Jump to content

Rollo

Moderators
  • Posts

    1968
  • Joined

  • Last visited

  • Days Won

    27
  • Posts

    1968
  • Joined

  • Last visited

  • Days Won

    27

Posts posted by Rollo

  1. Hey! I got tired of seeing flatland grass in test animations, so I decided to make some simple patterns for people to use instead, in the form of a resource pack. All you need to do is import the zip file in the ground texture selector and pick one of the options. I noticed the one with high-res textures made my Mine-imator crash, so there's a regular version and a low-spec version with lower-res textures. I recommend trying the complete version on a blank project, and switching to the low-spec if it doesn't work out.

    Here's a gif showcasing just a few of my favorites of the basic textures (these ones aren't affected by the low-spec version of course). Click here for a higher res version of the gif

    There are around 50 variants in total, including higher-res ones.

    And of course, some Source dev textures:

    Spoiler

    6Vajr9i.png

    Complete Download

    Low-Spec Download

    https://i.imgur.com/wrBRhV5.png

  2. Never thought I'd see my old lightsaber rig in a real wallpaper ? It's also interesting how you modified it to make the outside light glow and only render the glow, I never would have thought of that. Really great job

  3. 8 hours ago, Cubic Ralsei said:

    The enter key restarts the animation at the complete start. He means he wants the space button to do pause like in a video player like Youtube.

    I know what he means, I just thought the enter button paused it like you said. That's how it works in Vegas, just confused em

  4. 10 hours ago, SuperNerdNathan said:

    That's the point. The city I supposed to stay dark in the shadows, while Steve is supposed to be in the foreground illuminated.

    While that's a perfect thing to aim for, there is a point where 90% of the wallpaper is full of stuff you can't see and the camera angle implies it's important. For example, Steve is blurry but the city is clear due to DOF, which tells our eyes to look at the city first, which is a bit too dark to see anyway. I like the scenery you chose though.

    It is possible to make a gloomy scene while still having texture and visibility to your lighting though. I would recommend trying to emulate a bit of moonlight to cast on everything. It doesn't have to be bright, just needs to illuminate important corners enough for us to at least recognize at first glance what the wallpaper is about. It would also help to try out other camera effects in the future, like color correction and vignettes to get a more gloomy and stylized look without sacrificing boringness. Steve's pose could also be a little more interesting.

    First time using Mine-imator though? I mean come on, this is fantastic for a beginner. The more I zoomed in on the wallpaper the more detail I found that I'm guessing most people didn't find at first glance. The skybox is a great choice, the scenery looks awesome, and the torch lighting is alright. I actually liked scrolling through the city, zoomed in, more than looking at Steve, who you say is the main subject of the wallpaper. Just a thought in that regard. All in all though, this is great and you're already on the right path. Just practice a bunch and you'll definitely see natural improvement really soon I'm guessing.

  5. There aren't cylinders or spheres in Modelbench, but there are in Mine-imator, along with cones. A lot of people like to import a Modelbench model into Mine-imator, then add on some fancy cylinders and spheres, and publish the .miproject file.

    4R8SBFO.png

  6. This is definitely a bug but I don't see why you'd want to enable inherited selection anyway. If your porno is spicy enough that chain should be moving at least a little.

    Suggestion though: See if it does the same thing if you unlock the part it's inside (I can see the lock symbol). Don't know for sure if that's the problem but it's worth considering.

  7. 3 hours ago, 9redwoods said:

    That was on purpose :)

    Thanks for the criticism, though!

    Then I don't think it was a good decision, it contrasts too much with the rest of the lighting. The rest of the bar is extremely dark and feels as if it's closed and the power is off, but that would mean the sign is off too. It also doesn't look like a neon sign, it looks painted.

  8. 5 hours ago, MineRig said:

    1.) Not everyone has a mega account

    2.) People need to see what the rig looks like before they download it. 

    You don't need a mega account to download from mega

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...