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Doctorcraft773

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About Doctorcraft773

  • Rank
    Pro Miner!
    Newbie
  • Birthday 07/03/2000

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  • Member Title
    Pro Miner!
  • Gender
    Male
  • Minecraft username
    Doctorcraft773
  1. Whenever I create a new camera, and try to change the camera's view, Mine-imator crashes, and I get this error message: 8:34:38 PM version: 1.0.4 (official) 8:34:38 PM gm_version: 1.4.1542 8:34:39 PM build date: 11/19/2015 2:33:35 PM 8:34:39 PM YYC: yes 8:34:39 PM LAA: no 8:34:39 PM OS: Windows_NT 8:34:39 PM USERDOMAIN: BRUCE-PC 8:34:39 PM USERNAME: Home 8:34:39 PM USERPROFILE: C:\Users\Home 8:34:39 PM APPDATA: C:\Users\Home\AppData\Roaming 8:34:39 PM video_adapter_0_name: NVIDIA GeForce 310 8:34:39 PM video_adapter_1_driver_version_low: 856160 8:34:39 PM video_adapter_1_name: NVIDIA GeForce 310 8:34:39 PM video_adapter_0_driver_version_high: 589842 8:34:39 PM video_adapter_0_device_name: \\.\DISPLAY2 8:34:39 PM video_adapter_1_driver_version_high: 589842 8:34:39 PM video_adapter_0_driver_version_low: 856160 8:34:39 PM video_adapter_1_device_identifier: {D7B71E3E-4926-11CF-DA68-6DB01FC2C435} 8:34:39 PM video_adapter_0_device_identifier: {D7B71E3E-4926-11CF-DA68-6DB01FC2C435} 8:34:39 PM os_version: 393218 8:34:39 PM os_is_network_connected: yes 8:34:39 PM os_get_language: en 8:34:39 PM os_get_region: US 8:34:39 PM working_directory: C:\Users\Home\Mine-imator\ 8:34:39 PM file_directory: C:\Users\Home\AppData\Roaming\Mine_imator\ 8:34:39 PM Old log found 8:34:39 PM DLL init 8:34:39 PM file.dll 8:34:39 PM gzunzip.dll 8:34:39 PM movie.dll 8:34:39 PM Movie init 8:34:39 PM window.dll 8:34:39 PM texture.dll 8:34:39 PM Texture init 8:34:45 PM exe_directory: C:\Users\Home\Mine-imator\ 8:34:45 PM Trying to save files 8:34:45 PM surface_save OK 8:34:45 PM texture_create OK 8:34:45 PM file_delete_dll OK 8:34:46 PM Shader init 8:34:46 PM shaders_are_supported: yes 8:34:46 PM shader_high_ssao_blur compiled: yes 8:34:46 PM shader_high_ssao compiled: yes 8:34:46 PM shader_high_ssao_depth_normal compiled: yes 8:34:46 PM shader_high_light_apply compiled: yes 8:34:46 PM shader_high_light_night compiled: yes 8:34:46 PM shader_high_light_point compiled: yes 8:34:46 PM shader_high_light_spot compiled: yes 8:34:46 PM shader_high_light_sun compiled: yes 8:34:46 PM shader_high_fog_apply compiled: yes 8:34:46 PM shader_high_fog compiled: yes 8:34:46 PM shader_high_dof compiled: yes 8:34:46 PM shader_high_aa compiled: yes 8:34:46 PM shader_replace compiled: yes 8:34:46 PM shader_draw_texture compiled: yes 8:34:46 PM shader_depth compiled: yes 8:34:46 PM shader_color_fog_lights compiled: yes 8:34:46 PM shader_color_fog compiled: yes 8:34:46 PM shader_blend_fog compiled: yes 8:34:46 PM shader_blend compiled: yes 8:34:46 PM shader_border compiled: yes 8:34:46 PM Create vertex format 8:34:46 PM Render init 8:34:46 PM Ground model init 8:34:46 PM Character models init 8:34:46 PM Windows init 8:34:46 PM Lists init 8:34:46 PM Load language file: C:\Users\Home\Mine-imator\Other\Languages\english.txt 8:34:46 PM Make transitions 8:34:46 PM linear 8:34:46 PM instant 8:34:46 PM easeinquad 8:34:46 PM easeoutquad 8:34:46 PM easeinoutquad 8:34:46 PM easeincubic 8:34:46 PM easeoutcubic 8:34:46 PM easeinoutcubic 8:34:46 PM easeinquart 8:34:46 PM easeoutquart 8:34:46 PM easeinoutquart 8:34:46 PM easeinquint 8:34:46 PM easeoutquint 8:34:46 PM easeinoutquint 8:34:46 PM easeinsine 8:34:46 PM easeoutsine 8:34:46 PM easeinoutsine 8:34:46 PM easeinexpo 8:34:46 PM easeoutexpo 8:34:46 PM easeinoutexpo 8:34:46 PM easeincirc 8:34:46 PM easeoutcirc 8:34:46 PM easeinoutcirc 8:34:46 PM easeinelastic 8:34:46 PM easeoutelastic 8:34:46 PM easeinoutelastic 8:34:46 PM easeinback 8:34:46 PM easeoutback 8:34:46 PM easeinoutback 8:34:46 PM easeinbounce 8:34:46 PM easeoutbounce 8:34:46 PM easeinoutbounce 8:34:46 PM linear 8:34:46 PM instant 8:34:46 PM easeinquad 8:34:46 PM easeoutquad 8:34:46 PM easeinoutquad 8:34:46 PM easeincubic 8:34:46 PM easeoutcubic 8:34:46 PM easeinoutcubic 8:34:46 PM easeinquart 8:34:46 PM easeoutquart 8:34:46 PM easeinoutquart 8:34:46 PM easeinquint 8:34:46 PM easeoutquint 8:34:46 PM easeinoutquint 8:34:46 PM easeinsine 8:34:46 PM easeoutsine 8:34:46 PM easeinoutsine 8:34:46 PM easeinexpo 8:34:46 PM easeoutexpo 8:34:46 PM easeinoutexpo 8:34:46 PM easeincirc 8:34:46 PM easeoutcirc 8:34:46 PM easeinoutcirc 8:34:46 PM easeinelastic 8:34:46 PM easeoutelastic 8:34:46 PM easeinoutelastic 8:34:46 PM easeinback 8:34:46 PM easeoutback 8:34:46 PM easeinoutback 8:34:46 PM easeinbounce 8:34:46 PM easeoutbounce 8:34:46 PM easeinoutbounce 8:34:46 PM Transitions OK 8:34:46 PM Globals init 8:34:46 PM Opening pack from folder: C:\Users\Home\Mine-imator\Other\Textures\ 8:34:46 PM mob_texture 8:34:46 PM block_texture 8:34:47 PM colormap_grass_texture 8:34:47 PM colormap_foliage_texture 8:34:47 PM item_texture 8:34:47 PM particles_texture 8:34:47 PM block_preview_texture 8:34:47 PM sun_texture 8:34:47 PM moonphases_texture 8:34:47 PM moon_texture 8:34:47 PM clouds_texture 8:34:47 PM Pack opened 8:34:47 PM Startup OK 8:34:47 PM Resetting project 8:34:47 PM Destroying instances 8:34:47 PM Project resetted 8:34:47 PM Show popup: startup 8:35:05 PM Creating project: C:\Users\Home\Mine-imator\Projects\YouTube Intro 8:35:05 PM Resetting project 8:35:05 PM Destroying instances 8:35:05 PM Project resetted 8:35:05 PM Saving project: C:\Users\Home\Mine-imator\Projects\YouTube Intro\YouTube Intro.mproj 8:35:05 PM load_folder: C:\Users\Home\Mine-imator\Projects\YouTube Intro 8:35:05 PM save_folder: C:\Users\Home\Mine-imator\Projects\YouTube Intro 8:35:05 PM Project saved 8:35:05 PM Show alert: Project created!, Imported files will be copied into the project folder., 0 8:35:19 PM Add resource: skin 8:35:19 PM filename: MineSkin.png 8:35:19 PM filename_out: MineSkin.png 8:35:19 PM load_folder: C:\Users\Home\Pictures 8:35:19 PM save_folder: C:\Users\Home\Mine-imator\Projects\YouTube Intro 8:35:19 PM Action Load resource: action_bench_char_skin, C:\Users\Home\Pictures\MineSkin.png 8:35:21 PM Action: action_bench_create 8:35:21 PM Created: char 8:35:25 PM Action: action_bench_create 8:35:25 PM Created: camera 8:35:26 PM Action: action_tl_select_single
  2. Awesome job with this how did you ever do this? lol I could never do that well!
  3. okay thanks I did eventually get it figured out.
  4. When do you think that they will be adding the; make 2 keyframes and then right click and select "make walking animation", feture?
  5. Doctorcraft773

    Particles?

    How do I get a particle texture?
  6. How do I add in particles to Mine-imator? How do I add particles into Mine-imator?
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