Jump to content

Dragonthunder

Members
  • Posts

    11
  • Joined

  • Last visited

  • Posts

    11
  • Joined

  • Last visited

About Dragonthunder

  • Rank
    Newbie
    Newbie
  1. I second this. Same problem is happening to me. Using Mine-imator version 1.1.2.
  2. Hmmm, I think it's because of this bug. I reinstalled Mine-imator, and the generate walking animation button was working in an new project. Then I tried opening the project I was working on, and the button didn't work anymore. I deleted every custom resource pack, restarted the application, and the button was working again. Then I tried adding a resource pack back again, and the button didn't work again. TL;DR Using custom resource packs disables the generate walking animation button
  3. Sadly, That didn't work too. However when I try it in the "Mine-imator 1.1.0 PRE-RELEASE 3" it's working fine. Could this be a bug in the 1.1.2 release? And if so, any way to work around it?
  4. Thanks for your reply! Sadly, It still isn't working.
  5. Hello, I have created multiple keyframes, following the instructions I should be able to select the first one, and click on the generate walking animation button. However, the button is still grayed out. What am I doing wrong? As you can see, the create walking animation button is grayed out and not working This happens on the newest version of Mine-imator (1.1.2). However, when I try it using an older version of Mine-imator (1.0.6) it's working as expected. TL;DR How do I make the generate walking animation button work on Mine-imator 1.1.2?
  6. It's really awesome! Great work David!
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...