Reputation Activity
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Rollo reacted to ThatPopplio in Basic Sword Swing Test MOJANG STYLE Animation : D
Just a simple Swing test I Made, Also its my first Post! : D
https://www.youtube.com/watch?v=1V1-y-F_0UA
https://www.youtube.com/watch?v=1V1-y-F_0UA
Also If you could give any tips that would be very helpful
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Rollo reacted to Boneymation in Mob at the pub
"Yeuw know what happened to me yesterday?? Uhhh... It's terrible. Lemme tell ya..."
Just a casual drunk mob chatter.
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Rollo got a reaction from Boneymation in Boney Man the Hero 4 - New Hero of the Town (Last Episode)
New Boney Man!
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Rollo got a reaction from 9redwoods in Boney Man the Hero 4 - New Hero of the Town (Last Episode)
New Boney Man!
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Rollo reacted to Boneymation in Boney Man the Hero 4 - New Hero of the Town (Last Episode)
When you become a fan of someone, often times you try to be just like him.
However, despite the effort, sometimes the world just isn't by your side.
Could Boney Man save the town for one last time with one of his beloved fans?
This is the last episode for our bonebrained hero... for now. I used up all my creativity making this series, and the well is currently empty. Regardless, thanks for watching.
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Rollo reacted to Boneymation in Boney Man Saves the Day!
Boney Man, our clumsy hero is out to help the townspeople with his innumerable abilities!
Just another calm, peaceful day of the hero.
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Rollo reacted to MinecraftAnimation14 in SCP-3199
Model : https://www.mediafire.com/file/lks1zzb9a8jzwp0/SCP3199.mimodel/file
Image : https://www.mediafire.com/view/ctoi658mtxv8coj/SCP-3199.png/file
Vidéo with the model :
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Rollo reacted to Nimi in Mine-imator 2.0.2
Windows Installer Windows (.zip)
Windows Installer 32-bit Windows 32-bit (.zip)
Ubuntu/Debian Linux (.tar)
Mac OS
Notes:
Development of new features has ended and only critical bugfixes will be done going forward. Future updates are not guaranteed and will be infrequent. Most AMD cards and integrated graphics cards are prone to have poor performance, artifacts, and crashes relating to high-quality rendering. If you encounter any of these issues, we recommend staying with Mine-imator 1.2.9 for your projects.
This being free software, please consider supporting the development team and website server costs with a small donation, thank you!
Donate to Mine-imator developers
($5+ one-time or recurring)
Version 2.0.2 (Nov 12th, 2023):
Changes
Adjusted Minecraft font. Added a button to close the notification for a new update. Bugfixes
Fixed Ambient Occlusion not behaving correctly with Opacity and Emissive values. Fixed crash when using a skin texture for Armor special blocks/body parts. (The texture is now ignored, as only resource packs are supported.) Fixed blurry textures in the Shaded mode on Mac/Linux. Known issue: This fix causes the enchantment glint to not be blurred for these platforms.
Version 2.0.1 (Oct 28th, 2023):
Version 2.0.0 - Anniversary Update (Mar 1st, 2023), changes since 1.2.9:
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Rollo got a reaction from MavSharkLife in Dev update #24: Moving on & 2.0 release date
I'm really impressed that you stuck around and finished the update despite everything, and I commend you. Now please, for the love of god, make something new!
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Rollo reacted to Entibrine303 in Mine-imator 2.0 Pre-release 7 (Phase 2)
You can make them show up with the firework rocket icon.
This is the first image I made using this!
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Rollo reacted to PhiliP in Coupe RB from PUBG
[PUBG Color]Coupe RB.mimodel is the orange one
Coupe RB.mimodel is the white one, which can adjust its color easily
How to Change Color
Download(Mediafire)
Enjoy
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Rollo reacted to david in Dev update #22: Mine-imator 2.0 in C++!?
Greetings!
With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June!
@Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
Donate to Mine-imator development ($5+ one-time or recurring)
With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
Let’s get HYPED!
Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).
Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
(P.S. If you have another favorite Linux distribution let us know)
Same goes for Mac OS users after countless requests!
Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.
Behind the scenes of the 2.0 C++ port:
(Things will get technical and nerdy, you have been warned!!)
Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
Once again thank you for all the support through the years and keep on animating our favorite block game!
/David
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Rollo reacted to mbanders in Mine-imator 2.0.0 Official Teaser Trailer
Coming soon to a Mine-imator near you...
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Rollo got a reaction from Yulianc4ik in The Deals and Business Character and Model Pack
Working hard or hardly working? Haha! So anyway I'm gonna need those animations on my desk by the end of the day, alright? Oh, and Rollo's got a new character and model pack in the conference room you can pick up on your way to my office. The guys at the water cooler tell me it includes 10 different skins, each with 3 different colored variants based on the game Sub Rosa!
Oh, and get this: It also comes with 8 business-related models!
A suitcase, a floppy disk, a stack of money, a bendy dollar bill, a clipboard with a detachable bendy piece of paper, a pen, a pencil, and a state of the art wireless cell phone! Everything you need to conduct deals and business!
Check this out, the suitcase hinges bend when you open the lid! And you can easily recolor the floppy disk to whatever color you want!
Alright I gotta go, I need to finish that wallpaper if I want that raise! Tell the wife I said hi, alright?
You can also download a pack of Minecraft-usable skins if you want. Also includes the rigged skins and .pdn files.
The female characters use a modified version of RedAnimator's female template. It's been so long I doubt he cares but if he does, and he's reading this, he should tell me!
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Rollo reacted to mbanders in Bicycle Model
Time for my yearly resource submission. This time it's another metal thing with wheels: the bycicle bisicle bycycle bicycle.
Images:
Download: https://www.mediafire.com/file/xke9w559hn55wqb/Bicycle_Model.zip/file
Includes features like:
Moveable wheels.(the front fork also goes side to side). Adjustable seat and handlebar. Chain gear with no chain (how does this thing work then?). Compatible with Mine-imator 1.2.6 and over.
You don't have to give credit, but it would be appreciated.
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Rollo reacted to elektropunch in Steve takes a tinkle | Herobrine flushes Steve
So Jeo_Swift suggested I create more Steve animations. Okay, here's another!
https://www.youtube.com/watch?v=qmG0o8wMCQo
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