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ControllsOff

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  • Posts

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Everything posted by ControllsOff

  1. Resource packs can’t change models let alone in MI So you need to extract the model, import it in Blockbench, and export it to a .mimodel using an MB plugin
  2. You can’t change render settings through the animation but you can create an ‘environment’ timeline using the workbench
  3. I’m doing great thank you! What abt you? I reuploaded it, it should be even a bit better now It’s just an (non-extruded) item with a mouth spritesheet Spritesheet download
  4. Do CTRL + SHIFT + ESC to open Task Manager and close all background tasks to make sure the file isn't opened in another program. If that doesn't work, it might be something wrong with the Render Settings apparently. Can you share these?
  5. tu dadatu tuDU da da tututu Love it when E.N. is introduced and just instantly explodes you for no reason
  6. Lol. You don't parent an object to a path, you add a "Path" constraint to it (contraints are the tab above materials)
  7. Words can't express how ... uh ... WORDS CAN'T EXPRESS IT
  8. Set preset to custom and turn on "Object material maps" in Render Settings. Now you can use material maps. Red channel = Ambient Occlusion Green channel = Roughness Blue channel = Metallic
  9. Refresh the objects
  10. At the top left of your screen, there are several buttons. You have to click on Render, then Render animation. So you will have settings that you can tweak, and then, when you click on render, it will open the file explorer. Select where you want to download the video. Then click done. It will start calculating the video and will tell you how much time there is left. When it's done, you can go to the directory you selected. Your video will be there.
  11. There's an arrow next to the render mode icon, click it, in the dropdown, select diffuse, then render the animation, then render shadows. Then overlay both in some editing software
  12. Just make a world, go to the Ender, and import it with MI
  13. I hate elbows This is actually the first rig I ever released! A full year of self-teaching finally paid off Features: Full IK IK angles Optional bending Face rig included Face rig doesn't need to have skin's face removed 25 mouths to choose from the spritesheet Requires Community Build [Download]
  14. I don't know, but for now, just click the path in the import window and paste: %appdata%/.minecraft/saves
  15. You can't do bezier curves with keyframes but you can with paths
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