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Dr. Nexil

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  • Posts

    628
  • Joined

  • Last visited

  • Days Won

    24

Reputation Activity

  1. Upvote
    Dr. Nexil reacted to 9redwoods for a status update, Whoa look, a wild wallpaper! *snip* This is for the AnxiousCynic wallpaper competitio   
    Whoa look, a wild wallpaper!
    *snip*

    This is for the AnxiousCynic wallpaper competition. Yeah, that's how bored I am right now.
    I've decided to only post wallpapers in the wallpapers and art section that turn out well. This one obviously didn't.
    (Thanks to SKIBBZ for the outdoor sets and @OzFalcon for the amazing pumpkins!)
  2. Upvote
    Dr. Nexil got a reaction from __Mine__ for a status update, S p o o k y new profile pic!   
    S p o o k y  new profile pic!

  3. Upvote
    Dr. Nexil reacted to NotChris for a status update, A silly little test with the glow feature   
    A silly little test with the glow feature

  4. Upvote
    Dr. Nexil got a reaction from 9redwoods for a status update, I would just like to say this: Honest constructive criticism from people like @9redwo   
    I would just like to say this:
    Honest constructive criticism from people like @9redwoods and @AlfaProductions really helped me make better wallpapers. I actually totally sucked before, and now I know how to make a decent looking render.
    Thank you CCers!
    - Dr. Nexil
  5. Upvote
    Dr. Nexil reacted to 9redwoods for a status update, IMO, making these sorts of things in my free time is more fun than making animations.   
    IMO, making these sorts of things in my free time is more fun than making animations.
  6. Upvote
    Dr. Nexil reacted to -StickyMations- for a status update, T poses are dangerous and here's why:   
    T poses are dangerous and here's why:

  7. Upvote
    Dr. Nexil reacted to Nimi for a status update, With the new conduit special block needing some certain properties, the model format   
    With the new conduit special block needing some certain properties, the model format now supports shapes facing the camera and bouncing like items. You might also notice the aqua-colored indicator for the parent's position has been changed-- it now sports a new look and when you click it, it selects the parent.
  8. Upvote
    Dr. Nexil reacted to Nimi for a status update, This has been requested a fair amount of times since Modelbench's release, so here's   
    This has been requested a fair amount of times since Modelbench's release, so here's a new feature that hasn't been revealed yet coming to Modelbench and is already available in the Mine-imator 1.2.0 pre-releases. ?
  9. Upvote
    Dr. Nexil reacted to david for a status update, Pre-release #2 of 1.2.0 is here with a bunch of bugs squashed!   
    Pre-release #2 of 1.2.0 is here with a bunch of bugs squashed!
  10. Upvote
    Dr. Nexil reacted to Nimi for a status update, Upon further consideration of my previous warning of activating a kill switch for onl   
    Upon further consideration of my previous warning of activating a kill switch for online Community Build clients, I've decided against the act after hearing feedback of the previously given warning. The in-program notice has thus been removed. As much as I'd recommend users to update to the latest vanilla version, I've found out that it's better to let users update at their own pace when their time is right to move on.
    With this, the download for the Community Build version 1.0.3 will now be available again on the Community Build mod topic for those who want(ed) to see what the mod is about before being discontinued. Note that while the mod may now be available again, the mod will still remain unsupported. The Community Build mod topic has now also been updated to adjust to this change.
    Now while the Community Build may just be a discontinued mod, I think it's important to realize that without it, Mine-imator wouldn't be what it is today.
  11. Upvote
    Dr. Nexil reacted to Nimi for a status update, Here are some cool 1.2.0 fun facts: - The new glow (+ glow falloff) effect and second   
    Here are some cool 1.2.0 fun facts:
    - The new glow (+ glow falloff) effect and second/half second timeline markers option was already implemented and ready to be in a future update of the Community Build mod before it was discontinued.
    - When adding the Community Build mod features into Mine-imator 1.2.0, I wanted to expand upon them and make them even better, for example, some bugs were fixed with HQ and LQ hiding, Bloom was made completely from scratch with customizable radius and color options(as opposed to a GameMaker marketplace shader), and you can customize all biome colors as opposed to just one color.
    - During development, 1.2.0 had several different subtitles like "1.2: The Rendering Update" and "1.2: The Graphics Update".
    - The planning stage for 1.2.0 started in early spring 2017 and I spent the summer of 2017 developing Modelbench and experimenting with commonly requested features that 1.2.0 could have(and ended up not having) like volumetric lighting and custom bezier curves for keyframe transitions, to name a couple.
  12. Wow
    Dr. Nexil reacted to david for a status update, https://twitter.com/_Mineimator/status/1034530076803694592 Who's hyped??   
    https://twitter.com/_Mineimator/status/1034530076803694592
    Who's hyped??
  13. Upvote
    Dr. Nexil reacted to david for a status update, New shortcut coming soon! https://i.gyazo.com/b2e6c5d3464e3ffb28e0e854ca95234f.mp4   
    New shortcut coming soon!
    https://i.gyazo.com/b2e6c5d3464e3ffb28e0e854ca95234f.mp4
  14. Wow
    Dr. Nexil reacted to david for a status update, ?   
    ?
  15. Upvote
    Dr. Nexil got a reaction from WAZZL3 for a status update, Nearly complete!   
    Nearly complete!

  16. Upvote
    Dr. Nexil got a reaction from crustyjpeg for a status update, Going somewhere?   
    Going somewhere? 

  17. Upvote
    Dr. Nexil reacted to Nimi for a status update, A certain feature is making its way into 1.2.(After several attempts and headaches.)   
    A certain feature is making its way into 1.2.(After several attempts and headaches.) ?

    Not exactly how it was like before, but it's the closest it'll get.
     
  18. Upvote
    Dr. Nexil reacted to Nimi for a status update, Hello everyone, after some pondering, I've decided to take a break from devving(and M   
    Hello everyone, after some pondering, I've decided to take a break from devving(and Mine-imator stuff) after non-stop coding and involvement with Mine-imator since early 2016. During this break, Modelbench development will be put on hiatus and I will not be present on the Mine-imator Discord Server. I do not know how long this break will last, so in the meantime, send all bug reports relating to Mine-imator to david.
     
    And while you're here... in the past couple days I added every single Minecraft biome and custom biome colors(Foliage, grass & water) to Mine-imator for the next update, so look out for that shortly after Minecraft 1.13. 
  19. Upvote
    Dr. Nexil reacted to david for a status update, Want YOUR Steve to do this? Visit this link to learn the secret formula! -> https:   
    Want YOUR Steve to do this? Visit this link to learn the secret formula! -> https://www.mineimatorforums.com/index.php?/topic/46014-mine-imator-113


    (ad by @Voxy)
     
  20. Upvote
    Dr. Nexil reacted to Nimi for a status update, How does Modelbench being released today sound?   
    How does Modelbench being released today sound? 
  21. Upvote
    Dr. Nexil reacted to Nimi for a status update, I didn't add many things into 1.1.0 since I'm busy with Modelbench, but I did manage   
    I didn't add many things into 1.1.0 since I'm busy with Modelbench, but I did manage to add these cool particle spawner features. Enjoy!
    https://gyazo.com/a7d545921009d942b33959600989933f.mp4
  22. Upvote
    Dr. Nexil reacted to Nimi for a status update,   
  23. Upvote
    Dr. Nexil reacted to Nimi for a status update, In 1.1.0, bloom is getting updated. Instead of the blur being biased towards the long   
    In 1.1.0, bloom is getting updated. Instead of the blur being biased towards the longer dimension, it's now an even gaussian blur.
    Left: Community Build 1.0.2
    Right: Community Edition 1.1.0

    In the camera settings, the settings have been flipped(less means less, instead of more visible) and now go from 0% to 100% instead of going from 0 to 1. So now when you import a camera with both settings being 0%, you won't get blinded.

    Thanks to the blur being different, you can change the blur radius in the render settings.

  24. Upvote
    Dr. Nexil got a reaction from Jovan0896 for a status update,   
  25. Upvote
    Dr. Nexil got a reaction from BBruce7815 for a status update,   
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