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JakSparro98

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Everything posted by JakSparro98

  1. Hi all, I'm trying to do a remake of an old video game intro animation and I would need some help understanding what all the actors in the original animation are saying, I tried to do that on my own, but I cannot be 100% sure about what I've heard, there are also some sounds covered dialogues or too low that are extremely hard to be interpreted by a non mother-language like me. this is the original intro: https://www.youtube.com/watch?v=BswnQAzdE-w If someone would help me, I only need a text file with a transcription of what each character says, no matter if you don't know the name of the latter, you can name it guy#1 and based of what I already know about the dialogues I should recognize who is speaking.
  2. Thanks for the tip, I was unsure to use spotlights but now I have the confirmation that they work better for this kind of things. edit: I found on the Game Maker community forums that this error (it seems) is only related on integrated graphic cards, now I'm using an Intel graphic chipset so this is true, and I'm using the chipset because my Nvidia 8400 gs is worse than the onboard graphic card! I think it will be solved when I switch to dedicated for the rendering.
  3. well I use one of them, for example, to give the effect to a lighted window I must use a point light for each window, maybe use layers with full brightness instead? But if is a rendering issue (and my graphic card is very poor) the buffer problem is relative to low GPU memory?
  4. I think I'm using the 64 bit version of Mine Imator, anyway there is some info tab to show the version type?
  5. If I duplicate 68 point lights at the same time I receive this error. Before posting this exception i read in the forum that might be a problem of my pc (maybe RAM) but i have enough RAM (8GB) ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: Fatal Error: Can not create vertex buffer of size 65536 bytes 26650 vertex buffers allocated with total size of 1803973 KB ############################################################################################ Here is the report: 14:17:57 version: 1.0.4 (official laa) 14:17:57 gm_version: 1.4.1542 14:17:57 build date: 19/11/2015 22:08:24 14:17:57 YYC: yes 14:17:57 LAA: yes 14:17:57 OS: Windows_NT 14:17:57 USERDOMAIN: Daniel-PC 14:17:57 USERNAME: Daniel 14:17:57 USERPROFILE: C:\Users\Daniel 14:17:57 APPDATA: C:\Users\Daniel\AppData\Roaming 14:17:57 video_adapter_0_name: Intel(R) HD Graphics 4000 14:17:57 video_adapter_0_driver_version_high: 655378 14:17:57 video_adapter_0_device_name: \\.\DISPLAY1 14:17:57 video_adapter_0_driver_version_low: 658981 14:17:57 os_version: 393217 14:17:57 os_is_network_connected: yes 14:17:57 os_get_language: it 14:17:57 os_get_region: IT 14:17:57 working_directory: C:\Users\Daniel\Mine-imator1.0.0\ 14:17:57 file_directory: C:\Users\Daniel\AppData\Roaming\Mine_imator\ 14:17:57 Old log found 14:17:57 DLL init 14:17:57 file.dll 14:17:57 gzunzip.dll 14:17:57 movie.dll 14:17:57 Movie init 14:17:57 window.dll 14:17:57 texture.dll 14:17:57 Texture init 14:17:59 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 14:17:59 open_url: C:\Users\Daniel\AppData\Roaming\Mine_imator\log_previous.txt 14:17:59 exe_directory: C:\Users\Daniel\Mine-imator1.0.0\ 14:17:59 Trying to save files 14:17:59 surface_save OK 14:17:59 texture_create OK 14:17:59 file_delete_dll OK 14:17:59 Shader init 14:17:59 shaders_are_supported: yes 14:17:59 shader_high_ssao_blur compiled: yes 14:17:59 shader_high_ssao compiled: yes 14:17:59 shader_high_ssao_depth_normal compiled: yes 14:17:59 shader_high_light_apply compiled: yes 14:17:59 shader_high_light_night compiled: yes 14:17:59 shader_high_light_point compiled: yes 14:17:59 shader_high_light_spot compiled: yes 14:17:59 shader_high_light_sun compiled: yes 14:17:59 shader_high_fog_apply compiled: yes 14:17:59 shader_high_fog compiled: yes 14:17:59 shader_high_dof compiled: yes 14:17:59 shader_high_aa compiled: yes 14:17:59 shader_replace compiled: yes 14:17:59 shader_draw_texture compiled: yes 14:17:59 shader_depth compiled: yes 14:17:59 shader_color_fog_lights compiled: yes 14:17:59 shader_color_fog compiled: yes 14:17:59 shader_blend_fog compiled: yes 14:17:59 shader_blend compiled: yes 14:17:59 shader_border compiled: yes 14:17:59 Create vertex format 14:17:59 Render init 14:17:59 Ground model init 14:17:59 Character models init 14:17:59 Windows init 14:17:59 Lists init 14:17:59 Load language file: C:\Users\Daniel\Mine-imator1.0.0\Other\Languages\english.txt 14:17:59 Make transitions 14:17:59 linear 14:17:59 instant 14:17:59 easeinquad 14:17:59 easeoutquad 14:17:59 easeinoutquad 14:17:59 easeincubic 14:17:59 easeoutcubic 14:17:59 easeinoutcubic 14:17:59 easeinquart 14:17:59 easeoutquart 14:17:59 easeinoutquart 14:17:59 easeinquint 14:17:59 easeoutquint 14:17:59 easeinoutquint 14:17:59 easeinsine 14:17:59 easeoutsine 14:17:59 easeinoutsine 14:17:59 easeinexpo 14:17:59 easeoutexpo 14:17:59 easeinoutexpo 14:17:59 easeincirc 14:17:59 easeoutcirc 14:17:59 easeinoutcirc 14:17:59 easeinelastic 14:17:59 easeoutelastic 14:17:59 easeinoutelastic 14:17:59 easeinback 14:17:59 easeoutback 14:17:59 easeinoutback 14:17:59 easeinbounce 14:17:59 easeoutbounce 14:17:59 easeinoutbounce 14:17:59 linear 14:17:59 instant 14:17:59 easeinquad 14:17:59 easeoutquad 14:17:59 easeinoutquad 14:17:59 easeincubic 14:17:59 easeoutcubic 14:17:59 easeinoutcubic 14:17:59 easeinquart 14:17:59 easeoutquart 14:17:59 easeinoutquart 14:17:59 easeinquint 14:17:59 easeoutquint 14:17:59 easeinoutquint 14:17:59 easeinsine 14:17:59 easeoutsine 14:17:59 easeinoutsine 14:17:59 easeinexpo 14:17:59 easeoutexpo 14:17:59 easeinoutexpo 14:17:59 easeincirc 14:17:59 easeoutcirc 14:17:59 easeinoutcirc 14:17:59 easeinelastic 14:17:59 easeoutelastic 14:17:59 easeinoutelastic 14:17:59 easeinback 14:17:59 easeoutback 14:17:59 easeinoutback 14:17:59 easeinbounce 14:17:59 easeoutbounce 14:17:59 easeinoutbounce 14:17:59 Transitions OK 14:17:59 Globals init 14:17:59 Opening pack from folder: C:\Users\Daniel\Mine-imator1.0.0\Other\Textures\ 14:17:59 mob_texture 14:17:59 block_texture 14:18:00 colormap_grass_texture 14:18:00 colormap_foliage_texture 14:18:00 item_texture 14:18:00 particles_texture 14:18:00 block_preview_texture 14:18:00 sun_texture 14:18:00 moonphases_texture 14:18:00 moon_texture 14:18:00 clouds_texture 14:18:00 Pack opened 14:18:00 Found key_file: C:\Users\Daniel\Mine-imator1.0.0\Other\key.file 14:18:00 Loading settings: C:\Users\Daniel\Mine-imator1.0.0\Other\settings.file 14:18:00 load_format: 3 14:18:00 Loading recent: C:\Users\Daniel\Mine-imator1.0.0\Other\recent.file 14:18:00 Loading closed alerts: C:\Users\Daniel\Mine-imator1.0.0\Other\alerts.file 14:18:00 Startup OK 14:18:00 Resetting project 14:18:00 Destroying instances 14:18:00 Project resetted 14:18:00 Show popup: startup 14:18:37 Opening project: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\Urban Craft copy.mproj 14:18:37 load_folder: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy 14:18:37 load_format: 10 14:18:37 Resetting project 14:18:37 Destroying instances 14:18:37 Project resetted 14:18:37 save_folder: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy 14:18:37 load_iid_offset: 0 14:18:37 Templates: 38 14:18:37 Timelines: 358 14:18:38 Resources: 26 14:18:38 Opening pack from folder: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\texture\ 14:18:38 mob_texture 14:18:38 block_texture 14:18:39 colormap_grass_texture 14:18:39 colormap_foliage_texture 14:18:39 item_texture 14:18:39 particles_texture 14:18:39 block_preview_texture 14:18:39 sun_texture 14:18:39 moonphases_texture 14:18:39 moon_texture 14:18:39 clouds_texture 14:18:39 Pack opened 14:18:39 Get template iids 14:18:39 Get particle type iids 14:18:39 Get keyframe iids 14:18:39 Get timeline iids 14:18:39 Update program 14:18:39 Project loaded 14:18:39 Loading schematic: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\wheels.schematic 14:18:39 Schematic size: 14, 27, 18 14:18:43 Loading schematic: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\police_car.schematic 14:18:43 Schematic size: 63, 136, 35 14:18:49 Loading schematic: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\lume.schematic 14:18:49 Schematic size: 5, 5, 9 14:18:51 Loading schematic: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\scena1.schematic 14:18:51 Schematic size: 35, 17, 18 14:18:54 Loading schematic: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\calamaio.schematic 14:18:54 Schematic size: 6, 6, 4 14:18:55 Loading schematic: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\scena2[1].schematic 14:18:55 Schematic size: 240, 78, 32 14:19:01 Loading audio: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\Urban Chaos Intro.wav 14:19:04 Loading audio: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\Ori And The Blind Forest - Main Menu (feat. Aeralie Brighton).wav 14:20:48 Action: action_tl_select 14:20:55 Action: action_tl_duplicate
  6. thanks alot for this rapid and positive answer.
  7. Hi David, I want ask you something about Mine Imator. I've a project in progress on the 0.7 demo and when the version 1.0.0 will come I can continue with the new version? the project is compatible? because I use stuff as rigs and i want to know if will be kept it.
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