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SpikeyTaco

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  • Posts

    23
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About SpikeyTaco

  • Rank
    Newbie
    Newbie
  • Birthday February 10

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  • Gender
    Male
  • Minecraft username
    SpikeyTaco
  1. I would of had the characters weapon and arms raised, But awesome wallpaper dude! Why don't you make an awesome prof pic in Mine-imator?
  2. I've been practising with this so far and it's working great, Takes a while and still includes a lot of trial and error but it ends with better results. Thanks, I suggest you post this in the tips and hints section as this is the first time I've heard of it and it works great! Thanks again, -SpikeyTaco
  3. I may put a team together so we can host a channel together that consistently post videos, But first I've got to prove myself by actually making a good animation...

  4. Make sure you've wacthed the original video before this one or you won't understand what the hell is going on, Great video though! Quite funny comparing to the original!
  5. Now that's an Idea! I'll get to it right away, I may have to edit the beginning so It'll be in time but it'll save more time than trial and error. Thanks for your help! But if anyone else has any ideas please post them too. EDIT: I will have to re-create what I've done so far but it'll probably save more time, Still annoying though...
  6. It's not during the editing of the audio, I have adobe after effects for that. I am creating an animation based on a video and while animating I can never time the animation correctly.
  7. If anyone has a free moment please look here:

  8. *bump* Currently animating, Still can't get anything close to what I'd like. Please post some suggestions or just some helpful tips.
  9. You've misunderstood my point, I have editing software and the audio prepared. It's the animation stage I am having problems with. While animating I can never time the animation to the speech or music correctly. What I was asking was during animating what techniques do you use when timing your animation to the audio.
  10. Hey guys, I've been having trouble timing music and pre-recorded speech to my animation, I can never get the facial rig to time perfectly or just simple head bobbing when wearing helmets. All I'm currently doing is attempting to play the audio while watching the animation back which so far has proven useless. What I'm asking is what techniques do you guys use when trying to time pre-recorded audio with your animation? e.g: Trying to play the audio at the same time while watching footage back, Saying the speech while animating etc. I'll be glad for any help, Please leave a response as soon as possible. Thanks, -SpikeyTaco
  11. *facepalm* Thanks for informing me..
  12. Because it is a basic feature, I was worried that it was already made and i had missed it during a V.1 Demo update or somthing.
  13. Hey Guys, Multiple times during moving objects using the 3D Axis, I've accidentally clicked the scenery or other item behind the object and moved it unintentionally. This usually would be a problem in other programs, But at this moment in time no undo feature has been added. What I am suggesting is adding a lock layer setting on the timeline next to the visibility icon, Much like what has been done on many other editing software that uses layers. Thanks, I hope you take my suggestion into consideration. -SpikeyTaco ------------------------------------------------ EDIT: Solution Found: As all I did was actually miss the feature I would like to change my suggestion, David had been posting how V.1 will become more user friendly and this small feature change may help. I would like to ask if a small padlock icon, that changes the locked/unlocked could be added on the timeline next to the visibility icon to make the feature easier to find and use. Thanks again and please excuse my mistake, -SpikeyTaco
  14. The link you sent goes to a forum post of someone trying to limit the program's resource usage, What I'm trying to do is raise the resource usage so the application can use more of my PC's power to render the video and keep the world smooth, When I import large or many schematics this causes even camera movement to be buggy and make jolted movements, This would also help with schematic size and would mean I could upload schematics of any size. Just making the small piece of code available for me/anyone to edit means stronger PCs will use the program to it's maximum potential.
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