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Deathwish4023

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About Deathwish4023

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    Deathwish4023
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  • Member Title
    Deathwish4023
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    Male
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  • Interests
    Animation... Duh
  • Minecraft username
    maxwelltrinh4023

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  1. Whenever I copy one object, a folder, or multiple projects the thing crashes. or when i put something in a folder. or when i start up. lots of things are making me crash. Mine-imator log, please paste this into your bug report! 5:00:01 PM version: 1.0.4 (official laa) 5:00:01 PM gm_version: 1.4.1542 5:00:01 PM build date: 11/19/2015 1:08:24 PM 5:00:01 PM YYC: yes 5:00:01 PM LAA: yes 5:00:01 PM OS: Windows_NT 5:00:01 PM USERDOMAIN: LENOVO-IDEAPAD 5:00:01 PM USERNAME: Maxwell 5:00:01 PM USERPROFILE: C:\Users\Maxwell 5:00:01 PM APPDATA: C:\Users\Maxwell\AppData\Roaming 5:00:01 PM video_adapter_0_name: Intel(R) HD Graphics 4000 5:00:01 PM video_adapter_0_driver_version_high: 655378 5:00:01 PM video_adapter_0_device_name: \\.\DISPLAY1 5:00:01 PM video_adapter_0_driver_version_low: 658981 5:00:01 PM os_version: 393218 5:00:01 PM os_is_network_connected: yes 5:00:01 PM os_get_language: en 5:00:01 PM os_get_region: US 5:00:01 PM working_directory: C:\Users\Maxwell\Documents\Mine-imator 64-bit\Mine-imator\ 5:00:01 PM file_directory: C:\Users\Maxwell\AppData\Roaming\Mine_imator\ 5:00:01 PM Old log found 5:00:01 PM DLL init 5:00:01 PM file.dll 5:00:01 PM gzunzip.dll 5:00:01 PM movie.dll 5:00:01 PM Movie init 5:00:01 PM window.dll 5:00:01 PM texture.dll 5:00:01 PM Texture init 5:00:02 PM exe_directory: C:\Users\Maxwell\Documents\Mine-imator 64-bit\Mine-imator\ 5:00:02 PM Trying to save files 5:00:02 PM surface_save OK 5:00:02 PM texture_create OK 5:00:02 PM file_delete_dll OK 5:00:02 PM Shader init 5:00:02 PM shaders_are_supported: yes 5:00:02 PM shader_high_ssao_blur compiled: yes 5:00:02 PM shader_high_ssao compiled: yes 5:00:02 PM shader_high_ssao_depth_normal compiled: yes 5:00:02 PM shader_high_light_apply compiled: yes 5:00:02 PM shader_high_light_night compiled: yes 5:00:02 PM shader_high_light_point compiled: yes 5:00:02 PM shader_high_light_spot compiled: yes 5:00:02 PM shader_high_light_sun compiled: yes 5:00:02 PM shader_high_fog_apply compiled: yes 5:00:02 PM shader_high_fog compiled: yes 5:00:02 PM shader_high_dof compiled: yes 5:00:02 PM shader_high_aa compiled: yes 5:00:02 PM shader_replace compiled: yes 5:00:02 PM shader_draw_texture compiled: yes 5:00:02 PM shader_depth compiled: yes 5:00:02 PM shader_color_fog_lights compiled: yes 5:00:02 PM shader_color_fog compiled: yes 5:00:02 PM shader_blend_fog compiled: yes 5:00:02 PM shader_blend compiled: yes 5:00:02 PM shader_border compiled: yes 5:00:02 PM Create vertex format 5:00:02 PM Render init 5:00:02 PM Ground model init 5:00:02 PM Character models init 5:00:02 PM Windows init 5:00:02 PM Lists init 5:00:02 PM Load language file: C:\Users\Maxwell\Documents\Mine-imator 64-bit\Mine-imator\Other\Languages\english.txt 5:00:02 PM Make transitions 5:00:02 PM linear 5:00:02 PM instant 5:00:02 PM easeinquad 5:00:02 PM easeoutquad 5:00:02 PM easeinoutquad 5:00:02 PM easeincubic 5:00:02 PM easeoutcubic 5:00:02 PM easeinoutcubic 5:00:02 PM easeinquart 5:00:02 PM easeoutquart 5:00:02 PM easeinoutquart 5:00:02 PM easeinquint 5:00:02 PM easeoutquint 5:00:02 PM easeinoutquint 5:00:02 PM easeinsine 5:00:02 PM easeoutsine 5:00:02 PM easeinoutsine 5:00:02 PM easeinexpo 5:00:02 PM easeoutexpo 5:00:02 PM easeinoutexpo 5:00:02 PM easeincirc 5:00:02 PM easeoutcirc 5:00:02 PM easeinoutcirc 5:00:02 PM easeinelastic 5:00:02 PM easeoutelastic 5:00:02 PM easeinoutelastic 5:00:02 PM easeinback 5:00:02 PM easeoutback 5:00:02 PM easeinoutback 5:00:02 PM easeinbounce 5:00:02 PM easeoutbounce 5:00:02 PM easeinoutbounce 5:00:02 PM linear 5:00:02 PM instant 5:00:02 PM easeinquad 5:00:02 PM easeoutquad 5:00:02 PM easeinoutquad 5:00:02 PM easeincubic 5:00:02 PM easeoutcubic 5:00:02 PM easeinoutcubic 5:00:02 PM easeinquart 5:00:02 PM easeoutquart 5:00:02 PM easeinoutquart 5:00:02 PM easeinquint 5:00:02 PM easeoutquint 5:00:02 PM easeinoutquint 5:00:02 PM easeinsine 5:00:02 PM easeoutsine 5:00:02 PM easeinoutsine 5:00:02 PM easeinexpo 5:00:02 PM easeoutexpo 5:00:02 PM easeinoutexpo 5:00:02 PM easeincirc 5:00:02 PM easeoutcirc 5:00:02 PM easeinoutcirc 5:00:02 PM easeinelastic 5:00:02 PM easeoutelastic 5:00:02 PM easeinoutelastic 5:00:02 PM easeinback 5:00:02 PM easeoutback 5:00:02 PM easeinoutback 5:00:02 PM easeinbounce 5:00:02 PM easeoutbounce 5:00:02 PM easeinoutbounce 5:00:02 PM Transitions OK 5:00:02 PM Globals init 5:00:02 PM Opening pack from folder: C:\Users\Maxwell\Documents\Mine-imator 64-bit\Mine-imator\Other\Textures\ 5:00:02 PM mob_texture 5:00:02 PM block_texture 5:00:03 PM colormap_grass_texture 5:00:03 PM colormap_foliage_texture 5:00:03 PM item_texture 5:00:03 PM particles_texture 5:00:03 PM block_preview_texture 5:00:03 PM sun_texture 5:00:03 PM moonphases_texture 5:00:03 PM moon_texture 5:00:03 PM clouds_texture 5:00:03 PM Pack opened 5:00:03 PM Found key_file: C:\Users\Maxwell\Documents\Mine-imator 64-bit\Mine-imator\Other\key.file 5:00:04 PM Loading settings: C:\Users\Maxwell\Documents\Mine-imator 64-bit\Mine-imator\Other\settings.file 5:00:04 PM load_format: 3 5:00:04 PM Loading recent: C:\Users\Maxwell\Documents\Mine-imator 64-bit\Mine-imator\Other\recent.file 5:00:04 PM Loading closed alerts: C:\Users\Maxwell\Documents\Mine-imator 64-bit\Mine-imator\Other\alerts.file 5:00:04 PM Startup OK 5:00:04 PM Resetting project 5:00:04 PM Destroying instances 5:00:04 PM Project resetted 5:00:04 PM Show popup: startup 5:00:06 PM Opening project: C:\Users\Maxwell\Documents\Mine-imator 64-bit\Mine-imator\Projects\Grandma Cabin\Grandma Cabin.mproj 5:00:06 PM load_folder: C:\Users\Maxwell\Documents\Mine-imator 64-bit\Mine-imator\Projects\Grandma Cabin 5:00:06 PM load_format: 10 5:00:06 PM Resetting project 5:00:06 PM Destroying instances 5:00:06 PM Project resetted 5:00:06 PM save_folder: C:\Users\Maxwell\Documents\Mine-imator 64-bit\Mine-imator\Projects\Grandma Cabin 5:00:06 PM load_iid_offset: 0 5:00:06 PM Templates: 2 5:00:06 PM Timelines: 260 5:00:06 PM Resources: 0 5:00:06 PM Get template iids 5:00:06 PM Get particle type iids 5:00:06 PM Get keyframe iids 5:00:06 PM Get timeline iids 5:00:06 PM Update program 5:00:06 PM Project loaded 5:00:08 PM Action: action_tl_deselect_all 5:00:09 PM Action: action_tl_keyframes_select_area 5:00:09 PM Action: action_tl_deselect_all 5:00:10 PM Action: action_tl_keyframes_select_area 5:00:16 PM Action: action_tl_deselect_all 5:00:17 PM Action: action_tl_deselect_all 5:00:19 PM Action: action_tl_keyframes_select_area 5:00:21 PM Saving project: C:\Users\Maxwell\Documents\Mine-imator 64-bit\Mine-imator\Projects\Grandma Cabin\Grandma Cabin.mproj 5:00:21 PM load_folder: C:\Users\Maxwell\Documents\Mine-imator 64-bit\Mine-imator\Projects\Grandma Cabin 5:00:21 PM save_folder: C:\Users\Maxwell\Documents\Mine-imator 64-bit\Mine-imator\Projects\Grandma Cabin 5:00:21 PM Project saved 5:00:21 PM Show alert: Project saved!, , 78 5:00:23 PM Action: action_tl_folder 5:00:23 PM Action: action_tl_parent 5:00:23 PM Action: action_tl_select
  2. Cool! what rigs? I used the folder thing... but that dosent work, as it gets all messed up after a few rotations... but your other idea seems like It could work. I will give that a shot... thanks!
  3. Its cool that you can change the rotation point on most objects, but how about adding more rotation points? I'm trying to animate a fight sequence and I find that it would be much easier if I could rotate my guy at 2 or 3 different points. it would be a lot smoother and easier.
  4. nice effects, there are some good bow rigs on the forums, try looking for them. the teleporting thing was a tad confusing, maybe show him throwing an enderpearl?
  5. I tried making it a mp4, it didn't work either. My conclusion is that the movie maker program itself sucks. I need to use better things Thanks! this animation was originally an cape test animation, and I REALLY got lazy towards the end. I will have to work on that. I am going to work on making my movements smooth. Thank You, I made the skeleton limbs myself. Then I heavily modified a skull and added that on!
  6. Thanks! But what skills do I need to improve?
  7. The animation/video is a little glitch, BECAUSE WINDOWS MOVIE MAKER SUCKS! it didn't export well... anyone know how to fix it? Also any advice, tips, or comments would be helpful. https://www.youtube.com/watch?v=EA6LIUuxhGs
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