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SuperMarioSF

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    SuperMarioSF reacted to Nimi for a status update, In 1.1.0, bloom is getting updated. Instead of the blur being biased towards the long   
    In 1.1.0, bloom is getting updated. Instead of the blur being biased towards the longer dimension, it's now an even gaussian blur.
    Left: Community Build 1.0.2
    Right: Community Edition 1.1.0

    In the camera settings, the settings have been flipped(less means less, instead of more visible) and now go from 0% to 100% instead of going from 0 to 1. So now when you import a camera with both settings being 0%, you won't get blinded.

    Thanks to the blur being different, you can change the blur radius in the render settings.

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