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EnderEnd

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About EnderEnd

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    EnderEnd

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  1. Thanks, I'll take it into account c:
  2. Mine Imator Running Cycle 1 by KarlosEnd A run cycle for your animations. Download: http://www.mediafire.com/file/5hgvdzdz4hq0yzq/Running+Cycle+1.object To import that have a button "import an asset" Apply the cycle to your character by dragging the cycle keyframes to your object.
  3. Mine-imator log, please paste this into your bug report! 07:04:15 p. m. version: 1.0.4 (official) 07:04:15 p. m. gm_version: 1.4.1542 07:04:15 p. m. build date: 19/11/2015 01:33:35 p. m. 07:04:15 p. m. YYC: yes 07:04:15 p. m. LAA: no 07:04:15 p. m. OS: Windows_NT 07:04:15 p. m. USERDOMAIN: THEWARSIO 07:04:15 p. m. USERNAME: officedepot 07:04:15 p. m. USERPROFILE: C:\Users\officedepot 07:04:15 p. m. APPDATA: C:\Users\officedepot\AppData\Roaming 07:04:15 p. m. video_adapter_0_name: AMD Radeon HD 8330 07:04:15 p. m. video_adapter_0_driver_version_high: 524305 07:04:15 p. m. video_adapter_0_device_name: \\.\DISPLAY1 07:04:15 p. m. video_adapter_0_driver_version_low: 656764 07:04:15 p. m. os_version: 393218 07:04:15 p. m. os_is_network_connected: yes 07:04:15 p. m. os_get_language: es 07:04:15 p. m. os_get_region: MX 07:04:15 p. m. working_directory: C:\Users\officedepot\Mine-imator\ 07:04:15 p. m. file_directory: C:\Users\officedepot\AppData\Roaming\Mine_imator\ 07:04:15 p. m. Old log found 07:04:15 p. m. DLL init 07:04:15 p. m. file.dll 07:04:15 p. m. gzunzip.dll 07:04:15 p. m. movie.dll 07:04:15 p. m. Movie init 07:04:15 p. m. window.dll 07:04:15 p. m. texture.dll 07:04:15 p. m. Texture init 07:04:18 p. m. exe_directory: C:\Users\officedepot\Mine-imator\ 07:04:18 p. m. Trying to save files 07:04:18 p. m. surface_save OK 07:04:18 p. m. texture_create OK 07:04:18 p. m. file_delete_dll OK 07:04:18 p. m. Shader init 07:04:18 p. m. shaders_are_supported: yes 07:04:18 p. m. shader_high_ssao_blur compiled: yes 07:04:18 p. m. shader_high_ssao compiled: yes 07:04:18 p. m. shader_high_ssao_depth_normal compiled: yes 07:04:18 p. m. shader_high_light_apply compiled: yes 07:04:18 p. m. shader_high_light_night compiled: yes 07:04:18 p. m. shader_high_light_point compiled: yes 07:04:18 p. m. shader_high_light_spot compiled: yes 07:04:18 p. m. shader_high_light_sun compiled: yes 07:04:18 p. m. shader_high_fog_apply compiled: yes 07:04:18 p. m. shader_high_fog compiled: yes 07:04:18 p. m. shader_high_dof compiled: yes 07:04:18 p. m. shader_high_aa compiled: yes 07:04:18 p. m. shader_replace compiled: yes 07:04:18 p. m. shader_draw_texture compiled: yes 07:04:18 p. m. shader_depth compiled: yes 07:04:18 p. m. shader_color_fog_lights compiled: yes 07:04:18 p. m. shader_color_fog compiled: yes 07:04:18 p. m. shader_blend_fog compiled: yes 07:04:18 p. m. shader_blend compiled: yes 07:04:18 p. m. shader_border compiled: yes 07:04:18 p. m. Create vertex format 07:04:18 p. m. Render init 07:04:18 p. m. Ground model init 07:04:18 p. m. Character models init 07:04:18 p. m. Windows init 07:04:18 p. m. Lists init 07:04:18 p. m. Load language file: C:\Users\officedepot\Mine-imator\Other\Languages\english.txt 07:04:18 p. m. Make transitions 07:04:19 p. m. linear 07:04:19 p. m. instant 07:04:19 p. m. easeinquad 07:04:19 p. m. easeoutquad 07:04:19 p. m. easeinoutquad 07:04:19 p. m. easeincubic 07:04:19 p. m. easeoutcubic 07:04:19 p. m. easeinoutcubic 07:04:19 p. m. easeinquart 07:04:19 p. m. easeoutquart 07:04:19 p. m. easeinoutquart 07:04:19 p. m. easeinquint 07:04:19 p. m. easeoutquint 07:04:19 p. m. easeinoutquint 07:04:19 p. m. easeinsine 07:04:19 p. m. easeoutsine 07:04:19 p. m. easeinoutsine 07:04:19 p. m. easeinexpo 07:04:19 p. m. easeoutexpo 07:04:19 p. m. easeinoutexpo 07:04:19 p. m. easeincirc 07:04:19 p. m. easeoutcirc 07:04:19 p. m. easeinoutcirc 07:04:19 p. m. easeinelastic 07:04:19 p. m. easeoutelastic 07:04:19 p. m. easeinoutelastic 07:04:19 p. m. easeinback 07:04:19 p. m. easeoutback 07:04:19 p. m. easeinoutback 07:04:19 p. m. easeinbounce 07:04:19 p. m. easeoutbounce 07:04:19 p. m. easeinoutbounce 07:04:19 p. m. linear 07:04:19 p. m. instant 07:04:19 p. m. easeinquad 07:04:19 p. m. easeoutquad 07:04:19 p. m. easeinoutquad 07:04:19 p. m. easeincubic 07:04:19 p. m. easeoutcubic 07:04:20 p. m. easeinoutcubic 07:04:20 p. m. easeinquart 07:04:20 p. m. easeoutquart 07:04:20 p. m. easeinoutquart 07:04:20 p. m. easeinquint 07:04:20 p. m. easeoutquint 07:04:20 p. m. easeinoutquint 07:04:20 p. m. easeinsine 07:04:20 p. m. easeoutsine 07:04:20 p. m. easeinoutsine 07:04:20 p. m. easeinexpo 07:04:20 p. m. easeoutexpo 07:04:20 p. m. easeinoutexpo 07:04:20 p. m. easeincirc 07:04:20 p. m. easeoutcirc 07:04:20 p. m. easeinoutcirc 07:04:20 p. m. easeinelastic 07:04:20 p. m. easeoutelastic 07:04:20 p. m. easeinoutelastic 07:04:20 p. m. easeinback 07:04:20 p. m. easeoutback 07:04:20 p. m. easeinoutback 07:04:20 p. m. easeinbounce 07:04:20 p. m. easeoutbounce 07:04:20 p. m. easeinoutbounce 07:04:20 p. m. Transitions OK 07:04:20 p. m. Globals init 07:04:20 p. m. Opening pack from folder: C:\Users\officedepot\Mine-imator\Other\Textures\ 07:04:20 p. m. mob_texture 07:04:20 p. m. block_texture 07:04:21 p. m. colormap_grass_texture 07:04:22 p. m. colormap_foliage_texture 07:04:22 p. m. item_texture 07:04:22 p. m. particles_texture 07:04:22 p. m. block_preview_texture 07:04:22 p. m. sun_texture 07:04:22 p. m. moonphases_texture 07:04:22 p. m. moon_texture 07:04:22 p. m. clouds_texture 07:04:22 p. m. Pack opened 07:04:22 p. m. Found key_file: C:\Users\officedepot\Mine-imator\Other\key.file 07:04:22 p. m. Loading settings: C:\Users\officedepot\Mine-imator\Other\settings.file 07:04:22 p. m. load_format: 3 07:04:22 p. m. Load language file: C:\Users\officedepot\Mine-imator\Languages\english.txt 07:04:22 p. m. Adding missing words 07:04:23 p. m. Startup OK 07:04:23 p. m. Resetting project 07:04:23 p. m. Destroying instances 07:04:23 p. m. Project resetted 07:04:23 p. m. Show popup: startup 07:51:30 p. m. Creating project: C:\Users\officedepot\Mine-imator\Projects\Animacion P 07:51:30 p. m. Resetting project 07:51:30 p. m. Destroying instances 07:51:30 p. m. Project resetted 07:51:30 p. m. Saving project: C:\Users\officedepot\Mine-imator\Projects\Animacion P\Animacion P.mproj 07:51:30 p. m. load_folder: C:\Users\officedepot\Mine-imator\Projects\Animacion P 07:51:30 p. m. save_folder: C:\Users\officedepot\Mine-imator\Projects\Animacion P 07:51:30 p. m. Project saved 07:51:30 p. m. Show alert: Project created!, Imported files will be copied into the project folder., 0 07:51:47 p. m. Action: asset_open 07:51:47 p. m. Opening asset: M:\mineImator\Rigs\MMRig\V2\Karlos_Rig V2.object 07:51:47 p. m. load_folder: M:\mineImator\Rigs\MMRig\V2 07:51:47 p. m. load_format: 10 07:51:47 p. m. save_folder: 10 07:51:47 p. m. Opening object 07:51:47 p. m. load_iid_offset: 0 07:51:47 p. m. Templates: 25 07:51:47 p. m. Timelines: 170 07:51:47 p. m. Resources: 13 07:51:48 p. m. Get template iids 07:51:48 p. m. Get particle type iids 07:51:48 p. m. Get keyframe iids 07:51:48 p. m. Get timeline iids 07:51:48 p. m. Update program 07:51:48 p. m. Asset loaded 07:51:54 p. m. Action: action_tl_select 07:51:57 p. m. Undo: tl_value_set 07:51:58 p. m. Action: action_tl_select 07:52:01 p. m. Undo: tl_value_set 07:52:03 p. m. Action: action_tl_select 07:52:05 p. m. Undo: tl_value_set
  4. Mine-imator log, please paste this into your bug report! 03:09:32 p. m. version: 1.0.4 (official laa) 03:09:32 p. m. gm_version: 1.4.1542 03:09:32 p. m. build date: 19/11/2015 03:08:24 p. m. 03:09:32 p. m. YYC: yes 03:09:32 p. m. LAA: yes 03:09:32 p. m. OS: Windows_NT 03:09:32 p. m. USERDOMAIN: Lenovo 03:09:32 p. m. USERNAME: Usuario 03:09:32 p. m. USERPROFILE: C:\Users\Usuario 03:09:32 p. m. APPDATA: C:\Users\Usuario\AppData\Roaming 03:09:32 p. m. video_adapter_0_name: AMD Radeon(TM) R7 Graphics 03:09:32 p. m. video_adapter_0_driver_version_high: 524305 03:09:32 p. m. video_adapter_0_device_name: \\.\DISPLAY1 03:09:32 p. m. video_adapter_0_driver_version_low: 656627 03:09:32 p. m. os_version: 393218 03:09:32 p. m. os_is_network_connected: yes 03:09:32 p. m. os_get_language: es 03:09:32 p. m. os_get_region: MX 03:09:32 p. m. working_directory: C:\Users\Usuario\Mine-imator\ 03:09:32 p. m. file_directory: C:\Users\Usuario\AppData\Roaming\Mine_imator\ 03:09:32 p. m. DLL init 03:09:32 p. m. file.dll 03:09:32 p. m. gzunzip.dll 03:09:32 p. m. movie.dll 03:09:32 p. m. Movie init 03:09:32 p. m. window.dll 03:09:32 p. m. texture.dll 03:09:32 p. m. Texture init 03:09:32 p. m. exe_directory: C:\Users\Usuario\Mine-imator\ 03:09:32 p. m. Trying to save files 03:09:32 p. m. surface_save OK 03:09:32 p. m. texture_create OK 03:09:32 p. m. file_delete_dll OK 03:09:32 p. m. Shader init 03:09:32 p. m. shaders_are_supported: yes 03:09:32 p. m. shader_high_ssao_blur compiled: yes 03:09:32 p. m. shader_high_ssao compiled: yes 03:09:32 p. m. shader_high_ssao_depth_normal compiled: yes 03:09:32 p. m. shader_high_light_apply compiled: yes 03:09:32 p. m. shader_high_light_night compiled: yes 03:09:32 p. m. shader_high_light_point compiled: yes 03:09:32 p. m. shader_high_light_spot compiled: yes 03:09:32 p. m. shader_high_light_sun compiled: yes 03:09:32 p. m. shader_high_fog_apply compiled: yes 03:09:32 p. m. shader_high_fog compiled: yes 03:09:32 p. m. shader_high_dof compiled: yes 03:09:32 p. m. shader_high_aa compiled: yes 03:09:32 p. m. shader_replace compiled: yes 03:09:32 p. m. shader_draw_texture compiled: yes 03:09:32 p. m. shader_depth compiled: yes 03:09:32 p. m. shader_color_fog_lights compiled: yes 03:09:32 p. m. shader_color_fog compiled: yes 03:09:32 p. m. shader_blend_fog compiled: yes 03:09:32 p. m. shader_blend compiled: yes 03:09:32 p. m. shader_border compiled: yes 03:09:33 p. m. Create vertex format 03:09:33 p. m. Render init 03:09:33 p. m. Ground model init 03:09:33 p. m. Character models init 03:09:33 p. m. Windows init 03:09:33 p. m. Lists init 03:09:33 p. m. Load language file: C:\Users\Usuario\Mine-imator\Other\Languages\english.txt 03:09:33 p. m. Make transitions 03:09:33 p. m. linear 03:09:33 p. m. instant 03:09:33 p. m. easeinquad 03:09:33 p. m. easeoutquad 03:09:33 p. m. easeinoutquad 03:09:33 p. m. easeincubic 03:09:33 p. m. easeoutcubic 03:09:33 p. m. easeinoutcubic 03:09:33 p. m. easeinquart 03:09:33 p. m. easeoutquart 03:09:33 p. m. easeinoutquart 03:09:33 p. m. easeinquint 03:09:33 p. m. easeoutquint 03:09:33 p. m. easeinoutquint 03:09:33 p. m. easeinsine 03:09:33 p. m. easeoutsine 03:09:33 p. m. easeinoutsine 03:09:33 p. m. easeinexpo 03:09:33 p. m. easeoutexpo 03:09:33 p. m. easeinoutexpo 03:09:33 p. m. easeincirc 03:09:33 p. m. easeoutcirc 03:09:33 p. m. easeinoutcirc 03:09:33 p. m. easeinelastic 03:09:33 p. m. easeoutelastic 03:09:33 p. m. easeinoutelastic 03:09:33 p. m. easeinback 03:09:33 p. m. easeoutback 03:09:33 p. m. easeinoutback 03:09:33 p. m. easeinbounce 03:09:33 p. m. easeoutbounce 03:09:33 p. m. easeinoutbounce 03:09:33 p. m. linear 03:09:33 p. m. instant 03:09:34 p. m. easeinquad 03:09:34 p. m. easeoutquad 03:09:34 p. m. easeinoutquad 03:09:34 p. m. easeincubic 03:09:34 p. m. easeoutcubic 03:09:34 p. m. easeinoutcubic 03:09:34 p. m. easeinquart 03:09:34 p. m. easeoutquart 03:09:34 p. m. easeinoutquart 03:09:34 p. m. easeinquint 03:09:34 p. m. easeoutquint 03:09:34 p. m. easeinoutquint 03:09:34 p. m. easeinsine 03:09:34 p. m. easeoutsine 03:09:34 p. m. easeinoutsine 03:09:34 p. m. easeinexpo 03:09:34 p. m. easeoutexpo 03:09:34 p. m. easeinoutexpo 03:09:34 p. m. easeincirc 03:09:34 p. m. easeoutcirc 03:09:34 p. m. easeinoutcirc 03:09:34 p. m. easeinelastic 03:09:34 p. m. easeoutelastic 03:09:34 p. m. easeinoutelastic 03:09:34 p. m. easeinback 03:09:34 p. m. easeoutback 03:09:34 p. m. easeinoutback 03:09:34 p. m. easeinbounce 03:09:34 p. m. easeoutbounce 03:09:34 p. m. easeinoutbounce 03:09:34 p. m. Transitions OK 03:09:34 p. m. Globals init 03:09:34 p. m. Opening pack from folder: C:\Users\Usuario\Mine-imator\Other\Textures\ 03:09:34 p. m. mob_texture 03:09:34 p. m. block_texture 03:09:35 p. m. colormap_grass_texture 03:09:35 p. m. colormap_foliage_texture 03:09:35 p. m. item_texture 03:09:35 p. m. particles_texture 03:09:35 p. m. block_preview_texture 03:09:35 p. m. sun_texture 03:09:35 p. m. moonphases_texture 03:09:35 p. m. moon_texture 03:09:35 p. m. clouds_texture 03:09:35 p. m. Pack opened 03:09:35 p. m. Startup OK 03:09:35 p. m. Resetting project 03:09:35 p. m. Destroying instances 03:09:35 p. m. Project resetted 03:09:35 p. m. Show popup: startup 03:13:11 p. m. Creating project: C:\Users\Usuario\Mine-imator\Projects\Mario 03:13:11 p. m. Resetting project 03:13:11 p. m. Destroying instances 03:13:11 p. m. Project resetted 03:13:11 p. m. Saving project: C:\Users\Usuario\Mine-imator\Projects\Mario\Mario.mproj 03:13:11 p. m. load_folder: C:\Users\Usuario\Mine-imator\Projects\Mario 03:13:11 p. m. save_folder: C:\Users\Usuario\Mine-imator\Projects\Mario 03:13:11 p. m. Project saved 03:13:11 p. m. Show alert: Project created!, Imported files will be copied into the project folder., 0 03:13:14 p. m. Saving project: C:\Users\Usuario\Mine-imator\Projects\Mario\Mario.mproj 03:13:14 p. m. load_folder: C:\Users\Usuario\Mine-imator\Projects\Mario 03:13:14 p. m. save_folder: C:\Users\Usuario\Mine-imator\Projects\Mario 03:13:14 p. m. Project saved 03:13:14 p. m. Show alert: Project saved!, , 78 03:22:04 p. m. Action: asset_open 03:22:04 p. m. Opening asset: C:\Users\Usuario\Mine-imator\Rigs\MMRig\V2\Karlos_Rig V2.object 03:22:04 p. m. load_folder: C:\Users\Usuario\Mine-imator\Rigs\MMRig\V2 03:22:04 p. m. load_format: 8 03:22:04 p. m. save_folder: 8 03:22:04 p. m. Opening object 03:22:04 p. m. load_iid_offset: 0 03:22:04 p. m. Templates: 19 03:22:04 p. m. Timelines: 149 03:22:04 p. m. Resources: 10 03:22:05 p. m. Get template iids 03:22:05 p. m. Get particle type iids 03:22:05 p. m. Get keyframe iids 03:22:05 p. m. Get timeline iids 03:22:05 p. m. Update pre 1.0.0 hide 03:22:05 p. m. Update program 03:22:05 p. m. Asset loaded 03:22:25 p. m. Saving project: C:\Users\Usuario\Mine-imator\Projects\Mario\Mario.mproj 03:22:25 p. m. load_folder: C:\Users\Usuario\Mine-imator\Projects\Mario 03:22:25 p. m. save_folder: C:\Users\Usuario\Mine-imator\Projects\Mario 03:22:25 p. m. Project saved 03:22:25 p. m. Show alert: Project saved!, , 78 03:23:11 p. m. Backup: C:\Users\Usuario\Mine-imator\Projects\Mario\Mario 03:23:11 p. m. Saving project: C:\Users\Usuario\Mine-imator\Projects\Mario\Mario.mbackup1 03:23:11 p. m. load_folder: C:\Users\Usuario\Mine-imator\Projects\Mario 03:23:11 p. m. save_folder: C:\Users\Usuario\Mine-imator\Projects\Mario 03:23:11 p. m. Project saved 03:23:11 p. m. Backup saved 03:24:11 p. m. Action: action_bench_create 03:24:11 p. m. Created: bodypart 03:24:13 p. m. Action: action_tl_select 03:24:20 p. m. Action: action_tl_deselect_all 03:37:53 p. m. Backup: C:\Users\Usuario\Mine-imator\Projects\Mario\Mario 03:37:54 p. m. Saving project: C:\Users\Usuario\Mine-imator\Projects\Mario\Mario.mbackup1 03:37:54 p. m. load_folder: C:\Users\Usuario\Mine-imator\Projects\Mario 03:37:54 p. m. save_folder: C:\Users\Usuario\Mine-imator\Projects\Mario 03:37:54 p. m. Project saved 03:37:54 p. m. Backup saved 03:37:56 p. m. Show popup: open 03:38:25 p. m. Add resource: skin 03:38:25 p. m. filename: Mario3.png 03:38:25 p. m. filename_out: Mario3.png 03:38:25 p. m. load_folder: C:\Users\Usuario\Downloads 03:38:25 p. m. save_folder: C:\Users\Usuario\Mine-imator\Projects\Mario 03:38:25 p. m. Action Load resource: action_lib_char_skin, C:\Users\Usuario\Downloads\Mario3.png 03:39:02 p. m. Action: action_bench_create 03:39:03 p. m. Created: cube 03:39:05 p. m. Action: action_tl_select 03:39:09 p. m. Action: action_tl_parent 03:39:45 p. m. Action: action_tl_deselect_all 03:39:48 p. m. Action: action_tl_select 03:39:49 p. m. Action: action_tl_select 03:40:03 p. m. Action: action_tl_deselect_all 03:40:06 p. m. Action: action_tl_select 03:40:08 p. m. Action: action_tl_deselect_all 03:40:09 p. m. Action: action_tl_select 03:40:10 p. m. Action: action_tl_select 03:40:28 p. m. Action: action_tl_deselect_all 03:40:30 p. m. Action: action_tl_select 03:40:31 p. m. Action: action_tl_select 03:40:55 p. m. Action: action_tl_deselect_all 03:40:59 p. m. Action: action_tl_select 03:41:00 p. m. Action: action_tl_select 03:41:09 p. m. Action: action_tl_select 03:41:13 p. m. Action: action_tl_select 03:41:15 p. m. Action: action_tl_deselect_all 03:41:18 p. m. Action Set variable: action_lib_shape_invert, 0, 1, 0 03:41:19 p. m. Action Set variable: action_lib_shape_invert, 1, 0, 0 03:41:21 p. m. Action: action_tl_select 03:41:22 p. m. Action: action_tl_select 03:41:34 p. m. Action: action_tl_duplicate 03:41:51 p. m. Action: action_tl_parent 03:42:19 p. m. Action: action_tl_select 03:42:20 p. m. Action: action_tl_select 03:42:22 p. m. Action: action_tl_select 03:42:30 p. m. Action: action_tl_deselect_all 03:42:34 p. m. Action: action_tl_select 03:42:35 p. m. Action: action_tl_select 03:42:36 p. m. Action: action_tl_select 03:42:42 p. m. Action: action_tl_deselect_all 03:42:53 p. m. Action: action_tl_select 03:42:54 p. m. Action: action_tl_select 03:42:59 p. m. Action: action_tl_select 03:43:02 p. m. Action: action_tl_select 03:43:05 p. m. Action: action_tl_select 03:43:06 p. m. Action: action_tl_select 03:43:14 p. m. Action: action_tl_select 03:43:18 p. m. Action: action_tl_select 03:43:19 p. m. Action: action_tl_select 03:43:19 p. m. Action: action_tl_select 03:43:20 p. m. Action: action_tl_select 03:43:24 p. m. Action: action_tl_select 03:43:24 p. m. Action: action_tl_select 03:43:25 p. m. Action: action_tl_select 03:44:17 p. m. Action: action_tl_select 03:44:25 p. m. Action: action_tl_deselect_all 03:44:27 p. m. Action: action_tl_select 03:44:28 p. m. Action: action_tl_select 03:44:37 p. m. Action: action_bench_create 03:44:37 p. m. Created: cone
  5. http://www.mediafire.com/download/a759n8hpw3ixms5/Expreciones+de+Karlos.rar
  6. Well this is the first time I break this rule only ablar forum in English, but is necessary this time. Bien esta es la primera vez que rompo la regla de este foro sobre solo ablar en inglés, pero es necesario esta vez. Hola me presento, soy karlos, tengo 18 años y estoy buscando a animadores que ablen español y quieran estar en un equipo de animasion este es mi canal de youtube: https://www.youtube.com/channel/UCyib9jaLE5W-hPHqft-ngwQ si quieren ayuda para sus animaciones o cualquier cosa, aqui estoy. chao..
  7. HI guys, just an animation test, why not in HD
  8. Hey guys, here are my expressions for use in their animations: Download: http://www.mediafire.com/download/a759n8hpw3ixms5/Expreciones+de+Karlos.rar sorry but the video is in Spanish The video is in Spanish but can follow the same steps as are
  9. Hi guys today I bring a test video effects in Mine-imator If you want a tutorial on how to do it, I discuss it. I speak Spanish, but I'll manage to do it in English suscribe to my channel
  10. thank you very much you give me encouragement to continue encouraging
  11. I'm working on an animation of music What do you think? is only part
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