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Sergey Kleshnov

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  1. Upvote
    Sergey Kleshnov got a reaction from XGUNLOCK in Fighting Test   
    good
  2. Upvote
    Sergey Kleshnov reacted to ninjago83 in This is what I do animation   
    http://www.youtube.com/watch?v=6d9P5CPwtAU&feature=youtu.be 
  3. Upvote
    Sergey Kleshnov reacted to XGUNLOCK in Fighting Test   
    My First Fighting Animation In The History Of My Animations. LOL
  4. Upvote
    Sergey Kleshnov reacted to NoHayTroblemo in Clay Soldiers Basicly   
    I SPELT BASICLY WRONG! I dont remember how to spell it...
     
     http://www.youtube.com/watch?v=aBsErnbGhwY 
  5. Upvote
    Sergey Kleshnov got a reaction from Andrehey in March Animation   
    http://www.youtube.com/watch?v=Mrp-rldsGMA
    steve helpe me a lot thanks hope is liked
  6. Upvote
    Sergey Kleshnov reacted to Zuexs in ZuexsBOT Flying Testing Initiative   
    I told you I didn't leave Mine-imator


  7. Downvote
    Sergey Kleshnov got a reaction from ChriswithaKube in Stevepocalyptic's MASSIVE Weapon Pack v1.0   
    Thank you of quite for how you say... make gun? I am appriceate of your good work. Klashnikov guns best though
  8. Upvote
    Sergey Kleshnov reacted to stev in The Armory (.png Weapons)   
    These are weapons. Made out of .png items instead of schematics. I'll add more of these as time goes by. I'll also post a link to my bow rig topic so people can get those bows too. Current weapons in v2.0: Crossbow, Minigun, Sniper Rifle, Scythe, Katana, Butterfly Knife, Battleaxe
     
    Crossbow: http://www.mediafire.com/?tunde10z8n886
    Pictures: 


     
    Minigun: http://www.mediafire.com/?bq8n3ca8acp0f
    Pictures: 


     
    Sniper Rifle: http://www.mediafire.com/?uewx6wo7gjx7b
    Pictures: 


     
     
    A little something extra:



     
    Scythe: http://www.mediafire.com/folder/h2845gog8tghr/Scythe
    Pictures:


     
    Katana: http://www.mediafire.com/folder/z4zqsfxcam4mn/Katana
    Pictures: 


     
    Butterfly Knife: http://www.mediafire.com/folder/6wm1ubu0711x1/Butterfly_Knife
    Video: 
     
    Battleaxe: http://www.mediafire.com/folder/8t44p9oxgql72/Battleaxe
    Pictures: 


     
    NOTE: If you want to add another copy of a weapon into your animation, import the animation again. Do not duplicate every single part, unless you want to. (this is not advised.)
    Remember - If you use any of these, you must give me credit. Thank you in advance for choosing Stevepocalyptic's Armory.
     
    If you liked these weapons and think I should continue, don't forget to +1. I mean, if you want. I'm not fishing, but it'd be appreciated. Ah...
     
    Oh, and post some pictures using these weapons! It'd be awesome to see how people use them.
     
    That's all for now, buuuyyyiii.
     
    -Stevepocalyptic
     
    Update Log:
    v1.0: FIRST PUBLIC RELEASE: Added Crossbow, Sniper Rifle, and Minigun.
    v1.6.9: Added super secret surprise.
    v2.0: THE BIG MELEE UPDATE: Added Scythe, Katana, Battleaxe, and Butterfly Knife.
    v2.3: Weapons from TBMU placed into .zip format for easy importing.
     
    COMMON COMPLAINTS/QUESTIONS:
    Before submitting a complaint, please read this list.
     
    C: When I import the item into my animation, all the pieces use a different .png sheet and it looks trippy.
    A: Before importing the item, add a separate item from the same item pack as the one you're importing. Mine-imator currently takes the last itemsheet added instead of the imported one when importing things.
     
    Q: How do I make a duplicate item?
    A: Import the item again. Do not create instances of one imported item. This will take way too long.
     
    Q: Do you take requests?
    A: Yeah.
     
    C: z0mg u n0b y u no ma3k my fav gun i downvote
    A: Nah.
  9. Upvote
    Sergey Kleshnov reacted to Declined Apologies in The Armory (.png Weapons)   
    can i make a request?
     
    ok so can you make a rocket launcher if you have time
     
    really love these weapons by the way very convenint if you cant use shematics
  10. Upvote
    Sergey Kleshnov reacted to stev in Preview of Something Else (Click and Be Somewhat Amazed)   
    Yeah, remember this? 
     
    NOTE: CLICK ABOVE LINK FIRST FOR MAXIMUM CONTRASTING AWESOMENESS
     
     
     



  11. Upvote
    Sergey Kleshnov got a reaction from CaptainKlutz in Sniper   
    I made with camera help from steve and gun from steve, thanks random website for skin, took  a few days to make
     
    http://www.youtube.com/watch?v=whfkaAVdxZQ
  12. Upvote
    Sergey Kleshnov got a reaction from stev in Sniper   
    I made with camera help from steve and gun from steve, thanks random website for skin, took  a few days to make
     
    http://www.youtube.com/watch?v=whfkaAVdxZQ
  13. Upvote
    Sergey Kleshnov got a reaction from prt0100 in Sniper   
    I made with camera help from steve and gun from steve, thanks random website for skin, took  a few days to make
     
    http://www.youtube.com/watch?v=whfkaAVdxZQ
  14. Upvote
    Sergey Kleshnov got a reaction from cheeserox3 in Sniper   
    I made with camera help from steve and gun from steve, thanks random website for skin, took  a few days to make
     
    http://www.youtube.com/watch?v=whfkaAVdxZQ
  15. Upvote
    Sergey Kleshnov reacted to Project in The Armory (.png Weapons)   
    Wait. no rocket launcher
  16. Upvote
    Sergey Kleshnov reacted to stev in BEST SUGGESTIONS   
    1. What? Please elaborate.
    2. What? Please elaborate.
    3. Do you mean an editing program that you can use to create custom .png's? While this would be nice, David has a ton on his plate and can't conjure an editing program out of thin air.
    4. Planned.
    5. Planned, hopefully in 0.7 (coming soon!).
    6. What?
    7. Try here: http://www.mineimatorforums.com/index.php?/forum/20-mine-imator-resources/
    8. Again with the program request. Do you mean an editing program? That would probably take even longer. What's the use of an editing program created strictly for Minecraft animations? I'm still a bit fuzzy on what you mean, can you explain a bit more?
    9. Chests are a type of Special block, and can be opened/closed. However, chests in schematics cannot be opened, the same with doors. This can be fixed by changing the .png so doors and chests are both invisible, then placing chests/doors in their place.
    10. Weapons: 
         3D Weapons: 
  17. Downvote
    Sergey Kleshnov reacted in Fallen Kingdom King   
    no abla espenol. and no pics = no clicks
  18. Upvote
    Sergey Kleshnov got a reaction from stev in First animation, salute   
    http://www.youtube.com/watch?v=I_dae4naY4o&feature=youtu.be
    hope you like, took 5 minute ish
  19. Upvote
    Sergey Kleshnov reacted to stev in Minigun Preview   
    Yeah, so I made a 3D minigun completely out of .png's. No schematics whatsoever. Should I release it?
     
    Picture
     

     
    What should I do with this? Does anybody want to use it? It does have a more... square look to it.
  20. Upvote
    Sergey Kleshnov reacted to stev in What should be added?   
    I'm not sure what "items for the blocks" means, but you can already connect objects to a character's hand. It's called "parenting". No, not raising a child. Every item added, even schematics, have a little box below the Instance tab that ashows up when you click the item on said tab. It should say, "lock to parent". When you change the options in this dropdown box, it should give you the ability to attach the item/block/whatever to any other entity in the animation(besides itself). If you want to lock an item to an arm, select the dropdown box again after you've locked it to a character, and select "left/right arm". You can choose to lock it to the upper or lower arm.
     
    Hope this helped. If it did, +1 maybe?
     
    I mean, you don't have to, but it'd be appreciated if...
     
    Ah...
     
    Yeah, bye.
     
     
    Also - there are already a few topics like this requesting things on the forum.
     
     
     
    I do believe David has a to-do list up, and most (or all) of the stuff that pops up on these topics can be found on the to-do list, planning to be implemented at some time.
     

  21. Upvote
    Sergey Kleshnov reacted to stev in How can i make subtitles?   
    Try Windows Movie Maker or Videopad. Whatever OS you're using should already have one installed, so I'd check your program list before downloading anything.
     
    I hope this was somewhat helpful.
  22. Upvote
    Sergey Kleshnov reacted to stev in My Character   
    These are very awesome. I'll try to replicate these for Stevepocalypse.
  23. Upvote
    Sergey Kleshnov reacted to stev in Stevepocalypse Teaser Screenshot 2   
    Small little poster I made. This IS an actual scene from Stevepocalypse, but the actual scene is a lot darker.
     

  24. Upvote
    Sergey Kleshnov reacted to stev in Stevepocalypse - The Harbingers (Mobs)   
    So, I was talking about Notch's bad-ayuss genetically engineered super-mobs. Here they are.
     

     
    Thanatos - The Skeleton.
    Until Project Infdev, "Tony" Ridgewell was a pile of bones sitting in a cave. Some 20 years earlier, Tony Ridgewell was an accomplished marksman for the MCPD. He wandered too far of the trail and was killed by an escaped experiment from <information missing>. 
     
    During the first stages of Project Infdev, Notch sought out the best soldiers to add to his "super-mob" collection. 
     
    He then used their genetic material to create the ultimate weapons that would obey him only.
     
    The situation was rather convenient, since Tony Ridgewell was already dead.
     
    Notch fused Ridgewell's remains with electronic components, but was unable to fully replicate Ridgewell's physical form. The result was a skeletal cyborg. 
     
    The newly formed "super-mob" retained all of Ridgewell's memories, skills, and flaws. It was code-named "Thanatos" and pledged loyalty to Notch.
     
    ---- The Zombie:
     
    (Coming Soon)
     
    ---- The Creeper:
     
    (Coming Soon)
     
    ---- The Spider:
     
    (Coming Soon)
     
    ---- The Wither Skeleton:
     
    (Coming Soon)
     
    ---- The Pigman
     
    (Coming Soon)
     
    __________________________________
     
    Post comments, questions, or suggestions below.
     
    That's all for now, buuuyyyiii.
     
    __________________________________
     
    Other note: All of these will use their respective mob sounds with subtitles. Nobody is voicing them.
  25. Upvote
    Sergey Kleshnov reacted to stev in Stevepocalypse - Non omnis moriar (Ongoing Project)   
    I should probably clarify that, sorry. Any Steve to blood contact will infect the person/mob unless treated. There is currently no treatment.
     
    In order to become infected, one would have to either receive a puncturing wound from a Steve or have the Steve make physical contact with an already-exposed wound. 
     
    So, you could high-five a Steve and be fine. Unless the Steve had knives for hands, in which case...
     
    Buuuyyyiii.
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