Status Updates posted by Nimi
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Hello world.
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world : hey body
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- Dannyboi and Minecraftvinnyq
- 2
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Proud to announce that Mine-imator: Pocket Edition is coming to Android devices today! The UI is WIP, but that's to change in future updates.(David and I have to wait for Apple to approve of the app for the App Store.) https://play.google.com/store/apps/details?id=com.stuffbydavid.mineimator
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The new notifications in 1.1.0. They no longer appear on the toolbar, and now appear on the bottom right of the window and pop out from the right.
I should also mention that there's one(or two) new factors that MI:CE's release is riding on now, so expect the release to be later than what you've been hoping for.
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Hmm... I have a problem.
Does MI:CE supporting customized UI fonts for bold text?
In old release of MI, Specific custom UI font only affect on normal text. For translator, Multi-byte texts cannot displayed with default font (OpenSans) .
If it is possible, could MI:CE rendering bold text with bold variant of specificed normal font (if existed) ?
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@SuperMarioSF MI:CE 1.1.0 has been canceled for some time now. I explain some(Not all.) reasons on why it was canceled on the MICB topic.
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Time to leak juicy info David said about the future of Mine-imator in the MI:CE 1.1.0 beta testing group server.
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wow! fascinating!
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In 1.1.0, bloom is getting updated. Instead of the blur being biased towards the longer dimension, it's now an even gaussian blur.
Left: Community Build 1.0.2
Right: Community Edition 1.1.0
In the camera settings, the settings have been flipped(less means less, instead of more visible) and now go from 0% to 100% instead of going from 0 to 1. So now when you import a camera with both settings being 0%, you won't get blinded.
Thanks to the blur being different, you can change the blur radius in the render settings.
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The Amount of Notifications im getting from this is unreal also...
Still Hyped
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- SederColen_909 and Zeno
- 2
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Trying to make content that doesn't include yourself and isn't too generic is hard imo.
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@TheXKing360 Making content that doesn't include you, but doesn't look.. boring? is hard in his opinion.
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oh
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So you can't get GM 1.4 on the YoYo Games site nor Steam anymore.(Which is what Mine-imator uses.)
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I forgot to mention something in this status I made-- I won't be responding to people that ask if something is possible to add.
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For those who are wondering about the new interface, it's the same as 1.0.6. Nothing has been moved, only the appearance has changed.
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okay. still, it looks better
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- Dannyboi, Twelvie and SederColen_909
- 3
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You may not know it, but the mod(Mine-imator Community Build) has caused me a lot of stress over the past months. With it's rising popularity in the community, it made me(Not so much Emunator.) look like I knew everything about Mine-imator's code; Whether or not a feature would work, or how to fix any error. Due to the popularity of the mod, I sometimes regret going to Emunator and asking him about merging all of our mods and making a community build of Mine-imator. Almost everyday I get multiple reports of people having problems with the mod, and then having to take the time(that could be used to develop the next and final update) to help the users because they believe I know how to fix anything because I made most of the mod.(Most errors originating from the standard release of Mine-imator has.) With the large user base the mod has made, it's made the weight of the project a lot heavier on my shoulders, and making me responsible for any and all accidental damage the mod may have done to projects/ rigs.(Which I would very likely not know the cause of.) Since I can't transition the rest very well, I'll just list them.
1.) I stopped taking suggestions due to wanting to focus more on the update and get what needed to be done, done. But as of right now, the mod is in a limbo state. Right now two features(that were not on the original to-do list for 1.1.0) are dragging the release further and further, and I have no idea how to implement such features.
2.) 1.1.0 is going to be the final update for Mine-imator: Community Build/ Edition, as both Emunator and I have both agreed that it would considered a finished project after the update.
3.) I honestly do not know when the update is going to be released. It's been pushed back so many times, from late December, to early January, to late January, ect. I do not see the mod being released anytime soon with it being in the condition it is now.
4.) The mod will likely not be updated with new mobs and blocks in the future after 1.1.0 as I want to move onto other programming projects after the mod.
5.) Please don't give others the impression that I know everything about Mine-imator and how to fix any issues/ errors. I likely know just as much as you do about them.
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I recommend that you post your work and source code on Github. That way, others could come into it and fork the work to keep it alive and going. There are a lot of official mods for Minecraft that have been discontinued, but the owners put their work in github and the other people forked it, reworked it, added more features, fixed bugs and made it into an UNOFFICIAL version of that mod.
By the way, take your time to make the update.
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I suppose showing another part of the interface won't hurt.
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@Nimi Okay Bailey
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What a depth map @Nimi?
(Never hear anything about depth map)
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A depth map can be used for specific post processing effects, ex; Depth of Field in Photoshop.
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- Warlust and SederColen_909
- 2
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I've been messing with .obj models in the model creator David uses for Mine-imator and putting them into Mine-imator to test a couple of things.(A .obj importer is not happening if that's what you're wondering-- all of these models had to be converted outside of MI into a script and ran in a character model slot.)
Young Link (Legend of Zelda: OOT N64)
A lamp
Skull kid (SSB4 trophy)
Longshot (Legend of Zelda: OOT N64)
And an Ivan model made by @SKIBBZ
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@Minecraftvinnyq "A .obj importer is not happening if that's what you're wondering--"
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RIP my Discord client.
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Stop mentioning me in help topics that have nothing to do with the Community Build.
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@Nimi wHy Is My PoOp GrEeN
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@Zeno I thought it was brown .-.
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Might release this tomorrow.
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>tfw your mod gets re-uploaded on other sites with adfly
http://mineimator.ru/downloads/community-build-106/
http://griefing.ru/mods/programs/mine-imator-community-build
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Breaks my heart to see my rigs stolen to earn money.
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- willingsas and Dannyboi
- 2
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Our new lemon overlord.
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[1:20 AM] Voxy: My new year's resolution will be to come back on the foru- HAHAHA
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@Frossa I missed you, babe. ;3
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Little teaser of the next Community Edition update.
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Whoa
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For those wondering, the Community Edition Trello is privated. It didn't get deleted.
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