Posts posted by Rollo
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I remember the first mod ever made for Mine-imator was one that let you change all those images. It would be nice to have in the base program.
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Never thought I'd see my old lightsaber rig in a real wallpaper It's also interesting how you modified it to make the outside light glow and only render the glow, I never would have thought of that. Really great job
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8 hours ago, Cubic Ralsei said:
The enter key restarts the animation at the complete start. He means he wants the space button to do pause like in a video player like Youtube.
I know what he means, I just thought the enter button paused it like you said. That's how it works in Vegas, just confused em
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Does the enter key do anything different? I thought it did what you're looking for.
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10 hours ago, SuperNerdNathan said:
That's the point. The city I supposed to stay dark in the shadows, while Steve is supposed to be in the foreground illuminated.
While that's a perfect thing to aim for, there is a point where 90% of the wallpaper is full of stuff you can't see and the camera angle implies it's important. For example, Steve is blurry but the city is clear due to DOF, which tells our eyes to look at the city first, which is a bit too dark to see anyway. I like the scenery you chose though.
It is possible to make a gloomy scene while still having texture and visibility to your lighting though. I would recommend trying to emulate a bit of moonlight to cast on everything. It doesn't have to be bright, just needs to illuminate important corners enough for us to at least recognize at first glance what the wallpaper is about. It would also help to try out other camera effects in the future, like color correction and vignettes to get a more gloomy and stylized look without sacrificing boringness. Steve's pose could also be a little more interesting.
First time using Mine-imator though? I mean come on, this is fantastic for a beginner. The more I zoomed in on the wallpaper the more detail I found that I'm guessing most people didn't find at first glance. The skybox is a great choice, the scenery looks awesome, and the torch lighting is alright. I actually liked scrolling through the city, zoomed in, more than looking at Steve, who you say is the main subject of the wallpaper. Just a thought in that regard. All in all though, this is great and you're already on the right path. Just practice a bunch and you'll definitely see natural improvement really soon I'm guessing.
- Skjold, TheJeweledWolf, NotChris and 1 other
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Looks pretty good for a beginner. Honestly not much else to say, I think you have the fundamental ideas down and you'll just improve what you've got as you practice more. My advice is just keep making stuff.
As for the image size question:
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17 minutes ago, Ghatos said:
That's my request: being able to choose to get a notification or not!
I'm saying I don't think David can change that. Would be nice to have a choice but I don't think David can easily give us a choice.
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It doesn't give you notifications of you just react to it. Also, I don't think they have the option to let you choose whether or not you get notifications for it.
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Just now, Mooterz said:
nah my moms making pizza rolls and ill play some call of duty modern warfare 2 on my ps3 lol XD rawr
But I made an awesome forge map before school, Tommy and Ricky are coming to test it out dude. We need even teams
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4 minutes ago, SKIBBZ said:
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Haha guys we got Skibbz to see the funny image, epic win. Now who wants to come over to my house and play Halo 3 on my Xbox 360? My mom's making mac and cheese with hot dogs in it
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There aren't cylinders or spheres in Modelbench, but there are in Mine-imator, along with cones. A lot of people like to import a Modelbench model into Mine-imator, then add on some fancy cylinders and spheres, and publish the .miproject file.
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Pretty cool, but I feel like the cartoonish forum members take away from the great atmosphere you set up. Either way, great animation work.
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7 hours ago, Mineshaft Animation said:
Blender has that annoying unnecessary grain while mine-imator gives us the choice to use the grain without wasting 6-9 minutes trying to set up the "perfect scene lighting".
That's only if you live render. If you actually export the shot image or video it looks fine.
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What do you mean reset? Do you mean the recent projects just disappeared? Because that happens sometimes, and everything still exists. Just open them using the file browser button.
Question though: Did anything else reset? Like the theme? Because that would suck.
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This is definitely a bug but I don't see why you'd want to enable inherited selection anyway. If your porno is spicy enough that chain should be moving at least a little.
Suggestion though: See if it does the same thing if you unlock the part it's inside (I can see the lock symbol). Don't know for sure if that's the problem but it's worth considering.
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2 hours ago, maxsynchornizer said:
the link doesn't work
Looks like the website is down. https://www.minecraft-schematics.com is an alternative, and planetminecraft.com is good too.
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3 hours ago, 9redwoods said:
That was on purpose
Thanks for the criticism, though!
Then I don't think it was a good decision, it contrasts too much with the rest of the lighting. The rest of the bar is extremely dark and feels as if it's closed and the power is off, but that would mean the sign is off too. It also doesn't look like a neon sign, it looks painted.
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The logo on the sign is really bright, otherwise pretty good.
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Pacific Rim 3
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Wish this meme was still relevant, it was fantastic.
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Looks like it's not loading the cloud texture, I'd just try reinstalling the program.
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Ground Texture Pack for Test Animations
in Textures and skins
Posted · Edited by Rollo
minor grammar
Hey! I got tired of seeing flatland grass in test animations, so I decided to make some simple patterns for people to use instead, in the form of a resource pack. All you need to do is import the zip file in the ground texture selector and pick one of the options. I noticed the one with high-res textures made my Mine-imator crash, so there's a regular version and a low-spec version with lower-res textures. I recommend trying the complete version on a blank project, and switching to the low-spec if it doesn't work out.
Here's a gif showcasing just a few of my favorites of the basic textures (these ones aren't affected by the low-spec version of course). Click here for a higher res version of the gif
There are around 50 variants in total, including higher-res ones.
And of course, some Source dev textures:
Complete Download
Low-Spec Download
https://i.imgur.com/wrBRhV5.png