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TheCryingSquid

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  • Posts

    126
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About TheCryingSquid

  • Rank
    Memeologist
    Newbie
  • Birthday 07/29/2002

Profile Information

  • Member Title
    Memeologist
  • Gender
    Male
  • Location
    Denmark
  • Interests
    Gaming, sharing creations, Counter-Strike:Global Offensive, Minecraft (oubviously :3)
  • Minecraft username
    Abu_

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  1. Just messing around with photorealism with no editing in MI... Not finished yet, but thoughts tho? 

    a2d9dbb2864cf63bb27562a9dcdd5578.jpg

    1. Show previous comments  1 more
    2. Cryptic Runner

      Cryptic Runner

       looks kinda dark. SSAO is kinda too high (i'd actually disable SSAO honestly, look at the corner of a wall in your house, there's no dark shadow thing)

    3. Heavenira

      Heavenira

      It would help if the cupboards were reflective. It would also help if the walls had a more interesting texture.

    4. 9redwoods

      9redwoods

      Some fake light bouncing is definitely necessary.

  2. I woudl recomend working with two principles of animation to make this much better imo. Squash & stretch and anticipation. The second one is important, and would make watching and understanding the narrative of the final animation much better(I know this is a test) Here's two videos out of a playlist "the principles of animation" retold by Alan Becker. Enjoy Squash and stretch: https://www.youtube.com/watch?v=haa7n3UGyDc Anticipation: https://www.youtube.com/watch?v=F8OtE60T8yU NOTE: I would strongly recommend watching the rest of the series as it gives you great overall insight into what makes an animation good.
  3. Yall think this is something I should finish and make a schematic out of? (It's a castle in case that was too hard to see)

    2019-05-26_19.22.38.png

    1. JosSamLoh

      JosSamLoh

      This looks interesting, I can't really see it though, maybe put a red circle around it and put some red arrows in there too?

      I'd definitely like to see it finished.

    2. crustyjpeg

      crustyjpeg

      I'd love to see it finished, but you don't have to if you don't want to.

  4. Movement between running cycles and parkour move does feel rather snappy, try and animate it as if they blend more together next time, other than that great job!
  5. That's not what isometric means, it has nothing to do with mirroring I've quit YT and privated my videos over a year ago for more personal reasons. I guess I could upload wh2 on a seperate channel sometime
  6. Although it isn't true isometric, this was really well done. Rep for you
  7. 2D Geometry Dash test This is just a small test animation. I'm trying out 2D animation with MI and I'm kinda interested in making GD animations since it's a game I've gotten quite into recently + there's barely any animations in the GD community. Now why am I posting this here? Because I thought it might be interesting to have a look at some 2D in Mine-imator =)
  8. Buildin' & stuff...

    2018_04_01_14_17_14.png

    1. PigmanMovie

      PigmanMovie

      nice build,also what shader are you using?

       

    2. TheCryingSquid

      TheCryingSquid

      @PigmanMovie

      Kuda shaders, I also went into shader settings and increased the saturation to get those strong colors.

  9. BUT MOST IMPORTANTLY SHE RESPEC
  10. Thank you Ethan for recognizing that USA isn't the only country on earth.
  11. The colors scheme, although kind of cool looking, is rather bland. Maybe try and use more depth and textures to give it some variety becaues starring at solid colors is incredibly boring.
  12. Wait what? How MC:CB obsolete? The things you see in the new pre-realeases are things you could make either way (specific blocks on schematic and variants). David just made it more convinient in the new updates, while CB on the other hand has entire features that have always been missing from the original MI. I think you will find a lot of the experienced animators here prefering CB over the new updates. That will probably only change once some of the features from CB has been carried over to offical MI. That or since Nimi will soon take over development, maybe make some of the more requested features from CB into MI. Either way, CB has tools you won't find in MI. Just because an optimization update with a few shortcuts that werent there before was added, doesn't make CB obsolete.
  13. Just a simple wallpaper of a futuristichub city that I put together. This was rendered entirely in Mine Imator Community Build. No post post editing I know it's not the greatest but it was a fun challange to see what I could pull off with just MI. Feedback is appreciated as always
  14. Great update! NOW INCREASE THE FRAME CAP TO 120 AGAIN OR EVEN BETTER 420
  15. I guess someone already offered their help, but if you need help with it I can render it for you Because Mine-imator's performance is majorly impacted by your gpu and I have a 1080 (Because it's all considered drawing graphics in GMS)
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