Jump to content

Frost

Members
  • Posts

    2536
  • Joined

  • Last visited

  • Days Won

    40
  • Posts

    2536
  • Joined

  • Last visited

  • Days Won

    40

Everything posted by Frost

  1. You nailed those reflections. I do think too much of the image is blurry though.
  2. I swear they're there gfycat removed them
  3. Hey, I made these assets for an animation back in February, and I don't have any use for them now. So, I decided to release them to the public. Use them for whatever you like. Credit is appreciated. Important: The piano model was not made with the intention of being animated. The keys do not move, nor are there the proper number of keys. This model is best used only for a background prop. Edit: Fixed the gif quality issue Anyway here's the download: DOWNLOAD I might release more models in the future, let me know what you think!
  4. Yesterday was my friend @ShotUAnimations's birthday, so I wanted to show him some love. This render was meant to be ready yesterday, but the set took longer than expected. I've know ShotU since I joined back in this community, back in September. Through this time he has willingly helped me with multiple aspects of animation and taught me many things. Also through this time he has been my render engine, as I do not yet have computer strong enough to render most of my creations. This means that without Shot most of the content I have created in the past 10 months wouldn't exist. I am grateful he has been here to lend me his help, even when he doesn't want to. Even though we've had rough times, you've always come back to me. Thank you for being here with me ShotU, as a friend. With this I wish you a happy birthday. I wouldn't forget about you
  5. First time I've actually seen fn a f models that look accurate to the game. These look good.
  6. In MB, I used lots of bends parented to each other to make it look smooth with a specific bend system so I could make the bends anchor off of two positions. Then I just took the bends and animated them in MI.
  7. This is MI. It was hand animated with bending. I animated it to simulate physics, but it isn't real physics.
  8. I agree. Many of the basic actions in MI don't have hotkeys, and some of the more complex ones could be much easier used with hotkeys. It would improve efficiency a ton when animating, and users who don't use many hotkeys should still have the normal buttons.
  9. Hey, I made a smooth bending jacket rig in MI. Took me about an hour to animate this little showcase. Rendered by @Phyre
  10. I love the lighting and modeling
  11. You have done a great deed for this community
  12. Looking great man, did you make the textures?
  13. Looks good. The DoF is placed very well.
  14. I'd recommend turning down your SSAO power down quite a bit in your render settings.
  15. Frost

    Wine Glass Rig

    Remake it yourself, I don't have the time or urge to make one
  16. Frost

    Wine Glass Rig

    Bro this is so old lmao Also try messing around with your render depth, but I can't guarantee this rig will work well lol
  17. Working on a city set, the largest set I have taken on yet

    P6q50gpl o

    Uslay4sy o

    Zah6qoh9 o

    1. Show previous comments  1 more
    2. Mercury

      Mercury

      Really neat, man

      please don’t make trump banner

    3. EnderFrameStudios TM
    4. GeoPro07Animations

      GeoPro07Animations

      HOW DO YOU PEOPLE DO THESE

  18. I was mostly saying no to the other comments lol, but is this actually me?
  19. So I was displeased with the skin I made last month, so I decided to try and make one I did like, and I succeeded. This render was rendered with Shot Render Farm. Uses Phyre Productions base rig and FJFR
  20. It doesn't matter how close the light source is to the subject, at it's angle, this entire part wouldn't be lit with a rim light.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...