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ZephyrAnimations

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  1. Upvote
    ZephyrAnimations got a reaction from Pingou! in MC:SM Olivia Rig   
    yey another rig


    Download: http://www.mediafire.com/download/1ydmal57izbhc0k/Olivia+Rig.zip
  2. Upvote
    ZephyrAnimations got a reaction from MobKiller Animations in Long Forgotten - 1 (Fight Animation)   
    Oh BOY has it been long since we last talked.
    I don't go onto the forums that often anymore, but I still check in to see what's happening every once in a while. This looks great! You're improved since I last saw any of your animations, which I think was like 2-3 years ago haha. How have you been?
  3. Upvote
    ZephyrAnimations reacted to MobKiller Animations in Long Forgotten - 1 (Fight Animation)   
    It's been a while since I posted something here but I thought that this would be important to some people.
    I present... the start to my long awaited series.
    ============
    LONG FORGOTTEN
    ============
    Now I know some of you is gonna get mad that it's a "Reality Ripoff" or "It's a MGB"
    Tbh, I enjoy making this series, and I hope some of you enjoy watching it.


    Here is also a little QnA I want to address:
    --------------------------------------
    ---------------------------------------------------------
    Will there be voice actors?
    There will be in the future, hardest part is finding that are actually good.

    Can I be an opponent in the series?
    Since the series has a more thought out plot, it's harder to just add people in left or right. But as a background character, sure!
     
    ---------------------------------------------------------
    --------------------------------------
     
  4. Upvote
    ZephyrAnimations reacted to Ethaniel in My First Wallpaper   
    Wow so sexy and hot!
  5. Upvote
    ZephyrAnimations reacted to Ethaniel in The Ravager   
  6. Upvote
    ZephyrAnimations reacted to MineRig in MineRig's Sedan Rig.   
    Good afternoon everyone, Today i introduce you the Senta a sedan i designed and rigged.
    This vehicle Is the first car I've ever made that doesn't  lag Mine-Imator. 
     
     
    Images
     
    Includes
    - Working tail lights ,Trunk, Hood and Doors
    - Pedals
    - Movable Dashboard
    - Under hood
    - wipers
     
     
    >>DOWNLOAD HERE<<
    Don't forget to credit me when used
  7. Upvote
    ZephyrAnimations got a reaction from flufffybuns in fortnite meme   
    this is certainly the fortnite funny moment of the century
  8. Upvote
    ZephyrAnimations reacted to TBNRdad in All Eyes On Me   
    I forgot how cool MineImator can be! Whipped this up in the past couple hours. Would love to hear your thoughts.

    Usage credits:
    Player Rig - SoundsDotZip
    Hat - mbanders
    Set - doctordachshund (PlanetMinecraft, modified by me)
    Gun - shikurin
  9. Upvote
    ZephyrAnimations reacted to flufffybuns in fortnite meme   
    made this as a joke a long time ago
    also tested if i could copy frames from a reference animation, which seemed pretty successful.  so ignore the background elements
  10. Upvote
    ZephyrAnimations got a reaction from Cryptic Runner in Furry model   
    Okay, addressing some of the people above, most of the furry fandom is not at all like what you think of when you think of one. At most maybe 5% of the fandom is, it’s just that they are VERY vocal and loud about it. Most furries don’t even like those people anyways. Being a furry myself I can say.
    Aaaaannyways this rig is pretty nice. It would be nice to have a tail though, and the teeth and ears aren’t the best. It’s not like I’m gonna use it, though, I barely use Mine-imator anymore haha.
  11. Upvote
    ZephyrAnimations reacted to Ghatos in Furry model   
    Ayy new model from me!
    This model have been made for Hagus. Since he was only using furry skins for his comics, I thought it would be nice to create a furry model!
    the anti "no pic, no clicks" barrier:
    (The face rig on the first pic have been made by SKIBBZ)
    Teeths and ears size can be changed:
    And you don't need to change your skin for it to work (well at least it works for Hagus furry skins)
    EDIT: now there's an Alex version!
    However, I don't know where did they got thoses weapons...
     V1 download: 

     V2, added: 
    - An Alex version of the model, that is compatible with alex skins (duh)
    - Fixed the left ear extrusions

  12. Upvote
    ZephyrAnimations reacted to Ethaniel in Beach   
  13. Upvote
    ZephyrAnimations reacted to Azvareth in Kind of extruding/exclusion... like idea.   
    Hello (again)

    So I have played with Mine Imator a short time.

    One suggestion I have, is to have a set of the same basic geometry objects you have already in Mine-Imator, but... ehhm I try to explain.

    Let's say you place a Cube (a very simple house) and you color it, then you figure out you wish to have some kind of window in it, it would be so easy to just take another cube with extruding/exclusion functionality, place it in the wall of the first Cube and voila there would be a see thru hole, or if you wanted a round hole in your Cube?

    It might be tricky with blocks/geometry figures with textures perhaps... but it would be nice for solid color objects I think...

    //Thank you, for letting me spread my Ideas.
  14. Upvote
    ZephyrAnimations reacted to Ghatos in Camping car rig   
    Yo @Ehsanium, your camping car rig is here!
    Check this out:
     
    You can change the color of the camping car (the colorables parts are: "bodywork" for the front, "the walls" for the back and "colorable bottom" for the bottom):
     
    The red lights and breaking lights are separated:
     
    Before you download it, you need to know something: for optimisation, this is how the camping car looks like in low quality mode (= non rendered):
    You can remove that by selecting the camping car and clicking twice on "LQ hiding".
     

     
  15. Upvote
    ZephyrAnimations reacted to mbanders in The Apartment Collab   
    The Apartment Collab!
    Thank you for your participation.
    Archive:
     
  16. Upvote
    ZephyrAnimations reacted to napatgolf in M4 Carbine rig   
    http://www.mediafire.com/file/5bwvg3houmnp19x/M4_Carbine_1.1.rar
    1.1:fixed sight and made trigger into folder
    first rig not much detail like gun barral and mag eject ehhhhh
  17. Upvote
    ZephyrAnimations got a reaction from Dark_Elytra in 3D Sun and Moon (Textures By Me)   
    UUUGH
    Topic bumpers.
  18. Upvote
    ZephyrAnimations reacted to Skjold in Yoshi Hunter Animations Intro   
    I've got just the thing for this!
     
    At least it didn't have dubstep.
  19. Upvote
    ZephyrAnimations got a reaction from RiggedPixels11 in An Outdoor Christmas Party   
    Nice wallpaper. Would give upvote if it weren't for the reputation thing.
  20. Upvote
    ZephyrAnimations reacted to TwoToRule in R E A L I T Y - Concept 6 Poster   
    You should wait to start until the new bending comes out. Then you can do twists and stuff.
  21. Upvote
    ZephyrAnimations reacted to Voxy in Dev update #12 part 2: A bright future and Modelbench news   
    (I had to work with a buggy, laggy build to make this header, you guys should better appreciate it.)
  22. Upvote
    ZephyrAnimations reacted to Nimi in Dev update #12 part 2: A bright future and Modelbench news   
    Hello fellow creators! 
    As many of you may know by now, I'm now a Mine-imator developer. Now to kick things off, I've been planning a big update since I discontinued the Community Build mod. And now since I stopped a (rather popular) mod of Mine-imator, I didn't want to leave its features hanging and to never be seen by the world again, so I've decided to put them aside for the next major update.
    Now that's not all I have planned, due to a ton of requests for better graphics in Mine-imator, I've decided to make the next update themed(at face value) around just that. Some things to expect in the next major update:
    Bloom effect for the camera.(Remade completely, look at image above by @Voxy.) Glow effect option for various objects. And other various unnamed post processing effects coming to the camera.  There are some other things I have planned, but that should be enough to reveal about the next major update for now. There is currently no ETA for the next major update as it has not entered development yet. The next major update will begin development once David is finished with 1.1.5 and Modelbench has been released to the public.
    Now about Modelbench, it will not be released this month. It'll be released sometime after 1.1.3 so it will contain the new bending mechanics as David revealed in part 1 of this dev update.
    So in a nutshell, an update with Community Build features and new graphics is planned and Modelbench will be released sometime after Mine-imator 1.1.3. This update will take awhile due to having to wait till it can be started, and how long it'll take to make so until then, happy animating and happy holidays!
     
    < Part 1
  23. Upvote
    ZephyrAnimations reacted to Red in Dev update #12 part 1: 2017 in a nutshell and flexible Steves   
    So we're stuck with the pinch bending? Why not add that in as another option, like sharp and smooth joint bending is?
  24. Upvote
    ZephyrAnimations reacted to david in Dev update #12 part 1: 2017 in a nutshell and flexible Steves   
    Greetings animators!
    Now that 2017 is starting to wrap up, I’d say it’s a good time to look back at the journey Mine-imator has taken throughout the year and what lies ahead.
    First and foremost, I’ve been mentoring @Nimi about the technicalities and responsibilities of Mine-imator development, and I’d say that at this point he’s ready to take over the role of bringing you all better experience using Mine-imator onwards. He’s got some very exciting things lined up for Mine-imator next year, which are teased further in part 2 of this dev update.
    After being in development since spring and a series of somewhat buggy pre-releases, the 1.1.0 update finally arrived, bringing major changes to how Minecraft assets are stored and used by the program. Some improvements were also made to the scenery, blocks and mobs to speed up workflow, and a few other neat bonuses like 3D text and model importing added an extra spark to animations. Thank you all for checking out the pre-releases and your help with bug squashing!
    Now, as a final parting gift before Nimi takes the wheel of future updates, I have gone through the effort of completely re-inventing the bending mechanic that Mine-imator uses for various body parts. This means that in the near future, body parts will have a more proper bending effect (with pinching and texture stretching) and actually be able to bend in more directions at once!
    See it in action below!
     
    These features will be available in the upcoming 1.1.3 patch, which will arrive shortly after Minecraft’s 1.13 update (estimated release early mid 2018), and of course support the new Minecraft map format and blocks as well.
    Last but not least, happy holidays! Now let’s get hyped for 2018!
     
    PS. Happy 5th birthday forums! 
     
    Part 2 >
  25. Upvote
    ZephyrAnimations reacted to Sticknub in The Dab Situation   
    So, this is a submission for Anxious Cynic's weekly compilation. His theme was, "cringey", so I did a very cliche plot because I was rushed to do it in under two hours. Moral: Never procrastinate, ever.
     Anyways, here's the video.
     
     
    I realized some flaws in terms of realistic movement, sorry about that.
     
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