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CreeperMario

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About CreeperMario

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  • Minecraft username
    CreeperMario258

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  1. This software is an incredible feat in the programming universe. Seriously, with a program of this standard, I would be expecting Mojang or YoYoGames to be trying to buy this program from you! Great work on the program, I can't wait to see what happens in the future. (I still enjoy playing Chaos and Die now and then, what's next?)
  2. CreeperMario

    Random Crash

    Hi, @XenoGuy123 Does your entire computer crash (either the screen goes blank, blue screen of death or your computer automatically restarts) or does Mine-imator just close? I find that if I run Mine-imator on my older PC for more than a few minutes, my entire computer crashes without any leads to the cause (nothing in Mine-imator log, System log or Minidump files, probably a GPU driver issue). There is nothing in your log that is screaming out to me, except that Mine-imator had just finished loading a whole bunch of schematics, which may have overloaded the program??? But it appears that you were able to select three items in your project before the crash. If you're using a 64-bit computer, try using the 64-bit build if you aren't already. That's all I can tell you without more information. If you need more help, maybe post a screenshot of your project (if possible. ) and explain exactly what you were doing when everything stopped. Good luck in fixing this problem.
  3. A Mac version of Mine-imator would be very convenient for me as well, as I don't often get access to my Windows PC. This is possible, but unlikely to happen. Mine-imator is built on top of GameMaker: Studio. If David purchased the Mac export module, and had a Mac running the XCode app to build the app bundle, a Mac version could be created. This is not likely to happen, as both the export module and a Mac are expensive (unless David decides to use a Hackintosh. )
  4. Hello, good people of the forums! Today, I present a rather interesting freature that could be implemented into Mine-imator, if it isn't too much trouble. What I would really like to see is the ability to export frames of an animation (or specific objects) as .obj (or similar) formats. The main reason I would like to see this is so that, when creating still images with Mine-imator, I can export the project and have it rendered using David's ray tracer program to create even more realistic graphics! Anybody up for this?
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