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Nimi

Retired Mine-imator Developer
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    2576
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  • Days Won

    56
  • Posts

    2576
  • Joined

  • Days Won

    56

Nimi last won the day on April 18

Nimi had the most liked content!

About Nimi

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  1. Here are some cool 1.2.0 fun facts:

    - The new glow (+ glow falloff) effect and second/half second timeline markers option was already implemented and ready to be in a future update of the Community Build mod before it was discontinued.

    - When adding the Community Build mod features into Mine-imator 1.2.0, I wanted to expand upon them and make them even better, for example, some bugs were fixed with HQ and LQ hiding, Bloom was made completely from scratch with customizable radius and color options(as opposed to a GameMaker marketplace shader), and you can customizeĀ all biome colors as opposed to just one color.

    - During development, 1.2.0 had several different subtitles like "1.2: The Rendering Update" and "1.2: The Graphics Update".

    - The planning stage for 1.2.0 started in early spring 2017 and I spent the summer of 2017 developing Modelbench and experimenting with commonly requested features that 1.2.0 couldĀ have(and ended up not having) like volumetric lighting and custom bezier curves for keyframe transitions, to name a couple.

    1. Mineshaft Animation

      Mineshaft Animation

      If you weren't around developing mine-imator community build the program itself would be dead today.

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