Reputation Activity
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JosSamLoh got a reaction from Allemn for a status update, First time trying to fake displacements properly (Last time I did it without using a
First time trying to fake displacements properly (Last time I did it without using a displacement map to separate the layers). I'd say it worked out quite well!
All made in MI, except the watermark
This is what I got the last time I tried to do this:
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JosSamLoh got a reaction from 9redwoods for a status update, First time trying to fake displacements properly (Last time I did it without using a
First time trying to fake displacements properly (Last time I did it without using a displacement map to separate the layers). I'd say it worked out quite well!
All made in MI, except the watermark
This is what I got the last time I tried to do this:
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JosSamLoh got a reaction from Bronze for a status update, First time trying to fake displacements properly (Last time I did it without using a
First time trying to fake displacements properly (Last time I did it without using a displacement map to separate the layers). I'd say it worked out quite well!
All made in MI, except the watermark
This is what I got the last time I tried to do this:
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JosSamLoh got a reaction from Hozq for a status update, First time trying to fake displacements properly (Last time I did it without using a
First time trying to fake displacements properly (Last time I did it without using a displacement map to separate the layers). I'd say it worked out quite well!
All made in MI, except the watermark
This is what I got the last time I tried to do this:
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JosSamLoh got a reaction from 9redwoods for a status update, Found a bunch of old renders I made, so I decided to replace all of the missing image
Found a bunch of old renders I made, so I decided to replace all of the missing images in these topics/statuses:
This is as much as I could find of my old stuff. Hope I can find more, if there is any more to actually find.
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JosSamLoh got a reaction from Benji for a status update, Some more messing around with lighting. It's very laggy. Only takes a few spotlights!
Some more messing around with lighting. It's very laggy.
Only takes a few spotlights!!!!
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JosSamLoh got a reaction from Bugleberry for a status update, Some more messing around with lighting. It's very laggy. Only takes a few spotlights!
Some more messing around with lighting. It's very laggy.
Only takes a few spotlights!!!!
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JosSamLoh got a reaction from Kapslock for a status update, What the hell, I'm animating? (wip)
What the hell, I'm animating?
(wip)
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JosSamLoh got a reaction from Allemn for a status update, What the hell, I'm animating? (wip)
What the hell, I'm animating?
(wip)
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JosSamLoh got a reaction from crustyjpeg for a status update, What the hell, I'm animating? (wip)
What the hell, I'm animating?
(wip)
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JosSamLoh got a reaction from Mineshaft Animation for a status update, What the hell, I'm animating? (wip)
What the hell, I'm animating?
(wip)
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JosSamLoh got a reaction from YoshiHunter for a status update, So I've been tinkering a bit with MI 's code and I might've actually implemented real
So I've been tinkering a bit with MI's code and I might've actually implemented realtime raytracing into MI.
There's still some bugs, like lights not actually "lighting up" certain surfaces, as shown below.
Glow can look quite good actually too ?
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JosSamLoh got a reaction from BaconSandwich for a status update, So I've been tinkering a bit with MI 's code and I might've actually implemented real
So I've been tinkering a bit with MI's code and I might've actually implemented realtime raytracing into MI.
There's still some bugs, like lights not actually "lighting up" certain surfaces, as shown below.
Glow can look quite good actually too ?
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JosSamLoh got a reaction from Benji for a status update, So I've been tinkering a bit with MI 's code and I might've actually implemented real
So I've been tinkering a bit with MI's code and I might've actually implemented realtime raytracing into MI.
There's still some bugs, like lights not actually "lighting up" certain surfaces, as shown below.
Glow can look quite good actually too ?
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JosSamLoh got a reaction from Floofy for a status update, So I've been tinkering a bit with MI 's code and I might've actually implemented real
So I've been tinkering a bit with MI's code and I might've actually implemented realtime raytracing into MI.
There's still some bugs, like lights not actually "lighting up" certain surfaces, as shown below.
Glow can look quite good actually too ?
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JosSamLoh reacted to Ethaniel for a status update, @OzFalcon Is a very cool friend and he makes really good music. I really suggest you
@OzFalcon Is a very cool friend and he makes really good music. I really suggest you go check it out on his youtube channel. ?
https://www.youtube.com/channel/UCQ_T2IF9VSympiR-e2YQQXg
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JosSamLoh reacted to Frossa for a status update, Just decreased the daily rep limit to 5 again, 8 was too generous to achieve the desi
Just decreased the daily rep limit to 5 again, 8 was too generous to achieve the desired result.
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JosSamLoh reacted to Skjold for a status update, I feel like whatever I say, it gets upvotes. It's boring.
I feel like whatever I say, it gets upvotes. It's boring.
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