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Zerghunter666

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  • Posts

    140
  • Joined

  • Last visited

  • Days Won

    4

Zerghunter666 last won the day on September 30 2023

Zerghunter666 had the most liked content!

About Zerghunter666

  • Rank
    Game Developer
    Newbie
  • Birthday February 11

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  • Member Title
    Game Developer
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  • Minecraft username
    Zerghunter666 / Xavyre

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  1. Found this render in an old folder while upgrading one of my slave hard drives from 80gbs to 2tbs. Figured I'd show it off as I don't make things using Mine-imator anymore. Reminded me of how fun it was to play with texture mapping. Fun fact: This render was an example of how I was able to re-size this model since most of the models I made for realism renders where not meant to be resized.
  2. It's been awhile since I've used MI. Tried out the latest version and tried to make use with some of the newly implemented features. It ain't pretty, but it's honest work.VgtzFHW.jpg

  3. Nice to see mine-imator being used as a development tool for game design. Best of luck to ya on your project!
  4. The hint of purple on the moon is an incredible touch!
  5. This render was made for my most recent minecraft map. Tried going for the look Mojang uses when creating their trailers and images for their website. This map is available to play and download on my website along with this render being present on the map page. Accidently posted this in random test animations. Don't be afraid to send honest feedback Fun fact: This render was made over a year ago and the map was used in my other render called "Lit Caverns (4K)." Click here if you wanna see the page for the map
  6. zYLeeH1.png

    My experiences creating photorealistic scenery with basic geometry in Mine-imator has helped me tremendously with my current project. Working on a fps engine with Clickteam's Firefly.

    1. LacaMenDRY

      LacaMenDRY

      Doing something realistic inside Mine-Imator makes the realistic texture looks like a 2007 video games, because everything looks mate in mine-imator. Anyway Keep it Up!

  7. Play around with the ambient lighting a bit, otherwise it's bussin respectfully
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