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SharpWind

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Everything posted by SharpWind

  1. Glad you found my tutorial helpful Now I challenge you to create an epic 360 minecart track animation! Try adding small details here and there as well
  2. I dont think this is the right place to discuss this, but i watch a lot of hermits. started of with mumbo and grian, and now iskall, xisuma, rendog, cubfan, scar, keralis, stress and doc
  3. I'm not sure who was featured and lots of replies i've gotten were actually pretty constructive. The whole argument was a mixup of a few toxic people and me, getting defensive way too quickly, which upset more people. It was pretty dumb and i'm glad it's behind us As far as the tutorial goes, I'll put it on the list, so people can vote for it the next time i make a voting poll in my sicrod server Happy New Year!
  4. Yeah, i agree I actually did it this way to attract attention (clickbait) I was planning on changing the name to something more neutral once the situation settles a bit, and I think now is a great time to do that
  5. I've recently made a video where i called everyone out. People who criticised, as well as me, who retaliated. The situation was pretty pointless and dumb from all of us. The feedback here tends to be pretty aggressive, which is dumb, and I usually come to this place with a mindset, which says "these people just wanna trash stuff", which is even dumber. Like i've said in the video, we're all trying to improve and enjoy this. A hobby shouldn't feel pressured and we should be proud of each other and help each other improve, not try to make things harder for each other. I've moved the pupils closer together, but only to an extend I feel comfortable with, but I've started putting pupils closer for my other rigs. "I'm not saying that the comments don't make a point. I can see the appeal, I can tell why people like it, but I don't like the way it changes the feel of my character." Thanks for the feedback, I'm applying it for my other rigs, but I want to keep this one the way it is. I'm sorry I was defencive from the start, I've realised that that's no better than giving toxic feedback, but I promise I'll be more welcoming with criticism if you don't make me feel like I'm sitting on the hot chair every time I post something. I'm open to criticism, but I'd also like to hear where I've done stuff right, if we understand each other now. I admit I've messed up, but I wasn't the only one. Now I'm pretty sure we're all mature enough to move on and treat each other better. Once again, sorry on my part
  6. I actually think it's great he moved on. He's now creating amazing things in C4D I've seen his work, still gives me chills, he's a talented guy
  7. I'd say @SKIBBZ is definitely one of the best MI animators out there. Also @Pharien was doing a really good job, but i'm pretty sure he's moved on from MI at this point
  8. Sure, I like the fact that it wouldn't be downloadable, the idea is pretty nice
  9. Oh damn, i really thought this was over, but here we go. Dear @Mercury, Criticism is supposed to be taken, that's true, but not all kinds of criticism. I've gotten some criticism that I can perfectly get behind, and I've even upvoted some of the critique i've gotten - your first comment included. Or Dragonpixel who constructively said that he'd avoid using pillow shading along with some other things. The type of criticism that I cannot take seriously is the aggressive type. Pretty much all form of criticism that comes from "a higher place" - that has nothing good to say about your work and simply tells you what to change. Now remember, I've shared this rig here for people to see and use for themselves, not for the forum to pick "what's wrong with it". Don't get me wrong, with all your help, I was able to find a bunch of things I didn't like about the rig myself and I've changed that. I wouldn't have been able to find those things on my own, so thanks for that. But I'm the one who owns the rig and I'm the one who gets to change it. And there are a bunch of things on it that i prefer to keep the way they are - for instance: I don't like the cartoony feel you get when you put the pupils together; i want to keep them apart as it doesn't make my character look like a child. That's 100% a personal preference and I have all the right to keep it that way. If you like the pupils closer together, then move them there yourself and use it like that in your animations, there's nothing stopping you. But I'd like to keep the original pupils the way they are. That's not "deflecting criticism", that's simply "having a preference" - and I really feel like this place needs to be more aware of it. Simply put - if you don't like it, that doesn't mean I MUST change it. I've made the rig for myself and shared it in case anyone wants to use it. That doesn't give anyone here the authority for changes. As far as the textures go, I agree, they're not really the best textures in the world - as I'm no texture artist. But on the other hand, I really don't see the big issue this place is making of it. I don't think they're THAT bad, they feel pretty alright to me. If you're referring to the face, when you mention pillow shading, then yes, at some point I'll probably make it more obvious that that's a beard. If you're referring to the "noise texture sweater", that's the real life sweater pattern, it's supposed to look that way. If you're referring to the rest of the clothing on other rigs, I honestly don't see the big issue. Not saying it's professional, but I'm also not saying it's in desperate need of fixing. Sometimes in this forum it feels like that certain techniques (like pillow shading) are targeted, simply because people say it's bad, not because it was actually that awfully unappealing to watch - as I've said, I agree the textures could be better, but I dont think it's as bad as this place is making of it. And I feel like i need to clarify that I'm not attacking you, or defending myself, or being arrogant or any of that stuff, I'm simply expressing the way I feel about the situation. Thank you again for your input and feedback, but I honestly don't feel like I'm deflecting criticism, I simply like things the way they are and don't share your preferred style.
  10. i see your point, and i agree that making the textures would benefit me, however i've got a lot of things going on in real life at the moment (as i said, this is just a hobby). College, job, girlfriend, bills, as well as a couple of projects i'm working on with a team, who needs a motion graphics artist for a launching app. What i'm saying is, i like the textures enough not to go back and redo them. Never said they're perfect, but they're good enough and it's not worth going back just for that. As far as "missing hte point" go, it's not exactly easy getting it, when you've got a bunch of salty people calling you egoistic, because you only fixed some of the stuff they didn't like. A lot of times, the feedback in here can be very aggressive, targeted and entitled. I'm not even attacking / defending against anyone, i'm simply explaining that people's aggression is uncalled for (don't even try to tell me that "no wonder people think you're egoistic" and "stop defending your work like you're some kinda god" aren't biased, targeted messages) The message comes acress way nicer and clearer in a sensible tone and now that i understand your point of view, i have to say i completely agree, redoing the textures would do me good. It's still practice at the end. But i'll have to decline as it's not an essential change to the rig and i've got too much going on for me at the moment
  11. I want you to stop for a second. Now read everything in the chat since the point when this quote was made. This is a hobby. I've made the rigs for fun. I've adjusted a few things on it, because people didn't like it. I refuse to adjust the things i feel like wouldn't fit for my style. Yet somehow i'm egoistic. Once again, this is my creation and you shouldn't act entiteled about changing it. I fixed what i agreed with you on, but I like my textures the way they are. There is absolutely nothing wrong with that and if you dont like how it looks, simply don't download the rig, simple Thank you for the kind gesture, and the tips you have given me so far, which i have fixed. However, i don't like some of them, so you can stop trying to shove it onto my rig now.
  12. Should i not share what I've done with other people? I thought that was the whole point of the community Why is it that people critisise others work and point out all the mistakes they've done by default? I'm sure if people wanted that, they'd specifically ask "is there anything i can improve?", as a lot of people do in my community. It's way less forceful my logic, being good or bad, it still doesn't give anybody in here the authority over my rig. I made it this way, I like it, I dont feel like changing it, now take it or leave it. I've adjusted the things I've agreed with you on (such as the arm bug and blocky bending), but i like the textures the way they are. I don't owe you the new textures. This is what i've presented, now you can either use it, or you can not. Why is it so hard to understand?
  13. You're right, kids shouldn't be treated as "less demanding", but it's also not your job to push your opinions onto my work. At the end of the day, it's still my rig and i can adjust it based off feedback that i think would suit it. I don't have to listen to all of them. Even if a million people are shouting at me, saying the textures are ugly, i simply dont feel the need to change them, because i like them. Once again, it's my craft. Please understand that. That's not true, sir. I've already adjusted two things on the rig because of feedback i've gotten here. I simply don't want to change the textures Perhaps people here shouldn't give this much critisism unless being asked ? Mine imator is supposed to be fun after all, people shouldnt have to deal with all they've done wrong in their work all the time
  14. I think it still makes a difference that i'm doing this completely as a hobby for kids who like minecraft animations on YouTube, pal. You don't have to act like "quality police". Again, like i've said. It's my rig, not yours. I understand you have your preferences, but i've made this rig off of mine
  15. perhaps something like your attitude? Let's not forget that Mine Imator is an animation software that makes minecraft animations. Mainly used by kids. I'd understand if this was a Maya forum, where feedback was given by professionals, for the market, etc. But I've literally made the rig for a youtube video, gave it out for free and kids to use it in Minecraft animations. Can you stop for a seconds and listen to how absurd this whole situation has become? I understand that lots of people dislike my style of shading, but why should that matter? It's my rig, not yours, and i prefer it this way Now please, take a deep breath, we're talking about Minecraft animations here, not industry I don't think a "god" would fix things they've done wrong and give credit to others for showing them how it's done ? (blocky bending) because i don't want to fix certain things due to my preference, it doesn't make me an "egoistic god", it just means i have my own taste
  16. beauty is in the eye of the beholder, my friend
  17. Because that's simply how i like it
  18. Actually, the eyes on human beings appear nearly parralel, unless you're focusing on something which is an inch away from your face. If you take a look at the render, only the mage actually has a lifeless expression. The rest appear perfectly fine as far as i'm concerned. I really don't feel the need for over exaggerating the face like some people do (famous or not) why not post it on the forums? Not everybody who might be interested in the rig watch my content on youtube I'm thrilled to inform you that each of the textures was crafted individually from scratch. I actually think they look pretty great; not because of the work put into them, but because I generally don't feel like anything is wrong with them (except maybe the knight's armor, that's a bit oddly-colored)
  19. It actually is facial hair I've actually fixed the bending elbows, because they were disturbing me as well, someone in my Discord server showed me how to get around the issues i've had. As far as the pillow shading goes, it doesn't really bother me at all (unless people are referring to the face, which is facial hair) and for the pupils, people once had issues with it before, so i've put them slighty closer, but i won't go beyond what i currently have. I personally don't like pupils being close thogether; it gives the character too much a cartoony feel. At the end of the day, it still comes down to preference and everynpdy has got their style.
  20. Thanks, some parts could be better, but it is what it is now. Glad you like the rig
  21. Oblivion rig generation 6.0 is here New improvements, new tweaks! Oblivion got a rehaul with the 6.0 update, giving him bendable extrusions, fixed controls on the face, brand new fingers that don't stretch, but still retain their proportional lengths and finally (and most importantly), 15 Different rig varieties (one of them being a placeholder, but you could also use it as a bald character). It's not as simple as just importing and animating with the rig, as the bendable extrusions make it too laggy; that's why there's a placeholder rig included, which you use to animate and copy the keyframes over to the actual rig. More about that in the YouTube video. YouTube video: Some Images during the production: Changes: Updates since release: Edit: added the update list ~ Stay Sharp
  22. Hmmm You're right, I definetely agree i'm de-sensitised as far as negative feedback goes. It's a trait of mine that I'm actively trying to improve I still feel like there are far better ways of delivering the feedback though Thank you for delivering yours in a reasonable fashion.
  23. I agree, this whole thing is stupid and pretty tiring at this point. I've got no problem with fair CC though. I've got problems with "Honestly, the eyes look horrible". That was not constructive at the slightest and i got defensive
  24. All i've disagreed with are the pupils. Quite literally. It's just been a really long and pointless argument about that one thing.
  25. You're basing this off assumptions now We're still talking about the pupils. It sounds like you just want to argue at this point. We're close to resolving the conflict, please stop.
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