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MCBoomBox

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  • Posts

    577
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Everything posted by MCBoomBox

  1. I'm in need of an eyepatch for the right eye. I will credit anyone who has one. Thx.

  2. 'case you missed it


     

  3. Did the transfer to 1.0.6 work?
  4. Sup, have you finished building that place? I can build it myself if you'd no longer like to do it.

  5. Hello again! It's been a while since I made a topic. I have a few characters that don't have a voice actor, so here they are. Donto Kirsty Grunty TSI Chirpy TSI Head TSI More roles to be added soon.
  6. What version of mine imator did you make this in, because I just downloaded the latest one and it said you used a newer version. Forget it, I'll just try make my own.
  7. I'll have a look. Oooohhhh, Two beds? Perfect! Thanks man!
  8. HAPPY NEW YEAR! It's nearly 1:00AM in the morning (Here in scotland)
  9. I'm animating! (Not HO though, I'm taking a break until a bit past new year) I've not animated all month, the program looks the same but I know there is something I will forget how to do.

  10. Nice rig dude. I would use it, but I don't have a use for it.
  11. So just an advert? If yes, I'm in!
  12. Does anyone have a Skywars Schematic I could use?

  13. The one with the Z on the top? Thats @zoocomicsx
  14. In my latest status update it says about not being able to export this scene of TBD. If anyone here exports the Graveyard scene for me, I will credit them in the end of the animation. Here is the link to the file, Just export it as Graveyard Scene TBD. http://www.mediafire.com/file/6vmv8lgdcl5i8zm/The_Blocking_Dead_-_Boombox_remake.7z
  15. Everytime I try to export this scene of TBD it gives me an error:

    ############################################################################################
    FATAL ERROR in
    action number 1
    of Draw Event
    for object app:

    Fatal Error: Can not create vertex buffer of size 1296 bytes
    324 vertex buffers allocated with total size of 7770 KB
    ############################################################################################
    --------------------------------------------------------------------------------------------
    called from - gml_Script_model_done (line 3)
    called from - gml_Script_tl_update_bend (line 214)
    called from - gml_Script_tl_update_matrix (line 146)
    called from - gml_Script_app_update_animate (line 17)
    called from - gml_Script_action_toolbar_exportmovie_update (line 26)
    called from - gml_Script_window_draw_exportmovie (line 7)
    called from - gml_Script_window_draw (line 3)
    called from - gml_Script_app_event_draw (line 7)
    called from - gml_Object_app_Draw_0 (line 2)

  16. This'll be used in my new animation project The Blocking Dead - Boombox Version. (taking a break from Hero Outbreak) I'll be sure to @ you when I release it.
  17. I'm taking a break from Hero Outbreak, Its still going to get made.  But not at this moment in time. I will be making small animations until I decide to continue.

  18. How many rigs would go into one pack of rigs?

  19. Noice. I don't need it tho.
  20. Thanks for this. offtopic: Did you see my crate rig, It's in my about section of my profile. Is it good?
  21. MineWarsAnimation, like fsp's Minewars or a different one?

    1. Show previous comments  5 more
    2. MineWarsAnimation

      MineWarsAnimation

      well first  Saying about the name i have but i see many people have that name so what else could i call myself?

    3. Patrick

      Patrick

      So if people mention your name its rude?

      You could literally call yourself 

      IEatPizza

      Isgud

      IemZegudanimator

      Noitaminasrawenime

      W33B1337

       

    4. KyodonZ

      KyodonZ

      @Patrick

      Yeah,I'be just been a rude person by mentioning your name,yeah

  22. Well thats the thing, i started this version of the collab for new people to join because I had only got 7 entries and the rest from everyone else, as i said in the status update if your name isn't in it then message me, it also says it in this topic.
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