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PingoThi

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  • Posts

    16
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Everything posted by PingoThi

  1. Synopsis: "After a day from Attack Attempt caused by the Outsiders Group, the citizens of Civilização de Gandalf would suffer from climatic inconsistencies and vandalizations on their territory. From now on, one thing was right, they weren't alone anymore." Animalia: Purpuras is the next chapter of Animalia: Attack Attempt. You can watch it right now, with subtitles in English, and I would be very grateful if you guys could check it . I made it with lots of love and care. Thank you for your attention . Recommended to watch first: Animalia: Attack Attempt.
  2. Nixia was around the fifth region to be founded at CDG. "Nixia" comes from latim "Nix", snow, and the junction with the sufix "ia", common in portuguese. It was already discovered by the Prime Minister of CDG, Pingo, way before. But, because of the lack of time, he couldn't spend some more time to found and administrate another region. Then, with the arrive of new people on Civilização de Gandalf, two of them would accept an offer from the Prime Minister, Pingo, to create and found a new region at the terrain discovered by him before. Nixia is made up with a huge valley, surrounded by large mountains, being one of the main beauties of Nixia. At the image, you can see, from left to right, Fê and Charlie, stewards of Nixia. You can see, as well, the Nixia's flag, representing the mountains surrounding the main part of the region, localized at the valley on the center.
  3. It has been a time that I logged in here, but I wanted to share with you this recent art that I made for my world and universe, Civilização de Gandalf (Civilization of Gandalf), using Mine-Imator Here it is: "It's normal to happen some huge changes on a context and ambient of a history after some big historical events. It wasn't different with Civilização de Gandalf. Since the Attack Attempt, new people arrived at CDG, at the same time that others went away, who knows, forever. Along with that, new historys arrived, while others were finished, introducing a Second Chapter on CDG by the last three months. With that being said, it was already time to advance to a new chapter. Thank you for playing on CDG. Everyone on this Second Chapter participated in some way or did their contribuition to CDG. From here, the things will maybe change. Every history matters, and you were part of the history. Thank you for being part of the history. Once more, thank you for playing on CDG." You can see the short film that antecipated all of this with subtitles in english on my youtube channel: youtube.com/pingothi. Thanks for your attention
  4. wth lol Nice video, btw I really like the animation and the facial expressions on a pixelated style fits so much well with the Minecraft aesthetic.
  5. Hi guyss Passing by to thank you all for the support. My video in less than one week got much more views and it even got showcase on the mine-imator website :D. This short film was made carefully and with much love. Once more, thanks so much
  6. yeah lol I think the only resting alternative for now is reinstalling the program. I will do that when needed. Once more, thanks for the help
  7. Hii. It was getting late and I needed to go to sleep. I tried your hints and it still didn't work . Even before adding the torch in the new scenario, the point light already starts to have this "invisible box" under it that not cast shadows than suddenly it starts to cast. I managed to record the exact point on the map where the glitch starts on this video: And with the torch:
  8. Exactly, I'm using a point light on the torch. So, if I got it, I followed those steps: 1 - I removed the old point light 2 - I add a new one, at the same place 3 - I went for the "Graphics" tab on Point Light properties and just found the box "Render shadows". Disabling this box works, but, obviously it disables all the shadows from that point light, but fixes that "boxied" shadow. 4 - After, I marked again the "Render shadows" box of the point light and went for the properties of the scenario and disabled the "Cast Shadows". It worked too, but all the shadows of the scenario went away. It's strange because, this glitch happens only from a point on the map, and it is always the same point. I already tried moving into another project and importing the scenario again; changing the sunlight range; changing the spot light buffer size... And other shadows before that "point" on the map works fine Thank you for your help
  9. Yeah, for sure, thanks for the advice :). The next project that I'm doing I'm paying more attention on those details and not "rushing" it, since now the first project was already posted. Talking about shadows, could you tell me WHAT THE HELL IS HAPPENING HERE???
  10. Thank youu for your comment :)) About the shadows, yeah, I had so much troubles with them! It's the first Mine-imator project that I'm posting officially, so I learned and discovered a lot of things of the program. Talking about the shadows again, I had troubles with sunlight range, that searching later, I discovered that the higher its value, the less the quality of the shadows... The solution it's to make each scene in a separeted project, but this video was made like a "rush" and all the scenes were made at the same project. It turns out that I was previously overwhelmed by a project that was so much more ambitious and larger than this one, so I decided to make a more simple project one! Not to mention the fact that my channel was without a single post for months and my community was waiting for me to post this project as well...
  11. Hi! I'm new here at the forum and, for now, I would be happy if you guys could check out my new short film "Animalia: Attack Attempt" made by me using Mine-Imator <3. It has English captions. Synopsis: In a world where there was a civilization called "Civilização de Gandalf", Pingo, the primer-minister, needed to face constantly a rebel group which threatened the integrity of his civilization. Little did he know, what was waiting for him.
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