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Keep on Chucking

Beta Tester
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  • Posts

    2984
  • Joined

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    9

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  1. Love
    Keep on Chucking got a reaction from Nothing2007 in Mine-Imator Tutorial - A Quick And Easy Way To Get Reflective Water   
    What's up dudes! In this tutorial I'm showing off a quick and easy way to get reflective water for your Mine-Imator Creations!
     
     
  2. Upvote
    Keep on Chucking reacted to TheRealMariobros1045 in "Me and The Boys Playing Survival"   
    I Was Really Bored When I Made This.
    I was also Trying to Git Gud at Walking Animations...
    So..... Here ya go.
     
  3. Love
    Keep on Chucking reacted to mbanders in Mine-imator 2.0.0 Teaser Trailer For Real This Time   
    It's almost here...
     
  4. Love
  5. Upvote
    Keep on Chucking reacted to TheCollieStalks in Camping deer [4k]   
  6. Upvote
    Keep on Chucking got a reaction from TheMobLab in Mineamator MP4 files not uploading to sites   
    For some reason, Mine-Imator MP4's are really broken, I always just end up rendering it out as a PNG sequence and then importing said sequence into After Effects to convert it into a video, it's a bit of a workaround but this is the same workflow I use for blender so not like it matters much.

    You could try exporting as a WMV or something like that instead, maybe that'd help? Handbrake also works for converting but there is some quality loss.
  7. Upvote
    Keep on Chucking got a reaction from Lionnet in Dev update #19: Taking Inventory   
    Great progress being made so far! Love how this update is turning out! ?
  8. Love
    Keep on Chucking reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
  9. Upvote
    Keep on Chucking got a reaction from Lionnet in Mine-Imator Night Lighting Tutorial   
    Just finished my new tutorial, let me know what you guys think!
  10. Love
    Keep on Chucking reacted to Cable_HHH in Dragon Humaniod Template   
    Hi, it's Cable_HHH here.
    So I made a template of Dragon Humaniod, which are free to be used in your Render or Animation.

    Contents:
    Normal Figure Template (Alomst tall as Steve):
    Stronger Figure (Higher than Steve):
     
    You can adjust the template accordingly to make your own styled Dragon Humaniod
    This Pack also Include Two Dragon Humaniod Designs 
     
     Credit isn't a must when using the template to create your own models, but if you do credit me, I will appreciate it.
     
     
    Download Link:
    Also I want to see the awesome artworks you guys created with this template.
    :D
    That's all, have fun.
     
  11. Upvote
    Keep on Chucking reacted to Skelemelon in "Cave" - a (very) short Minecraft animation.   
    He hoo, its been awhile huh? Excited for 2.0! Enjoy
  12. Upvote
    Keep on Chucking got a reaction from Lionnet in I can't import worlds and the forums dont have any answers   
    I get this error too sometimes, what I would do is a few different steps:

    1. Shut down Minecraft, and go into taskmanager and shut down any instance of minecraft/java whatever etc.
    2. Try and import the world.

    Does it import now?

    Yes. GOOD!

    No.
    3. Shut down every instance of mine-imator (after saving) (in task manager of course)
    4. Restart mine-imator and import the world

    Does it import now?
    Yes. GOOD!

    No.
    5. Restart your computer
    6. Restart mine-imator and import the world

    Does it import now?
    Yes. GOOD!

    No.
    7. Make a seperate copy of the world.
    8. Import the copy instead of the original.

    Does it import now?
    Yes. GOOD!

    No. Then I'm out of options I guess.
  13. Upvote
    Keep on Chucking reacted to YoshiHunter in Sunrise Over Gotham   
    Hello everyone! I have returned with another Cassandra Cain render. This one was an interesting challenge. After having my last renders take place at night, either in clear skies, or most likely in a thunderstorm, I decided to have this one take place during a sunrise. It's still a little wet out there since this render takes place a few hours after my last one.
    Render:
    My Previous Render (for context):
    Credits:
    As always, Constructive Criticism is always appreciated!
  14. Upvote
    Keep on Chucking reacted to niam in Moai Statue found ?   
  15. Upvote
    Keep on Chucking reacted to ItsBluefindude in Night Survival   
    Enjoy this new render I've made after what feels like months!


    I'm pretty new to using Highlights, so if you have any type of suggestion regarding Highlights, it would be really appreciated!
  16. Love
    Keep on Chucking reacted to TecnoXhaotic in My Nimi Renders for #DearNimi   
    Hello Friends! Well, I usually I dont post so often here, im just a Spectator but I think in these months I gonna be a bit active around here. Anyways, these 3 renders I made it for the #DearNimi video by @The Tan Jameswith the help of DreamHunterAnimations (DHA) for lighting on the skin. I'll give thanks to @Keep on Chuckingfor help me in the pose too on the first render.
    The last render are inspired by Sonic Adventure 2.

    I hope Nimi likes it very much   Well, thats is, Thanks NIMI 4K 120FPS Next Gen, I wish you the best of the luck for the F U T U R E.

    Thanks for read -insert here a generic gif of someone dancing-






  17. Upvote
    Keep on Chucking reacted to YoshiHunter in A Stormy Night in Gotham   
    This time I thought it would be fun to do an animation loop of Batgirl. It may not be a perfect loop, but it does the job nonetheless.
    Animation:
    Credits:
    As always, Constructive Criticism is always appreciated!
  18. Upvote
    Keep on Chucking got a reaction from Nugcon in I can't import worlds and the forums dont have any answers   
    I get this error too sometimes, what I would do is a few different steps:

    1. Shut down Minecraft, and go into taskmanager and shut down any instance of minecraft/java whatever etc.
    2. Try and import the world.

    Does it import now?

    Yes. GOOD!

    No.
    3. Shut down every instance of mine-imator (after saving) (in task manager of course)
    4. Restart mine-imator and import the world

    Does it import now?
    Yes. GOOD!

    No.
    5. Restart your computer
    6. Restart mine-imator and import the world

    Does it import now?
    Yes. GOOD!

    No.
    7. Make a seperate copy of the world.
    8. Import the copy instead of the original.

    Does it import now?
    Yes. GOOD!

    No. Then I'm out of options I guess.
  19. Upvote
    Keep on Chucking reacted to RNUB in High Tea   
  20. Upvote
    Keep on Chucking got a reaction from TwoToRule in I can't import worlds and the forums dont have any answers   
    I get this error too sometimes, what I would do is a few different steps:

    1. Shut down Minecraft, and go into taskmanager and shut down any instance of minecraft/java whatever etc.
    2. Try and import the world.

    Does it import now?

    Yes. GOOD!

    No.
    3. Shut down every instance of mine-imator (after saving) (in task manager of course)
    4. Restart mine-imator and import the world

    Does it import now?
    Yes. GOOD!

    No.
    5. Restart your computer
    6. Restart mine-imator and import the world

    Does it import now?
    Yes. GOOD!

    No.
    7. Make a seperate copy of the world.
    8. Import the copy instead of the original.

    Does it import now?
    Yes. GOOD!

    No. Then I'm out of options I guess.
  21. Upvote
    Keep on Chucking got a reaction from Heavenira in I can't import worlds and the forums dont have any answers   
    I get this error too sometimes, what I would do is a few different steps:

    1. Shut down Minecraft, and go into taskmanager and shut down any instance of minecraft/java whatever etc.
    2. Try and import the world.

    Does it import now?

    Yes. GOOD!

    No.
    3. Shut down every instance of mine-imator (after saving) (in task manager of course)
    4. Restart mine-imator and import the world

    Does it import now?
    Yes. GOOD!

    No.
    5. Restart your computer
    6. Restart mine-imator and import the world

    Does it import now?
    Yes. GOOD!

    No.
    7. Make a seperate copy of the world.
    8. Import the copy instead of the original.

    Does it import now?
    Yes. GOOD!

    No. Then I'm out of options I guess.
  22. Upvote
    Keep on Chucking reacted to Joe Sterham in Error when importing a WorldPainter world   
    I managed to solve the issue:

    When exporting the map in WorldPainter don't use the 1.15 or later world gen
  23. Funny
    Keep on Chucking got a reaction from ItsBluefindude in I can't import worlds and the forums dont have any answers   
    I get this error too sometimes, what I would do is a few different steps:

    1. Shut down Minecraft, and go into taskmanager and shut down any instance of minecraft/java whatever etc.
    2. Try and import the world.

    Does it import now?

    Yes. GOOD!

    No.
    3. Shut down every instance of mine-imator (after saving) (in task manager of course)
    4. Restart mine-imator and import the world

    Does it import now?
    Yes. GOOD!

    No.
    5. Restart your computer
    6. Restart mine-imator and import the world

    Does it import now?
    Yes. GOOD!

    No.
    7. Make a seperate copy of the world.
    8. Import the copy instead of the original.

    Does it import now?
    Yes. GOOD!

    No. Then I'm out of options I guess.
  24. Funny
    Keep on Chucking got a reaction from david in I can't import worlds and the forums dont have any answers   
    I get this error too sometimes, what I would do is a few different steps:

    1. Shut down Minecraft, and go into taskmanager and shut down any instance of minecraft/java whatever etc.
    2. Try and import the world.

    Does it import now?

    Yes. GOOD!

    No.
    3. Shut down every instance of mine-imator (after saving) (in task manager of course)
    4. Restart mine-imator and import the world

    Does it import now?
    Yes. GOOD!

    No.
    5. Restart your computer
    6. Restart mine-imator and import the world

    Does it import now?
    Yes. GOOD!

    No.
    7. Make a seperate copy of the world.
    8. Import the copy instead of the original.

    Does it import now?
    Yes. GOOD!

    No. Then I'm out of options I guess.
  25. Upvote
    Keep on Chucking reacted to YoshiHunter in A Gotham Knight   
    Well well, it's my first time posting here in a while. I hope everyone here has been doing pretty good!
    Any who, onto the render:
    My main inspiration for this was the recently revealed redesign of Batgirl for the current run of Nightwing and the upcoming Fear State event in DC Comics. While I don't really keep up with the comics themselves, I really liked the design so much I had to do a (hopefully) awesome render of it!
    Credits:
    As always, Constructive Criticism is always appreciated! (I could use it for this one, since this is one of, if not my most ambitious render.
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