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JosSamLoh

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  • Posts

    385
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    6

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  1. Upvote
    JosSamLoh reacted to Zerghunter666 in Disoriented (4K Realism)   
    This was a project took longer than I intended it to take. Added as much as I could and had to optimize a bit before Mine-imator would give up. I made all models and used JosSamLoh's displacement map illusion on the ground to add depth and 3D realism.

    Don't be afraid to send honest feedback 

    Fun fact: The render shown above is the last render of the project that Mine-imator would render before crashing.
     
  2. Love
    JosSamLoh reacted to Nimi in Dev update #24: Moving on & 2.0 release date   
    Hello everyone, this will be my final dev update as we near 2.0's release.
    Mine-imator 2.0's development has been one of many challenges since its first pre-release last May, but it's finally coming to a close. On March 1st, the full release for Mine-imator 2.0 alongside Modelbench 1.1.5 will be released here on the Mine-imator Forums. We've decided to do a limited release of the update due to unforeseen issues with specific hardware and the new rendering/ C++ engine, and won't be promoting the update on the website.
    With the release of the much awaited 2.0 update, David and I will be leaving development of Mine-imator/Modelbench due to limited availability and wanting to pursue other projects. While active development will be over, patches may still come out if any critical/project-breaking bugs comes up but anything hardware or graphics related likely won't be fixed. The source code for Mine-imator and Modelbench will be updated accordingly on March 1st for any developers who want to mod the program and add their own features.
    David and I would like to thank everyone who's used the program and donated to us over the years, and we hope you enjoy using the program as much as we've enjoyed making it. We've both learned a lot these past 10 years working on this project, and it's amazing to see how the users have pushed the program with their creations. I don't know what project I'll be doing next, but I'll probably take a break from programming and focus on other life things. It's been a stressful, but fun ride y'all. From the Mine-imator Community Build, to Modelbench, to Mine-imator 2.0.
    / Nimi
  3. Upvote
    JosSamLoh reacted to Nimi in Mine-imator 2.0.2   
    Windows Installer   Windows (.zip)
    Windows Installer 32-bit   Windows 32-bit (.zip)
    Ubuntu/Debian   Linux (.tar)  
           Mac OS
    Notes:
    Development of new features has ended and only critical bugfixes will be done going forward. Future updates are not guaranteed and will be infrequent. Most AMD cards and integrated graphics cards are prone to have poor performance, artifacts, and crashes relating to high-quality rendering. If you encounter any of these issues, we recommend staying with Mine-imator 1.2.9 for your projects.  
     
    This being free software, please consider supporting the development team and website server costs with a small donation, thank you!
    Donate to Mine-imator developers
    ($5+ one-time or recurring)
     
     
    Version 2.0.2 (Nov 12th, 2023):
    Changes
    Adjusted Minecraft font. Added a button to close the notification for a new update. Bugfixes
    Fixed Ambient Occlusion not behaving correctly with Opacity and Emissive values. Fixed crash when using a skin texture for Armor special blocks/body parts. (The texture is now ignored, as only resource packs are supported.)  Fixed blurry textures in the Shaded mode on Mac/Linux. Known issue: This fix causes the enchantment glint to not be blurred for these platforms.  
    Version 2.0.1 (Oct 28th, 2023):
     
    Version 2.0.0 - Anniversary Update (Mar 1st, 2023), changes since 1.2.9:
     
  4. Upvote
    JosSamLoh got a reaction from kokurokun in Welcome, Realistic Tree! [4k Wallpaper]   
    Hey guys! Decided to touch Mine-imator again after a while . I'm really proud of this one, I really like how the grass turned out . I hope you all like this! I'll maybe or maybe not see you guys another time.

    Rig By: @yastık - Realistic Tree Maker.
    Criticism is encouraged and appreciated!
  5. Upvote
    JosSamLoh reacted to Annie-Mienai in Some Ideas for MB   
    Hello everyone, these are some suggestions that I came up with yesterday. the ideas are a little crazy, it is likely that they will never be in Modelbench. but was looking forward to sharing these ideas with you anyway.
     
    Change of interface and new way to modeling

     
    I know that many of you like the current interface of Modelbench, I must also say it, I also like it, but I find that the space that was designated to the tools is very wasted. The Current "Modeling" and "Render" tabs occupy an unnecessary section of the interface, taking up a lot of space.
    Why can't the tools be hosted there, instead of the modeling workspace itself?
    I know that the current ModelBench interface is focusing more on aesthetics and not on productivity. (there are programs that do not focus much on your appearance, and are still used for your productivity)
    and I think things like this should not happen:

    (I don't know if it's a bug or not, my screen resolution is very small and it makes the toolbars are one on top of the other.)
     
    removing the tools in the modeling workspace allows for a better workflow, but what about the "Modeling" and "Render" button? don't worry, here is a simpler solution.

    The button with a circle with an R, stands for "Render", it is a more simplified way to put this option next to the preview options.
    Obviously, if someone accidentally pressed the button, a window should appear saying:
    Do you want to render the current view? and option of yes or no, for those people and computers with low resources that generates lag when rendering a preview, and avoid that annoyance.
     
    More navigation options

    how the "Walk Navigation" option was added
    these options with for a more specific navigation.
    The magnifying glass is a tool that would zoom when its button is pressed and drag the mouse with the left click pressed.
    The arrows in +, is to move the camera by pressing its button and keeping the left click to move the camera.
    Finally, the circle arrows, is to rotate the camera with the same previous method.
    (the up and down arrows is an option that I will explain later)
     
    See Y axis

    I know it is necessary, but it is necessary for another type of workflow that I will explain later.
    This axis represents the height in the work area, it would be an option to see it or not, in case you do not want to see it, it can be easily disabled to only work with the typical X and Z axes.
     
    More than 1 view of work

     
    I know what they are thinking, and say it is impossible, but I wanted to suggest it anyway.
    the movement of removing tools in the workspace leaves more freedom. Thanks to these tabs, multiple workspace may be possible, since the tools will be at the top of the program.
    I will explain each of the tools in the image.

    selects the type of camera view from one of the selected view.
    ----------------------------

    Select the organization of views of the workspace, such as using 1 space, 2, 3 or 4, and the organization of them.
    ----------------------------

    This option from the toolbar.
    this is to configure each of the previews for each workspace view. you already know such as:
    Main view: have only wind and no Ambient Occlusion
    Second view: lighning and Ambient Occlusion
    and so with all the views.
    or that all views have a single configuration.
    And obviously, this is where the Render button comes in. to render a specific view.
    (I don't think I can render all views at once)
    ----------------------------

    Finally, the button with the 2 arrows (the first one with up and down arrows)
    This button is to synchronize the view with another that has the same option activated.
    For example, if I work in the main view and move my camera, the other views will not move, but if a view (such as number 3) has synchronization, when I move my camera in the main view, view number 3 It will depending on the type of view you have (because remember that you have the types of camera view).
    ----------------------------
    More options for the UV panel.
    As you know, the UV panel is very important to make the models, it establishes the texture of the model, and specifies the size of each cube and object used. the bad thing is that this panel will only open at the bottom of the program (there is no way to move it from there). There is also no option to put it in another place to be more comfortable, so here is an option to fix this problem.

    I think the image explains it by itself, but it would still be a pleasure to see these options for the UV panel.
     
    Well, that would be all, remember that these are only suggestions and that I do not demand anything, it is only a demonstration to see how Modelbench would be with these characteristics and if you like them or not.
    (It really was hard for me to do all this montage, but more than anything it is just to express my ideas)
    (and sorry for my bad english ..)
    What do you think?
     
     
     
     
  6. Upvote
    JosSamLoh got a reaction from Gali in Lost/Deleted/Unlisted Animation Compilation   
    Decided to look around and try to find all the old stuff I made, and stupidly deleted. I got a couple of clips ?.
    Hope you enjoy!
     
  7. Upvote
    JosSamLoh got a reaction from mob charged in Abandoned base | Map | Community build   
    Screenshots:
    Download:
    https://www.dropbox.com/s/seym7ow2d4l8wc0/abandoned.zip?dl=0
    You don't have to credit me when you use it.
  8. Upvote
    JosSamLoh got a reaction from hidrax13 in Lost/Deleted/Unlisted Animation Compilation   
    Decided to look around and try to find all the old stuff I made, and stupidly deleted. I got a couple of clips ?.
    Hope you enjoy!
     
  9. Upvote
    JosSamLoh got a reaction from _Blue in Lost/Deleted/Unlisted Animation Compilation   
    Decided to look around and try to find all the old stuff I made, and stupidly deleted. I got a couple of clips ?.
    Hope you enjoy!
     
  10. Upvote
    JosSamLoh reacted to r3d3mb3r in Don't know where else to put this, but here.   
  11. Upvote
    JosSamLoh got a reaction from BladerInc in Lost/Deleted/Unlisted Animation Compilation   
    Decided to look around and try to find all the old stuff I made, and stupidly deleted. I got a couple of clips ?.
    Hope you enjoy!
     
  12. Upvote
    JosSamLoh got a reaction from HeYoNia in Lost/Deleted/Unlisted Animation Compilation   
    Decided to look around and try to find all the old stuff I made, and stupidly deleted. I got a couple of clips ?.
    Hope you enjoy!
     
  13. Upvote
    JosSamLoh got a reaction from Swingzero in Lost/Deleted/Unlisted Animation Compilation   
    Decided to look around and try to find all the old stuff I made, and stupidly deleted. I got a couple of clips ?.
    Hope you enjoy!
     
  14. Upvote
    JosSamLoh got a reaction from Dr. Nexil in Lost/Deleted/Unlisted Animation Compilation   
    Decided to look around and try to find all the old stuff I made, and stupidly deleted. I got a couple of clips ?.
    Hope you enjoy!
     
  15. Upvote
    JosSamLoh got a reaction from Keep on Chucking in Lost/Deleted/Unlisted Animation Compilation   
    Decided to look around and try to find all the old stuff I made, and stupidly deleted. I got a couple of clips ?.
    Hope you enjoy!
     
  16. Upvote
    JosSamLoh reacted to bullseyecg in bored   
    im bored
  17. Upvote
    JosSamLoh got a reaction from MihalYK in Welcome, Realistic Tree! [4k Wallpaper]   
    Hey guys! Decided to touch Mine-imator again after a while . I'm really proud of this one, I really like how the grass turned out . I hope you all like this! I'll maybe or maybe not see you guys another time.

    Rig By: @yastık - Realistic Tree Maker.
    Criticism is encouraged and appreciated!
  18. Upvote
    JosSamLoh got a reaction from Ludo Silver in Welcome, Realistic Tree! [4k Wallpaper]   
    Hey guys! Decided to touch Mine-imator again after a while . I'm really proud of this one, I really like how the grass turned out . I hope you all like this! I'll maybe or maybe not see you guys another time.

    Rig By: @yastık - Realistic Tree Maker.
    Criticism is encouraged and appreciated!
  19. Upvote
    JosSamLoh got a reaction from Ludo Silver in Empty   
    Had this idea for a while, finally bothered to make it. It's been a while eh? All done in MI again, you really don't need any external programs anymore huh, I remember having to use after effects for almost every effect, I'm OOoolllddddd...
    Anyway, I'm not too active with Mine-Imator, so I probably won't do anything for another couple of months, cya for now!

    Criticism is encouraged and appreciated!
  20. Upvote
    JosSamLoh reacted to Boneymation in Boney Man the Hero!   
    Highlights:     1:29     2:41     3:45     5:08
    Meet the dumbest hero in existence!
     
    (Video quality is somewhat low due to unknown error while uploading)
  21. Upvote
    JosSamLoh got a reaction from EnderFrameStudios TM in Welcome, Realistic Tree! [4k Wallpaper]   
    Hey guys! Decided to touch Mine-imator again after a while . I'm really proud of this one, I really like how the grass turned out . I hope you all like this! I'll maybe or maybe not see you guys another time.

    Rig By: @yastık - Realistic Tree Maker.
    Criticism is encouraged and appreciated!
  22. Upvote
    JosSamLoh got a reaction from ponlawatgaming in Welcome, Realistic Tree! [4k Wallpaper]   
    Hey guys! Decided to touch Mine-imator again after a while . I'm really proud of this one, I really like how the grass turned out . I hope you all like this! I'll maybe or maybe not see you guys another time.

    Rig By: @yastık - Realistic Tree Maker.
    Criticism is encouraged and appreciated!
  23. Upvote
    JosSamLoh got a reaction from MojangYang in Welcome, Realistic Tree! [4k Wallpaper]   
    Hey guys! Decided to touch Mine-imator again after a while . I'm really proud of this one, I really like how the grass turned out . I hope you all like this! I'll maybe or maybe not see you guys another time.

    Rig By: @yastık - Realistic Tree Maker.
    Criticism is encouraged and appreciated!
  24. Upvote
    JosSamLoh got a reaction from Dr. Nexil in Welcome, Realistic Tree! [4k Wallpaper]   
    Hey guys! Decided to touch Mine-imator again after a while . I'm really proud of this one, I really like how the grass turned out . I hope you all like this! I'll maybe or maybe not see you guys another time.

    Rig By: @yastık - Realistic Tree Maker.
    Criticism is encouraged and appreciated!
  25. Upvote
    JosSamLoh got a reaction from DrawyArts in Welcome, Realistic Tree! [4k Wallpaper]   
    Hey guys! Decided to touch Mine-imator again after a while . I'm really proud of this one, I really like how the grass turned out . I hope you all like this! I'll maybe or maybe not see you guys another time.

    Rig By: @yastık - Realistic Tree Maker.
    Criticism is encouraged and appreciated!
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