but...   
    This was gonna be a normal lip sync test, but...
     
  13. Upvote
    kashYT reacted to ShadowGMC for a status update, didnt you have 1000 rep?   
    didnt you have 1000 rep?
  14. Upvote
    kashYT reacted to NotChris for a status update, here is a little girl character person i made yesterday... its kinda generic. I don't   
    here is a little girl character person i made yesterday... its kinda generic.

    I don't have a name for her or any personality made for her yet, i just came up with a random idea and threw it together.
    I'm bad at making clothes so i got some generic ones and edited them slightly to make it match with her.
  15. Upvote
    kashYT reacted to Crayonamations for a status update, Name change! There's many reasons for the change.   
    Name change! There's many reasons for the change.
  16. Upvote
    kashYT reacted to Crayonamations for a status update, I've been busy with stuff so be cool with me there please?   
    I've been busy with stuff so be cool with me there please?
  17. Upvote
    kashYT reacted to Nimi for a status update, So I've been looking into 'Inverse Kinematics' and 'Multi-axis positioning' recently.   
    So I've been looking into 'Inverse Kinematics' and 'Multi-axis positioning' recently.
    Multi-axis positioning looks fairly easy to add, just add three more controllers in the shape of small squares on the 3 planes. "(X, Y) (Z, Y) (X, Z)" When moved, you can move the object selected, around on that plane. (Currently MI just lets you move across a single axis.)
    Now, IK is bit tricky as it required the following:
    The ability to get objects to change their rotations based on the XYZ position of another object. The ability to get children(Or any object in the timeline)'s values. Once those are possible, you give the body part an 'IK' object point(It can only go around a revolve as far as height of the body part and is placed at the bottom(or top, depends on the body part.), and can be moved inwards, but not outwards.), and have the body part change it's rotation based on the position of the IK point, and if the point is closer to the origin point of the body part, the body part will start to bend to restore the distance between the origin point of the body part and the IK point, keeping the distance between the middle of the 2 points, consistent.
     
    Too bad I still don't know how to add these though.
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