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Lock_downmc213

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  1. Upvote
    Lock_downmc213 got a reaction from CanIIA in when painting the models will come???   
    From what I know it's kind of the same reason for why he wont add minor features for 2.0 when he added major features already. He is way to far in the development with the 2.0 (Keep in mind this is the last update he will be working on.), so getting a new feature like the painter system for MB is not on his priority. (Apart from IK support to MB which will come later after 2.0 gets a final release version.)
  2. Wow
    Lock_downmc213 got a reaction from mcdebanjan090 in when painting the models will come???   
    From what I know it's kind of the same reason for why he wont add minor features for 2.0 when he added major features already. He is way to far in the development with the 2.0 (Keep in mind this is the last update he will be working on.), so getting a new feature like the painter system for MB is not on his priority. (Apart from IK support to MB which will come later after 2.0 gets a final release version.)
  3. Funny
    Lock_downmc213 reacted to mbanders in Mine-imator 2.0.0 Teaser Trailer For Real This Time   
    It's almost here...
     
  4. Upvote
    Lock_downmc213 reacted to Nimi in Dev update #23: 10th year anniversary and... IK?!   
    Hello everyone!
    Today marks the 10th anniversary of Mine-imator, and with the second phase of 2.0 just around the corner in September with Pre-release 5, I've revealed 7 of the biggest features coming on our Twitter page. But just in case you haven't seen them, I'll show them below.  These features have been in development since 1.2.6 was released and were originally going to be in Pre-release 1 but we decided to release the new engine and importer by itself first to get it stable in the first pre-releases. Now without further ado, the true potential of 2.0...
     
    A full view of 2.0's new interface system, Inventory

     
    Custom render settings in projects

     
    Bezier curves/custom transitions

     
    Paths (cool rollercoaster video)

     
    Anti-aliasing improvements

     
    Materials and reflections (+ PBR resource pack support) (video)

     
    Inverse Kinematics

     
    As you can see, with 2.0 being the last major update David and I have involvement in, I wanted to go out with a bang and cover as many bases as possible. We're still grinding out the last serious bugs before Pre-release 5 comes out (...with more bugs 🐛), so I hope you're looking forward it, there's a lot to mess around with! However (since not many people are aware), volumetric fog/light rays will not be coming to Mine-imator, you can read more about that here. Now despite that, before I go, I want to say thank you for the support I've received recently and to everyone else that's donated to @david and I, we couldn't have made this update as legendary as it is without everyone's support. 👍
    /Nimi
  5. Upvote
    Lock_downmc213 reacted to mbanders in hmm today i will   
  6. Upvote
    Lock_downmc213 reacted to FOXY TOONS in Ultra Realistic Environments In Mine Imator Test - HDR - 4K Textures | 4K REZ?   
    The Imgur links are not working correctly for some odd reason.
    🔻Please view the renders down in the link below until the problem get solved by the devs🔻
     
    https://imgur.com/a/cWoLsRG
     
    The renders are supposed to be here but there not loading in on my side
     
    Rendered
    https://i.imgur.com/DXwN3zp.png
    Rendered
    https://i.imgur.com/7mMh7dT.png
    Non-Rendered
    https://i.imgur.com/USgpHxc.png
    Non-Rendered
    https://i.imgur.com/FVhS3Er.png
    Non-Rendered
    https://i.imgur.com/qjvez3W.png
  7. Upvote
    Lock_downmc213 reacted to Floofy in Floof's Minecraft Arsenal   
    !!INFO!!
    This is a new project im working on, it will release in packs of five or so weapons, consisting of diverse types of weapons, or themes if people would like that! My goal for this project is to give a choice of artillery that fit the style of a minecraft character, similar to my previous Double Barrel Shotgun and Tommy Gun. I look forward to creating weapons for the community to use! IF YOU WANT TO REQUEST GUN MODELS, ASK IN THE REPLIES!!! IM WELCOME TO ADD MORE FICTIONAL, REAL, OR MENTALLY INSANE GUNS!!! 
    This is only just the beginning, future packs will be out when i get to them sooner or later. but for now...
    PACK 1
    DOWNLOAD HERE
    INCLUDES:
    -Spas-12
    Rise and shine old yeller.
    -Musket
    Just like the founding fathers intended.
    -M4A1
    Bomb has been planted, lets get outta here!
    -Glock 17
    Feel the inner Bond!
    -MP7
    Small but deadly.
    (PACK ONE SHOWCASE IN SPOILER)

    TO DO LIST
     
  8. Upvote
    Lock_downmc213 reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
  9. Upvote
    Lock_downmc213 reacted to Timo Tikun in warden girl animation   
  10. Upvote
    Lock_downmc213 got a reaction from KirbyPlayerIDC in creeper goes crazy   
    This is the pure definition of shitpost bravo.
  11. Upvote
    Lock_downmc213 reacted to mephilis12 in Five Nights at Fre ddy's Mod: Springtrap Model Port   
    Hello Everyone Mephilis here!
    And I am Proudly Presenting you
    The First Official Port of a Model for the Five Nights at Fre ddy's Mod!
    This Port May Include Some Bugs and is in No Shape or Form Final!
    This Model is Only Release as a Form to Celebrate the 7th Anniversary
    of the 3rd Instalment of the Franchise!
    Need To Note that this model has 2 versions!
    Version 1 has some bending features for those who find that more convenient
    and Version 2 Is full on Rotation Due to Personal Preference!
     
    Image:

     
     
    Download:
    https://www.mediafire.com/file/yl79vdjyudbwylr/FNAF_Mod_Springtrap_Port.zip/file
     
    Credits:
    RashiBald for the Model!
    MephilisLive/mephilis12 For the Mod and the Port
     
    You Can Also Try The Previous Versions Of the Mod at:
    https://www.curseforge.com/minecraft/mc-mods/the-five-nights-at-freddys-mod
  12. Love
    Lock_downmc213 reacted to Joe Sterham in Cow Dynamics (Cinematic Test)   
    Alternative title:
    me on the toilet when taco bell (Cinematic Test)
  13. Upvote
    Lock_downmc213 reacted to Ludo Silver in Sonic the Hedgehog DLC   
    Sonic the Hedgehog DLC in ModelBench

    Download the Sonic model | Download the version where you can move spikes and all that stuff

    You can Download Shadow too! Merry Christmas ?
  14. Upvote
    Lock_downmc213 reacted to Chrisation in Slime girl render I made   
  15. Upvote
    Lock_downmc213 reacted to Excitablecell in Mineimator Violet 1.1.0 (base on 1.2.9.2)   
    Version 1.1.0:
    Fix bug: diffuse reflection can't reflect colorful light
    Fix bug: import from world do not support the grass path
    we also fix other bugs in different parts, but I forgot their details. Version 1.0.6:
    Now Violet can select the correct language file automatically
    Fix bug: Sometimes mouth-animator can't convert audio file into texture mouth model and curve mouth model
    Fixed the problem of camera contrast
    Version 1.0.5:
    Base on Mineimator 1.2.9.2
    Version 1.0.4:
    Base on Mineimator 1.2.9.1 (support minecraft 1.18)
    Add diffuse reflection to the piont light and spot light 
    Completely fix the bug of bezier curve(graph editor)
    Increased the upper and lower limits of volume fog
    Mouth animator supports exporting animation to blockbench
     
     
    Welcome to Mineimator Violet!
    I am Excai, an amateur animator and programmer
    Thanks to my friends, we have completed an exciting mineimator modding
    Now let me introduce you to violet!
     
     
    Post progressing update: 
    You can moderate the color temperature of your renders now.
    This new property can be found in ‘Camera-Color correction’.

    We also improved the brightness algorithm in the "color correction" of camera settings.
     
     
    Fog update: 
    We added two types of fog in Mine-imator Violet, height fog and volume fog.
    Both of them give your animations/pictures an entirely new look.
    More importantly, they do not require expensive hardware or devices to use. Enjoy Mine-imating with them!
    Height fog:
    Volume fog:
     
     
     
    Control FOV by camera length:
    To handle some camera effects like Dolly Zoom correctly, we add a checkbox under the Field of View in the Camera tab.
    When activated, "Field of view" will turn into "Camera length".
    Now you can control your lens width smoothly!
     
     
    Bezier ease curve:
    We introduce the Bezier curve to you in Mine-imator Violet!
    Using the Bezier curve could make our animation more controllable and fluent.
    You can find it in ‘frame editor - Keyframe’, where you chose ease curve before.
     
     
    Mouth animator:
    Confused about making mouth animation? 
    Our mouth animator will handle this hard-nut for you!
    By using this mouth animator, you can get a correct mouth animation that varies in the mouth model.
    Whatever your mouthes are, the mouth animator could generate animation based on the sound provided by you. 
    You can find it on the toolbar, which looks like a lip plus.
     
     
    Model importer:
    We always dreamed of importing some excellent models from Minecraft mods easily.
    Now the dream come true! 
    You can import models from particular Resource packs and Minecraft mods into Mine-imator now, only in the Violet version.
     
     
    Night theme:
    Used to be a night owl? 
    We provide an auto-changing night theme.
    Take care of your precious eyes. :-)
     
     
    Startup acceleration: 
    Violet version has reduced the software startup time by 50%.
     
    Multiple resources import:
    Violet supports importing multiple texture files at once
     
    Contact us:
    If you have any questions, please contact us in the forum or youtube 
    Fourm ID:Excitablecell,Stanwade,ttrtty5,ChennyWang0311
    YOUTUBE
     
     
    Authors:
    @Excitablecell @Catrina @Stanwade @ttrtty5 @ChennyWang0311 @raw_chicken  
     
     
  16. Upvote
    Lock_downmc213 reacted to FredMCGamer in Random Test!   
    I decided to try and recreate this Minecon pic! (I dunno if it is from Minecon or not, all I know is that it is a really old photo!)

  17. Upvote
    Lock_downmc213 reacted to Emunator in Bustling City of Steves   
    Welcome to the Bustling City of Steves!
    Been 5 years since I touched Mineimator.
    So any thoughts/critique on whats considered the 'Norm' would be great!

    Credits:
    Cigar Rig -  @TheBlueeye
    Briefcase - @tditdatdwt
    Car rigs - @Dawid24M
    Any help/tips about getting lighting right in Mineimator would be appreciated aswell.
  18. Upvote
    Lock_downmc213 reacted to 9redwoods in last render   
    Hi guys 9redwoods here ive decided im going to leave the mine imator community because i got lots of hate and people did not like my renders so i am going to leave but i made my last render for the forums where it all started. I hope everyone has a good life.goodbye

  19. Upvote
  20. Upvote
    Lock_downmc213 reacted to niam in Peterbilt 379 (Optimus prime) showcase   
    download now or megatron will blow your mind
  21. Upvote
    Lock_downmc213 reacted to __Mine__ in Parts disappear after undoing certain parenting actions.   
    When clicking Undo after parenting multiple parts in certain ways, one or more of the selected parts will disappear from the parts list.
    To Reproduce:
    Create three parts, all unparented. For simplicity, I'll name them "Part A", "Part B" and "Part C".
    Select Part B and Part C, then parent them to Part A.
    Press Ctrl+Z or click the Undo button to undo the previous action. Part C will disappear.
    It's worth noting that trying to add another new part and naming it "Part C" will give you a "Parts cannot have the same name" warning. Additionally, if you try saving and reloading the model, thinking it'll make the vanished part come back... it'll actually be permanently deleted.
    And worse, if the part that disappeared happened to contain any shapes and/or additional parts, they will also be completely deleted along with the part itself when saving and reloading the model.
    This obviously presents a pretty big problem, especially in models containing a lot of parts with complex shapes; worst-case scenario, this bug could potentially wipe out hours of work without the creator even knowing until they reload their model.
  22. Upvote
    Lock_downmc213 reacted to VT62 in Mine-imator Collection Project Files - VT62   
    It's been a long journey as a trailer creator. 
    As a final goodbye I have released my entire Mine-imator collection.
    All assets I've acquired and custom animations + project files.
           
           
    Collection Includes:
    Personal Project Files  Scenes Models Cycles Rigs Animated Rigs Settings Exclusive Inside Info
     
  23. Upvote
    Lock_downmc213 reacted to tutibrave in tutibrave's Dream Rig   
    Here's a video about how it works
     
    DOWNLOAD
    Facial Rig by SoundsDotZip
  24. Upvote
    Lock_downmc213 got a reaction from ThatOneKid in Textures   
    It is actually simple:
    Launch Mine-Imator and load a random project or create one, then you can either go to Resources tab under the Project Properties and click on the + icon  that says "Add a new Resource from a file". Find the location where the texture pack is stored and open it. It should just automatically import to the project.
    Or the other way which the same thing, but quicker or not, click the import file icon next to new project on the taskbar. Same thing Find the location where the texture pack is stored and open it. You will get a prompt instead select the resource pack and click. It should just automatically import to the project.
    Simple to the point.
  25. Wow
    Lock_downmc213 reacted to Voxy in Welcome to the new Mine-imator Forums!   
    Hello everybody, hope you’re all doing well!
    Today, we’re very excited to announce that we're launching a big update for the Mine-imator Forums, with a beautiful new design, a revamped layout and a few extra features!
    In this post, we’ll cover all the changes we made, starting with...
     A snazzy new look
    Gone are the dark blues and grays of days past! With this update, we’re introducing a brand new design, based on an updated version of Inventory, the design system that powers the user interface of Modelbench, and soon, Mine-imator.

    Featuring a rich, bright color palette, updated typography and icons, and a wider, more spacious layout, this slick new theme will bring a much needed modern makeover for the forums. I really hope you’ll enjoy it!
     Join the dark side
    If you’re the kind of person who doesn’t like frying their retinas while browsing at night, don’t worry, we got you covered! The new theme comes with a built-in Dark Mode to make your reading experience a lot more comfortable when you need it.

    To enable it, simply click the moon icon on the top right of the page. The forums will automatically remember your choice, and you can disable it at any time, too!
     Note that for this feature to work properly, any existing color formatting had to be removed from posts. This was necessary to prevent text with dark colors applied to it from being impossible to read for Dark Mode users.
     News you can’t miss
    Unless you specifically follow the right forums, it can be easy to miss all the important new stuff we have to share with you. To help with that, we’re introducing Headlines, a new way of making announcements to the community.
    Headlines is a new feature on our homepage, allowing us to highlight any posts we want you to read, such as updates on the development of Mine-imator, important news regarding the forums, etc. This way, we can be sure you won’t have to worry about missing out on the latest juicy tidbits!
     A bit of spring cleaning
    As part of this update, we’re also changing the way the forums are organized, to remove unnecessary clutter, and hopefully, make them easier to navigate.
    The Mine-imator and Modelbench forums are now part of the same category, bringing them closer together, and making sure that you can find everything you need in one place.
    As for the Minecraft and Off-topic categories, they’ve been merged into the Lounge, the new home of all the stuff that isn’t about Mine-imator. What used to be a dozen subforums now neatly fit within 4 forums, Random talk, Other creations, Minecraft discussion, and Forum games.
    Let us know what you think about this new setup!
     And more!
    We’ve replaced the existing reactions with a new set of playful animations featuring our mascots Ashley and Jonathan, animated by @mbanders and myself. And for those moments where a mere upvote just doesn’t feel like it’s enough, we’re also adding a new “Love” reaction to the roster! Use it wisely!
    Moderators and members who have recently joined the forums will now display a badge next to their name in posts. User groups also have fancy icons next to their names! The number of won days and the number of questions you helped solve now display next to your posts, alongside your reputation points and your post count. The text editor has been updated with new icons and a few changes: Font and Size options were replaced with a Format option, letting you choose between three paragraph styles: Heading 1, Heading 2, and normal text. The text color option now uses the Inventory UI palette. While the selection is more limited, those new colors can automatically adapt for users that have Dark Mode enabled, ensuring high-contrast text no matter what background it’s being read against. The background color option also uses this new palette. It was tweaked to act like a highlighter tool, giving text a subtle background instead of a solid block of color. I’m very excited to start this new chapter of the Mine-imator Forums with all of you, and I hope you’ll enjoy it as much as I enjoyed working on it over the past few months. I’d also like to thank David, our trusty forum staff, and all our beta testers for helping me make this update possible.
    If you have any feedback or suggestions to make, be sure to leave a reply below! In the meantime, happy browsing, everyone! Take care. ✌
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