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david

Mine-imator Creator
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  • Posts

    2282
  • Joined

  • Days Won

    43

Reputation Activity

  1. Upvote
    david got a reaction from Iris in Introduce yourself!   
    Are you new to the Mine-imator forums? If so, why not introduce yourself here? 
     
    A little about me:
    My name is David and I like programming, making videos and listening to music. What music? We'll, pretty much anything from the 70s to the mid 90s, like rock/pop (Queen, David Bowie, 10cc), electro-pop/disco/synth (Pet Shop Boys, Sparks, Depeche Mode) or rock/synth (Simple Minds, Electric Light Orchestra).
     
    Oh, and I made Mine-imator and these forums.
     
     
    If you want to greet a user in this topic, post a comment or their profile or use the PM system. Please don't post that here, thanks.
  2. Wow
    david got a reaction from Iris in The rules of the Mine-imator forums   
    For everybody to enjoy the Mine-imator forums, we must make an effort to follow some guidelines.
    Speak English
    English is the language of the internet, including the Mine-imator forums. You can speak in whatever language you want in PMs, though. Don't create duplicate topics
    Keep the amount of topics to a minimum to improve the browsing experience for other members. Don't make more than one account
    It takes up forum space, causes confusion between members and makes moderation a headache.
    Alternate accounts will be detected, removed and a warning issued to the original account. Post in the correct subforum
    If you're unsure, see the header in each subforum to see what you can and what you cannot post there.
    Topics that are posted in the wrong place will be moved by a moderator. Don't use oversized signatures
    To save everyone from breaking their mouse scroll wheel, keep the signature size to a minimum. 200-250 pixels tall is the absolute maximum. If your signature is ridiculously tall, a moderator will remove it and give you a warning. Don't abuse the Reputation system
    The Reputation system was made to highlight  and incentivize helpful and constructive posts. Do not give up- or down-reps to a member just for the sake of increasing or decreasing their rank, or create shops to harvest Reputation in exchange for services. Doing this will result with a warning and eventually your Reputation reset to 0. Don't chat
    The forums are for intelligent discussions and not small talk. If you want to chat, go here or use the PM system. Don't use adf.ly or similar services
    Unless you are the rightful owner of the thing you're linking to. Don't post a status update about a new topic you've started
    If the topic is still visible under "Recent Topics" Do not revive dead topics
    A topic is "dead" if the latest reply is more than 2 months old. Rather than bumping them to the top, start a new topic. You may revive your own topics, as long as you add new information. Topic revival is only allowed if the topic is posted in the Mine-imator creations or Mine-imator resources sections of the forums. Use the report button, don't resort to mini-modding
    If someone is breaking any of the rules here, don't post anything. Rather, press the "Report" button in the top left of the offender's post. This will alert all moderators, leaving a message like "This is posted in the wrong forum!" will not. Taking matters into your own hands like this is called mini-modding, and posts like that take up space and do not add anything to the topic. Read more about mini-modding here. Do not impersonate others
    This includes regular members, moderators or banned users (by using the infamous "BANNED" avatar) These things are not tolerated ANYWHERE on the forums (including the Discord and PMs)
    Discussions of illegal subjects/activities (this includes software cracking, torrenting, etc.) Offensive/racist/rude behavior or imagery Bullying or discrimination Spamming (constantly posting the same content, nonsense or useless posts just to get noticed) Pointless swearing/overuse of CAPS Gore/Screamers or other frightening imagery Links to viruses/trojans/malware Images of/links/heavy references to sexual content Advertising potentially malicious products or sites (if you are unsure, ask a moderator) Flashing imagery or excessive use of colors, special characters, smileys and/or oversized fonts Breaking the above rules will result with a warning sent to you by a moderator/administrator. Repeated warnings will result with a banning of your account.
     
     
    If we follow these rules, we can all have a good ol' time!
  3. Upvote
    david got a reaction from Animação Craft in Mine-imator 2.0.2   
    Windows Installer   Windows (.zip)
    Windows Installer 32-bit   Windows 32-bit (.zip)
    Ubuntu/Debian   Linux (.tar)  
           Mac OS
     
    This being free software, please consider supporting the development team and website server costs with a small donation, thank you!
    Donate to Mine-imator developers
    ($5+ one-time or recurring)
     
    Installation:
    Windows: Run the installer executable or extract the .zip archive before running.
    Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
    Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:
    sudo apt install ./Mine-imator_2.0.2_amd64.deb Mine-imator can then be found in your Applications menu.
    Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.
     
    Version 2.0.2 (Nov 12th, 2023):
     
    Version 2.0.1 (Oct 28th, 2023):
     
    Version 2.0.0 - Anniversary Update (Mar 1st, 2023), changes since 1.2.9:
      Mine-imator 2.0, the 10th anniversary update brings numerous additions including a new UI, new renderer, animation features, multiplatform support and 3D world importer. Thank you for your help with feedback and finding bugs during the pre-release phases and we hope you enjoy the update!   Interface Updated the interface to use “Inventory”, a new interface design by Voxy. Updated Mine-imator logo and program icon. Startup changes Added splash images to the startup screen. Projects can now be pinned to the top of the project list. Projects can now be sorted by name and date last opened. Changed project thumbnail size. Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator Added new program modes Simple: Recommended for beginners, complex features/settings are hidden. Advanced: For users familiar with the software, granting access to all features/settings. (Requires upgrade.) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Added interface setting to split controls into specific tools: Select tool (No gizmos.) Move tool (Position arrows and planes.) Rotation tool (Rotation wheels.) Scale tool (Scale handles and XYZ editing.) Bend tool (Bend wheels.) Transform tool (Move, rotation and scale tools combined.) Timeline changes Added icons to timelines. Added icons to preview the contents of folders. Added new playback buttons: Skip between keyframes in select objects. Move forward/back by 1 frame. Play from the start of the selected region. Added timeline markers. Added "Ghost" toggle for timelines to hide them from the list. Added "Color tagging" to help highlight and filter timelines based on selected color. Added size and offset settings for interval markers. Added scrollbar for timeline name list. Keyframes can be selected by clicking them once. Timeline selection time/frames is now displayed next to project time/frames. “Loop” options have been combined into a single button, clicking will cycle the modes. (Disable looping, Enable looping, and Enable seamless looping.) Timeline zooming now requires the 'Control' button to be held. (Scroll wheel now scrolls vertically through timeline, hold Shift to scroll horizontally.) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snap to the world until released. Hold Shift while clicking “Create” to spawn at 0,0,0. Hold Shift while dragging to toggle position snapping. Added basic math support for number boxes. (ex. “1/16” = 0.0625) Added support for common textbox shortcuts: Home/End key support to jump between the start/end of lines. Word skipping. (Ctrl + Left/Right) Added support for manual input in sun/moon time and rotation wheels. Added filter settings to sortable lists. (ex. Library has settings to filter each instance type.) Added themes (Light, Dark, and Darker) and customizable accent colors. Added interface scale setting for high DPI monitors. Added preview images for lights, cameras, and environment timelines in the workbench. Added "Save as" shortcut. Added “Cancel” option when exiting an unsaved project or exiting the software via “X”. Assets and files can be dropped into the software from the system file explorer. Added camera panning. (Shift + Drag left mouse button) Added "View instance" shortcut to jump to a selected object. Reorganized the Workbench. (ex. Lights and Shapes are in one menu.) Replaced the toolbar with “File”, “Edit”, “Render”, “View”, and “Help” dropdowns. Audio can now be previewed at different points in the resources tab. Holding "Control" while group-selecting keyframes will now deselect them. Holding “Shift” now allows for precision when dragging components. Shortened panel tabs now show a tooltip of the full name when hovered. Added "Compact panels" setting, always on if the window is too small. Added "Reduced motion" interface setting. (Disables most UI animations.) Object proportions are now correctly preserved with XYZ scaling. Grid overlay settings are now saved per-project. Added an “About Mine-imator” popup with credits and links. Rendering
    “Render” and “Graphics” settings are now saved per-project under the “Render settings” tab in “Project properties”. Added Render presets: Performance: Basic rendering features for faster rendering. Balanced: All render effects enabled with low-mid quality settings. Extreme: All render settings enabled with best possible quality. Custom: Allows for complete customization of all available render settings. Custom render presets can be exported and imported into other projects. Custom render presets can be “Set as default settings” to be automatically copied over into new projects. Added render quality modes. Flat: No shading at all, the entire scene is set to fullbright. Shaded: Basic lighting and shadows, similar to Low Quality mode in pre-2.0 Mine-imator. Render: All advanced render features, similar to High Quality mode in pre-2.0 Mine-imator. Camera effects can now be previewed in Flat and Shaded mode, and toggled with the “Enable/Disable camera effects” button. Added High Dynamic Range (HDR) support, allowing for much brighter & darker lighting scenarios. (Only the scene is affected. Fog, sky, etc. are not.) Added “Tonemapper”, “Exposure”, and “Gamma” render settings under “Light management”. (Also available in camera timelines.) There are three options for tonemappers in the render settings: None: The Default setting. Faithful to how Mine-imator typically looked pre-2.0, only with more dynamic range. Reinhard: One of the simplest and most common TMOs, very good at circumventing over-exposure. Academy (ACES): An industry standard TMO, typically used for Movies, Photography, and more. Great for preserving the full range of highlights, shadows, and colors your creations may have. Rendering now uses a sampling system, which takes multiple shots of the scene each frame to produce better results for certain effects. Added Physically Based Rendering (PBR) support: Introduces metallic and roughness properties. Supports material and normal maps, using the SEUS PBR or LabPBR formats. Added “Subsurface scattering”. (Replaces “Bleed light” settings.) Added a “Highlight” effect for subsurface scattering. Added alpha modes to change transparency is rendered: Blended: Transparency behaves as it has previously. Has clipping issues but can be tweaked with “Render depth”. Hashed: Noisy, but fixes most rendering issues with transparency. Added “Indirect lighting” render settings, allowing emissive objects to illuminate surroundings. Added “Reflections” render settings. (Screen space only.) Added specular highlight setting to lights. Added Cascading Shadow Maps, allowing for sunlight to be visible from anywhere in the scene. Added “Transparent shadows” setting, which allows light to pass through transparent objects. Added "Size" setting for light sources, determines shadow softness. Added “Zoom amount” setting for the distort camera effect. Cameras can be moved closer to objects before visually clipping through them. Improved Anti-aliasing. Improved ambient lighting. Improved blurring effects. (Glow, bloom, etc.) Improved anamorphic bloom streaks. Watermark is now previewed in viewports if settings are open. New "Padding" setting to offset the watermark from the edge of the render. Reworked watermark scale. Added "Render pass" setting to preview data used in "Rendered" mode. Animation
    Added “Inverse kinematics” settings for limbs: Target: The object that the limb should try to point/bend towards. Angle target: An object that the joint of the limb will try to rotate towards. Angle offset: A rotation value to offset the twisting from the angle target. Blend: How much IK should rotate/bend the limb. Limbs that meet the following criteria will support inverse kinematics: The body part must have bending. Can only bend on the X axis. "Joint end" (end_offset) setting is defined. (Ex. Distance from elbow to hand, knee to foot, etc.) Added "Path" and "Path point" timelines. Paths are constructed by adding “Path points” into path timelines. Objects can be set to move along a path in the constraints tab. Paths can be used to generate a mesh. (Flat or tube-shaped.) Particles can use paths as a spawn region/bounding box. If a path is a particle attractor, two settings are available: Directional force: Adds force along the direction of the path. Vortex force: Adds a spinning force around the path. (Like a tornado.) Added "Bézier" transition, allowing for greater customization of transitions. Organized the transitions list. Reworked “Camera shake” setting. Now determined by strength and speed for individual axes. Added toggle for “Positional” or “Rotational” camera shake. Block texture animations, wind, clouds, and particles are synced with the animation. Particles will be cleared if the marker goes backwards. Added rotation support for particle timelines, now rotates the “Launch angle” of particles. Added “Wind influence” slider for objects. Added directional wind settings. Added "Twilight" toggle for environment changes during sunset/sunrise. Biomes are combined into one list and can now be animated. Other features
    Updated Minecraft assets to 1.19.3. Default clouds texture is no longer cropped to 32x32 pixels. Updated default clouds settings to better resemble Minecraft clouds. Added new color settings for leaf blocks for 'custom' biome setting. Updated default particles. (Most now use “Launch angle” settings for rotation support.) Added new default particles; “Electric spark”, “Potion effect”, and “Teleport”. Added structure block file support. (.nbt) Integrity can be changed to randomly filter out blocks. Blocks filtered out by integrity can be inverted. If available, palettes can be chosen. Added support for custom player heads in scenery. Added support for shields in the new “Pattern editor”. Added "Trees4.schematic". Engine changes
    Converted Mine-imator from GML to C++. MacOS support. Linux support. (Debian/Ubuntu) x64 Support. Scenery/.schematic importing up to x10 times faster, depending on CPU cores. Optimized memory usage for 3D meshes, meaning bigger scenery can be imported. Generated scenery 3D models are cached in the project folder, allowing instant loading. Project/resource loading stability improvements. Changes
    Renamed settings: “SSAO” -> “Ambient occlusion” “AA” -> “Anti-aliasing” “Alpha” -> “Opacity” “Brightness” -> “Emissive” “Graphics” (Timeline panel) -> “Appearance” “Background” -> “Environment” "Show seconds" -> “Show intervals” Renamed "schematic" resources to "scenery" in the interface. Updated cloud name settings. Optimized noise texture generation. Loading popup will now show overall progress when loading multiple assets. (Ex. When loading a project.) Resetting camera position/rotation now always defaults to 0. Updated text when canceling movie exporting to "Are you sure you want to stop rendering?". Exporting images now includes a progress bar. (Similarly to movie exporting.) Sunrise and sunset no longer affect fog size. “Sunlight Strength” is now 100% by default. Timelines no longer use a random color for keyframes. Moved settings: The workbench button has been moved into the viewport. Moved playback time and buttons into a new timeline header. Moved “Blades” and “Blade Angle” camera settings into a new “Aperture settings” group. Moved “Grid snapping” to the viewport toolbar. Moved “View Grid Size” to the viewport toolbar. Moved the "Select all keyframes" button into a right-click menu. Moved "Add folder", "Duplicate/Delete/Export objects", "Walk cycle", "Run cycle", & "Copy/Cut/Paste/Delete/Export keyframes" buttons into a right-click menu. Position, rotation, scale, and bend tabs are combined in a new "Transform" tab. Color and texture tabs are combined in a new "Material" tab. Removed
    Warnings when attempting to create a project: Empty project names will use a default name. Duplicate project names will be given a numerical suffix. Custom interface color settings. Custom interface font setting. FPS interface setting. (Custom FPS can still be set in the settings file.) “Spawn near work camera” option. (Replaced with Drag-n-drop.) "Shadow blur size" and "Shadow quality" settings. (Now controlled by the “Size” setting for lights.) “Gigantic (8192x8192)” option for Point light buffer size. "Follow camera" and "Sunlight range" environment settings. (No longer necessary with cascading shadow maps.) "Desaturate night" environment setting. "Noisy grass/water" graphics setting. “Block glowing” / “Block glow threshold” graphics settings. Rotation loops setting. “Advanced Color Effects” button. (Now always visible.) "Bleed light" / "Foliage light bleeding”. (Replaced with subsurface scattering.) "Foliage tint" appearance setting. Bugfixes (Since Pre-release 7)
    Fixed exporting being stuck if a 2nd window is in "Render" mode. Fixed crash when applying color tag to timelines if you didn't right-click a timeline. Fixed issues with south pointing compass and mid-day clock item in keyframes. Fixed audio soundwaves disappearing if too quite. Fixed crash when loading structure block files. (.nbt) Fixed window location changing to default location when importing assets.
  4. Upvote
    david got a reaction from KubaBabilon in How do I make my Time and Rotation settings into wheel?   
    Your panel is too thin, you need to click and drag it get the full controls.
  5. Upvote
    david got a reaction from Entibrine303 in How do I make my Time and Rotation settings into wheel?   
    Your panel is too thin, you need to click and drag it get the full controls.
  6. Upvote
    david got a reaction from TheXKing360 in Request assistance on how to install Mine-Imator on Bazzite Linux   
    Hi @WhisperFire26,
    I've patched the .tar file, can you re-download and check if it works?
    https://www.mineimator.com/dl/mineimator-2.0.2-tar
    If not, can you run this command and let me know the output?
    ldd ./Mine-imator  
  7. Upvote
    david got a reaction from MINECRAFTENDERMAN999 in Guide: How to post a Mine-imator project   
    When you save your project in Mine-imator, a folder is created with the animation name, which contains the .miproject (Mine-imator project) file of your animation together with any skins/textures/scenery you used. This makes sharing animations simple, as everything is located in one place. You can usually find this folder where you installed Mine-imator, inside the Projects folder.
    Note: This guide is relevant for all kinds of files, not just Mine-imator projects.
    Step 1:
    You can't upload a folder to the internet, but you can upload a compressed folder (.zip file), also known as an archive. If you only want to upload a single file, you can skip this step.
    To create a compressed folder on Windows, right-click the folder, select "Send to" and pick "Compressed (zipped) folder" as shown below. The newly created compressed folder will have the same name as your original folder with .zip added.

    Step 2:
    Upload the file or archived folder to a media sharing site. There are some good ones out there, I'd recommend one of these:
    MediaFire Google Drive Dropbox Step 3:
    When you have uploaded the file (this process varies from site to site), fetch the download link of your file and post it on the forums. Make sure the download works before sharing it with the world!
  8. Upvote
    david got a reaction from MINECRAFTENDERMAN999 in The rules of the Mine-imator forums   
    For everybody to enjoy the Mine-imator forums, we must make an effort to follow some guidelines.
    Speak English
    English is the language of the internet, including the Mine-imator forums. You can speak in whatever language you want in PMs, though. Don't create duplicate topics
    Keep the amount of topics to a minimum to improve the browsing experience for other members. Don't make more than one account
    It takes up forum space, causes confusion between members and makes moderation a headache.
    Alternate accounts will be detected, removed and a warning issued to the original account. Post in the correct subforum
    If you're unsure, see the header in each subforum to see what you can and what you cannot post there.
    Topics that are posted in the wrong place will be moved by a moderator. Don't use oversized signatures
    To save everyone from breaking their mouse scroll wheel, keep the signature size to a minimum. 200-250 pixels tall is the absolute maximum. If your signature is ridiculously tall, a moderator will remove it and give you a warning. Don't abuse the Reputation system
    The Reputation system was made to highlight  and incentivize helpful and constructive posts. Do not give up- or down-reps to a member just for the sake of increasing or decreasing their rank, or create shops to harvest Reputation in exchange for services. Doing this will result with a warning and eventually your Reputation reset to 0. Don't chat
    The forums are for intelligent discussions and not small talk. If you want to chat, go here or use the PM system. Don't use adf.ly or similar services
    Unless you are the rightful owner of the thing you're linking to. Don't post a status update about a new topic you've started
    If the topic is still visible under "Recent Topics" Do not revive dead topics
    A topic is "dead" if the latest reply is more than 2 months old. Rather than bumping them to the top, start a new topic. You may revive your own topics, as long as you add new information. Topic revival is only allowed if the topic is posted in the Mine-imator creations or Mine-imator resources sections of the forums. Use the report button, don't resort to mini-modding
    If someone is breaking any of the rules here, don't post anything. Rather, press the "Report" button in the top left of the offender's post. This will alert all moderators, leaving a message like "This is posted in the wrong forum!" will not. Taking matters into your own hands like this is called mini-modding, and posts like that take up space and do not add anything to the topic. Read more about mini-modding here. Do not impersonate others
    This includes regular members, moderators or banned users (by using the infamous "BANNED" avatar) These things are not tolerated ANYWHERE on the forums (including the Discord and PMs)
    Discussions of illegal subjects/activities (this includes software cracking, torrenting, etc.) Offensive/racist/rude behavior or imagery Bullying or discrimination Spamming (constantly posting the same content, nonsense or useless posts just to get noticed) Pointless swearing/overuse of CAPS Gore/Screamers or other frightening imagery Links to viruses/trojans/malware Images of/links/heavy references to sexual content Advertising potentially malicious products or sites (if you are unsure, ask a moderator) Flashing imagery or excessive use of colors, special characters, smileys and/or oversized fonts Breaking the above rules will result with a warning sent to you by a moderator/administrator. Repeated warnings will result with a banning of your account.
     
     
    If we follow these rules, we can all have a good ol' time!
  9. Love
    david got a reaction from Animação Craft in Guide: How to post a Mine-imator project   
    When you save your project in Mine-imator, a folder is created with the animation name, which contains the .miproject (Mine-imator project) file of your animation together with any skins/textures/scenery you used. This makes sharing animations simple, as everything is located in one place. You can usually find this folder where you installed Mine-imator, inside the Projects folder.
    Note: This guide is relevant for all kinds of files, not just Mine-imator projects.
    Step 1:
    You can't upload a folder to the internet, but you can upload a compressed folder (.zip file), also known as an archive. If you only want to upload a single file, you can skip this step.
    To create a compressed folder on Windows, right-click the folder, select "Send to" and pick "Compressed (zipped) folder" as shown below. The newly created compressed folder will have the same name as your original folder with .zip added.

    Step 2:
    Upload the file or archived folder to a media sharing site. There are some good ones out there, I'd recommend one of these:
    MediaFire Google Drive Dropbox Step 3:
    When you have uploaded the file (this process varies from site to site), fetch the download link of your file and post it on the forums. Make sure the download works before sharing it with the world!
  10. Upvote
    david got a reaction from eclipseYT in The rules of the Mine-imator forums   
    For everybody to enjoy the Mine-imator forums, we must make an effort to follow some guidelines.
    Speak English
    English is the language of the internet, including the Mine-imator forums. You can speak in whatever language you want in PMs, though. Don't create duplicate topics
    Keep the amount of topics to a minimum to improve the browsing experience for other members. Don't make more than one account
    It takes up forum space, causes confusion between members and makes moderation a headache.
    Alternate accounts will be detected, removed and a warning issued to the original account. Post in the correct subforum
    If you're unsure, see the header in each subforum to see what you can and what you cannot post there.
    Topics that are posted in the wrong place will be moved by a moderator. Don't use oversized signatures
    To save everyone from breaking their mouse scroll wheel, keep the signature size to a minimum. 200-250 pixels tall is the absolute maximum. If your signature is ridiculously tall, a moderator will remove it and give you a warning. Don't abuse the Reputation system
    The Reputation system was made to highlight  and incentivize helpful and constructive posts. Do not give up- or down-reps to a member just for the sake of increasing or decreasing their rank, or create shops to harvest Reputation in exchange for services. Doing this will result with a warning and eventually your Reputation reset to 0. Don't chat
    The forums are for intelligent discussions and not small talk. If you want to chat, go here or use the PM system. Don't use adf.ly or similar services
    Unless you are the rightful owner of the thing you're linking to. Don't post a status update about a new topic you've started
    If the topic is still visible under "Recent Topics" Do not revive dead topics
    A topic is "dead" if the latest reply is more than 2 months old. Rather than bumping them to the top, start a new topic. You may revive your own topics, as long as you add new information. Topic revival is only allowed if the topic is posted in the Mine-imator creations or Mine-imator resources sections of the forums. Use the report button, don't resort to mini-modding
    If someone is breaking any of the rules here, don't post anything. Rather, press the "Report" button in the top left of the offender's post. This will alert all moderators, leaving a message like "This is posted in the wrong forum!" will not. Taking matters into your own hands like this is called mini-modding, and posts like that take up space and do not add anything to the topic. Read more about mini-modding here. Do not impersonate others
    This includes regular members, moderators or banned users (by using the infamous "BANNED" avatar) These things are not tolerated ANYWHERE on the forums (including the Discord and PMs)
    Discussions of illegal subjects/activities (this includes software cracking, torrenting, etc.) Offensive/racist/rude behavior or imagery Bullying or discrimination Spamming (constantly posting the same content, nonsense or useless posts just to get noticed) Pointless swearing/overuse of CAPS Gore/Screamers or other frightening imagery Links to viruses/trojans/malware Images of/links/heavy references to sexual content Advertising potentially malicious products or sites (if you are unsure, ask a moderator) Flashing imagery or excessive use of colors, special characters, smileys and/or oversized fonts Breaking the above rules will result with a warning sent to you by a moderator/administrator. Repeated warnings will result with a banning of your account.
     
     
    If we follow these rules, we can all have a good ol' time!
  11. Upvote
    david got a reaction from LERT in Introducing the Mine-imator showcase and #MineimatorMonday   
    Greetings forumers!
    I don't post here much nowadays unfortunately but I've decided to share some changes I've made to the Mine-imator site and Twitter which you may find exciting.
     
    Showcase
    First off, the official download page (at www.mineimator.com) has been given a gallery to display the most-repped animations posted on the forums. You can check out the full showcase containing both the top animations and art here www.mineimator.com/showcase. The showcase is automatically updated weekly and to get a chance for your animations/art to be picked it must be posted in the correct subforum in Mine-imator Creations:
    Narrative Animations, Random/Test animations and Music Videos for animations, with an embedded Youtube video (for topics with at least 5 rep points) Wallpapers and art for art, with an embedded image (for topics with at least 10 rep points) Maybe this will give you some motivation to sharpen your skills in Mine-imator and aim to join the greats in the showcase? 

    #MineimatorMonday
    On top of this, the official Mine-imator Twitter is now set up to automatically tweet the top 3 most-repped animations from the last week, every Monday with the #MineimatorMonday hashtag. You may have noticed the tweet from this Monday, if not you should probably follow the account.  
    To apply to be nominated, see the rules for showcase animations above.
        I hope these new features inspire you to keep creating great animations and art, as well as more easily access the best Mine-imator content created over the years! Also don't forget to ⬆️ vote the creations you like on the forums! Peace. ✌️
  12. Love
    david got a reaction from Black Wolf in Guide: How to post a Mine-imator project   
    When you save your project in Mine-imator, a folder is created with the animation name, which contains the .miproject (Mine-imator project) file of your animation together with any skins/textures/scenery you used. This makes sharing animations simple, as everything is located in one place. You can usually find this folder where you installed Mine-imator, inside the Projects folder.
    Note: This guide is relevant for all kinds of files, not just Mine-imator projects.
    Step 1:
    You can't upload a folder to the internet, but you can upload a compressed folder (.zip file), also known as an archive. If you only want to upload a single file, you can skip this step.
    To create a compressed folder on Windows, right-click the folder, select "Send to" and pick "Compressed (zipped) folder" as shown below. The newly created compressed folder will have the same name as your original folder with .zip added.

    Step 2:
    Upload the file or archived folder to a media sharing site. There are some good ones out there, I'd recommend one of these:
    MediaFire Google Drive Dropbox Step 3:
    When you have uploaded the file (this process varies from site to site), fetch the download link of your file and post it on the forums. Make sure the download works before sharing it with the world!
  13. Upvote
    david got a reaction from TheRealMariobros1045 in Guide: How to post an image   
    So, let's say you have an image (like a .png file). Now how do you share it with the world? Well, that's what I'm going to show you today!
    This guide will use the Imgur hosting site, although alternatives such as Google Drive are available. Please note that Discord image links will expire after some time, so we recommend against using it for image hosting.
    Step 1: 
    Visit https://imgur.com/upload and:
    Click "Choose Photo/Video" and browse for your image on your PC OR drag-n-drop your image into the area as shown below:
    Step 2:
    Once uploaded, right-click your image and select "Copy image address". The "Copy link" button will not work!

    Step 3: 
    Paste your image address (using Ctrl+V) into a topic, post or status update and your image will automatically appear! That's it!
    The copied address should look something like this: https://i.imgur.com/qZodvXc.png <-- make sure it ends with .png or .jpeg/.jpg!
  14. Upvote
    david got a reaction from Doinky105 in Guide: How to post a Mine-imator project   
    When you save your project in Mine-imator, a folder is created with the animation name, which contains the .miproject (Mine-imator project) file of your animation together with any skins/textures/scenery you used. This makes sharing animations simple, as everything is located in one place. You can usually find this folder where you installed Mine-imator, inside the Projects folder.
    Note: This guide is relevant for all kinds of files, not just Mine-imator projects.
    Step 1:
    You can't upload a folder to the internet, but you can upload a compressed folder (.zip file), also known as an archive. If you only want to upload a single file, you can skip this step.
    To create a compressed folder on Windows, right-click the folder, select "Send to" and pick "Compressed (zipped) folder" as shown below. The newly created compressed folder will have the same name as your original folder with .zip added.

    Step 2:
    Upload the file or archived folder to a media sharing site. There are some good ones out there, I'd recommend one of these:
    MediaFire Google Drive Dropbox Step 3:
    When you have uploaded the file (this process varies from site to site), fetch the download link of your file and post it on the forums. Make sure the download works before sharing it with the world!
  15. Love
    david got a reaction from Boneymation in Mine-imator 0.7 DEMO   
    This demo features some of the new additions found in the epic upcoming 0.7 update. An update so grand that one release is not enough. Download the demo version below:
     
    Download Mine-imator 0.7 DEMO
     
    Additions in this release (since 0.6.2):
    World Importer tool, no more MCEdit! Accessible by clicking on the Schematic field.



     
    Clouds, your animations can now be mistaken for the real Minecraft!

      More blocks:
    Fire, Stone Button, Portal, Huge Brown Mushroom, Huge Red Mushroom, Vines, Brewing Stand, Dragon Egg, Cocoa Plant, Command Block, Beacon, Cobblestone Wall, Flower pot, Carrots, Potatoes, Wooden Button, Anvil, Weighted Pressure Plate, Daylight Sensor, Redstone Block, Nether Quartz Ore, Hopper, Block of Quartz, Quartz Stairs, Activator Rail


      Animated texture support, for fire, water, lava and nether portals The full update will arrive in the near future with the remaining updates listed in the previous development topic, found


    NOTICE, RIG MAKERS! The block image will from now on be structured differently to account for the new animated texture support. The blocks are now stored in order of their IDs rather than the random mess Mojang initially put them in. You may have to update your rigs if you rely on blocks to create body parts or similar.
  16. Upvote
    david got a reaction from AdeRiceCooker in The rules of the Mine-imator forums   
    For everybody to enjoy the Mine-imator forums, we must make an effort to follow some guidelines.
    Speak English
    English is the language of the internet, including the Mine-imator forums. You can speak in whatever language you want in PMs, though. Don't create duplicate topics
    Keep the amount of topics to a minimum to improve the browsing experience for other members. Don't make more than one account
    It takes up forum space, causes confusion between members and makes moderation a headache.
    Alternate accounts will be detected, removed and a warning issued to the original account. Post in the correct subforum
    If you're unsure, see the header in each subforum to see what you can and what you cannot post there.
    Topics that are posted in the wrong place will be moved by a moderator. Don't use oversized signatures
    To save everyone from breaking their mouse scroll wheel, keep the signature size to a minimum. 200-250 pixels tall is the absolute maximum. If your signature is ridiculously tall, a moderator will remove it and give you a warning. Don't abuse the Reputation system
    The Reputation system was made to highlight  and incentivize helpful and constructive posts. Do not give up- or down-reps to a member just for the sake of increasing or decreasing their rank, or create shops to harvest Reputation in exchange for services. Doing this will result with a warning and eventually your Reputation reset to 0. Don't chat
    The forums are for intelligent discussions and not small talk. If you want to chat, go here or use the PM system. Don't use adf.ly or similar services
    Unless you are the rightful owner of the thing you're linking to. Don't post a status update about a new topic you've started
    If the topic is still visible under "Recent Topics" Do not revive dead topics
    A topic is "dead" if the latest reply is more than 2 months old. Rather than bumping them to the top, start a new topic. You may revive your own topics, as long as you add new information. Topic revival is only allowed if the topic is posted in the Mine-imator creations or Mine-imator resources sections of the forums. Use the report button, don't resort to mini-modding
    If someone is breaking any of the rules here, don't post anything. Rather, press the "Report" button in the top left of the offender's post. This will alert all moderators, leaving a message like "This is posted in the wrong forum!" will not. Taking matters into your own hands like this is called mini-modding, and posts like that take up space and do not add anything to the topic. Read more about mini-modding here. Do not impersonate others
    This includes regular members, moderators or banned users (by using the infamous "BANNED" avatar) These things are not tolerated ANYWHERE on the forums (including the Discord and PMs)
    Discussions of illegal subjects/activities (this includes software cracking, torrenting, etc.) Offensive/racist/rude behavior or imagery Bullying or discrimination Spamming (constantly posting the same content, nonsense or useless posts just to get noticed) Pointless swearing/overuse of CAPS Gore/Screamers or other frightening imagery Links to viruses/trojans/malware Images of/links/heavy references to sexual content Advertising potentially malicious products or sites (if you are unsure, ask a moderator) Flashing imagery or excessive use of colors, special characters, smileys and/or oversized fonts Breaking the above rules will result with a warning sent to you by a moderator/administrator. Repeated warnings will result with a banning of your account.
     
     
    If we follow these rules, we can all have a good ol' time!
  17. Love
    david got a reaction from alihajiali310 in The rules of the Mine-imator forums   
    For everybody to enjoy the Mine-imator forums, we must make an effort to follow some guidelines.
    Speak English
    English is the language of the internet, including the Mine-imator forums. You can speak in whatever language you want in PMs, though. Don't create duplicate topics
    Keep the amount of topics to a minimum to improve the browsing experience for other members. Don't make more than one account
    It takes up forum space, causes confusion between members and makes moderation a headache.
    Alternate accounts will be detected, removed and a warning issued to the original account. Post in the correct subforum
    If you're unsure, see the header in each subforum to see what you can and what you cannot post there.
    Topics that are posted in the wrong place will be moved by a moderator. Don't use oversized signatures
    To save everyone from breaking their mouse scroll wheel, keep the signature size to a minimum. 200-250 pixels tall is the absolute maximum. If your signature is ridiculously tall, a moderator will remove it and give you a warning. Don't abuse the Reputation system
    The Reputation system was made to highlight  and incentivize helpful and constructive posts. Do not give up- or down-reps to a member just for the sake of increasing or decreasing their rank, or create shops to harvest Reputation in exchange for services. Doing this will result with a warning and eventually your Reputation reset to 0. Don't chat
    The forums are for intelligent discussions and not small talk. If you want to chat, go here or use the PM system. Don't use adf.ly or similar services
    Unless you are the rightful owner of the thing you're linking to. Don't post a status update about a new topic you've started
    If the topic is still visible under "Recent Topics" Do not revive dead topics
    A topic is "dead" if the latest reply is more than 2 months old. Rather than bumping them to the top, start a new topic. You may revive your own topics, as long as you add new information. Topic revival is only allowed if the topic is posted in the Mine-imator creations or Mine-imator resources sections of the forums. Use the report button, don't resort to mini-modding
    If someone is breaking any of the rules here, don't post anything. Rather, press the "Report" button in the top left of the offender's post. This will alert all moderators, leaving a message like "This is posted in the wrong forum!" will not. Taking matters into your own hands like this is called mini-modding, and posts like that take up space and do not add anything to the topic. Read more about mini-modding here. Do not impersonate others
    This includes regular members, moderators or banned users (by using the infamous "BANNED" avatar) These things are not tolerated ANYWHERE on the forums (including the Discord and PMs)
    Discussions of illegal subjects/activities (this includes software cracking, torrenting, etc.) Offensive/racist/rude behavior or imagery Bullying or discrimination Spamming (constantly posting the same content, nonsense or useless posts just to get noticed) Pointless swearing/overuse of CAPS Gore/Screamers or other frightening imagery Links to viruses/trojans/malware Images of/links/heavy references to sexual content Advertising potentially malicious products or sites (if you are unsure, ask a moderator) Flashing imagery or excessive use of colors, special characters, smileys and/or oversized fonts Breaking the above rules will result with a warning sent to you by a moderator/administrator. Repeated warnings will result with a banning of your account.
     
     
    If we follow these rules, we can all have a good ol' time!
  18. Upvote
    david got a reaction from CDplayer in The rules of the Mine-imator forums   
    For everybody to enjoy the Mine-imator forums, we must make an effort to follow some guidelines.
    Speak English
    English is the language of the internet, including the Mine-imator forums. You can speak in whatever language you want in PMs, though. Don't create duplicate topics
    Keep the amount of topics to a minimum to improve the browsing experience for other members. Don't make more than one account
    It takes up forum space, causes confusion between members and makes moderation a headache.
    Alternate accounts will be detected, removed and a warning issued to the original account. Post in the correct subforum
    If you're unsure, see the header in each subforum to see what you can and what you cannot post there.
    Topics that are posted in the wrong place will be moved by a moderator. Don't use oversized signatures
    To save everyone from breaking their mouse scroll wheel, keep the signature size to a minimum. 200-250 pixels tall is the absolute maximum. If your signature is ridiculously tall, a moderator will remove it and give you a warning. Don't abuse the Reputation system
    The Reputation system was made to highlight  and incentivize helpful and constructive posts. Do not give up- or down-reps to a member just for the sake of increasing or decreasing their rank, or create shops to harvest Reputation in exchange for services. Doing this will result with a warning and eventually your Reputation reset to 0. Don't chat
    The forums are for intelligent discussions and not small talk. If you want to chat, go here or use the PM system. Don't use adf.ly or similar services
    Unless you are the rightful owner of the thing you're linking to. Don't post a status update about a new topic you've started
    If the topic is still visible under "Recent Topics" Do not revive dead topics
    A topic is "dead" if the latest reply is more than 2 months old. Rather than bumping them to the top, start a new topic. You may revive your own topics, as long as you add new information. Topic revival is only allowed if the topic is posted in the Mine-imator creations or Mine-imator resources sections of the forums. Use the report button, don't resort to mini-modding
    If someone is breaking any of the rules here, don't post anything. Rather, press the "Report" button in the top left of the offender's post. This will alert all moderators, leaving a message like "This is posted in the wrong forum!" will not. Taking matters into your own hands like this is called mini-modding, and posts like that take up space and do not add anything to the topic. Read more about mini-modding here. Do not impersonate others
    This includes regular members, moderators or banned users (by using the infamous "BANNED" avatar) These things are not tolerated ANYWHERE on the forums (including the Discord and PMs)
    Discussions of illegal subjects/activities (this includes software cracking, torrenting, etc.) Offensive/racist/rude behavior or imagery Bullying or discrimination Spamming (constantly posting the same content, nonsense or useless posts just to get noticed) Pointless swearing/overuse of CAPS Gore/Screamers or other frightening imagery Links to viruses/trojans/malware Images of/links/heavy references to sexual content Advertising potentially malicious products or sites (if you are unsure, ask a moderator) Flashing imagery or excessive use of colors, special characters, smileys and/or oversized fonts Breaking the above rules will result with a warning sent to you by a moderator/administrator. Repeated warnings will result with a banning of your account.
     
     
    If we follow these rules, we can all have a good ol' time!
  19. Upvote
    david got a reaction from gglkha Б8 in mine imator is for everyone?   
    Mine-imator is for everyone, and the English-only rule is to make sure everyone can understand your topics (including non Spanish speakers). As the rule states, you can speak in Spanish in private messages. You may use Google Translate if you are unable to write in English.
  20. Upvote
    david got a reaction from sahdow2013ac in The rules of the Mine-imator forums   
    For everybody to enjoy the Mine-imator forums, we must make an effort to follow some guidelines.
    Speak English
    English is the language of the internet, including the Mine-imator forums. You can speak in whatever language you want in PMs, though. Don't create duplicate topics
    Keep the amount of topics to a minimum to improve the browsing experience for other members. Don't make more than one account
    It takes up forum space, causes confusion between members and makes moderation a headache.
    Alternate accounts will be detected, removed and a warning issued to the original account. Post in the correct subforum
    If you're unsure, see the header in each subforum to see what you can and what you cannot post there.
    Topics that are posted in the wrong place will be moved by a moderator. Don't use oversized signatures
    To save everyone from breaking their mouse scroll wheel, keep the signature size to a minimum. 200-250 pixels tall is the absolute maximum. If your signature is ridiculously tall, a moderator will remove it and give you a warning. Don't abuse the Reputation system
    The Reputation system was made to highlight  and incentivize helpful and constructive posts. Do not give up- or down-reps to a member just for the sake of increasing or decreasing their rank, or create shops to harvest Reputation in exchange for services. Doing this will result with a warning and eventually your Reputation reset to 0. Don't chat
    The forums are for intelligent discussions and not small talk. If you want to chat, go here or use the PM system. Don't use adf.ly or similar services
    Unless you are the rightful owner of the thing you're linking to. Don't post a status update about a new topic you've started
    If the topic is still visible under "Recent Topics" Do not revive dead topics
    A topic is "dead" if the latest reply is more than 2 months old. Rather than bumping them to the top, start a new topic. You may revive your own topics, as long as you add new information. Topic revival is only allowed if the topic is posted in the Mine-imator creations or Mine-imator resources sections of the forums. Use the report button, don't resort to mini-modding
    If someone is breaking any of the rules here, don't post anything. Rather, press the "Report" button in the top left of the offender's post. This will alert all moderators, leaving a message like "This is posted in the wrong forum!" will not. Taking matters into your own hands like this is called mini-modding, and posts like that take up space and do not add anything to the topic. Read more about mini-modding here. Do not impersonate others
    This includes regular members, moderators or banned users (by using the infamous "BANNED" avatar) These things are not tolerated ANYWHERE on the forums (including the Discord and PMs)
    Discussions of illegal subjects/activities (this includes software cracking, torrenting, etc.) Offensive/racist/rude behavior or imagery Bullying or discrimination Spamming (constantly posting the same content, nonsense or useless posts just to get noticed) Pointless swearing/overuse of CAPS Gore/Screamers or other frightening imagery Links to viruses/trojans/malware Images of/links/heavy references to sexual content Advertising potentially malicious products or sites (if you are unsure, ask a moderator) Flashing imagery or excessive use of colors, special characters, smileys and/or oversized fonts Breaking the above rules will result with a warning sent to you by a moderator/administrator. Repeated warnings will result with a banning of your account.
     
     
    If we follow these rules, we can all have a good ol' time!
  21. Upvote
    david got a reaction from Blitz Industrial in Guide: How to post an image   
    So, let's say you have an image (like a .png file). Now how do you share it with the world? Well, that's what I'm going to show you today!
    This guide will use the Imgur hosting site, although alternatives such as Google Drive are available. Please note that Discord image links will expire after some time, so we recommend against using it for image hosting.
    Step 1: 
    Visit https://imgur.com/upload and:
    Click "Choose Photo/Video" and browse for your image on your PC OR drag-n-drop your image into the area as shown below:
    Step 2:
    Once uploaded, right-click your image and select "Copy image address". The "Copy link" button will not work!

    Step 3: 
    Paste your image address (using Ctrl+V) into a topic, post or status update and your image will automatically appear! That's it!
    The copied address should look something like this: https://i.imgur.com/qZodvXc.png <-- make sure it ends with .png or .jpeg/.jpg!
  22. Upvote
    david got a reaction from chammch_animations in "Shaders" in Mine-Imator?   
    Hello,
    If you spawn a camera object (or select it if you have one ready), you can click open the "Color" tab and enable advanced color mode (the button with the six squares). After that you can experiment with RGB/HSB add, which might be what you're looking for.
    If you have an animated camera and want to apply the effect to all keyframes, you can click the little keyframe icon next to its name on the timeline.
  23. Love
    david got a reaction from Xavix Aaralyn Fulton in The rules of the Mine-imator forums   
    For everybody to enjoy the Mine-imator forums, we must make an effort to follow some guidelines.
    Speak English
    English is the language of the internet, including the Mine-imator forums. You can speak in whatever language you want in PMs, though. Don't create duplicate topics
    Keep the amount of topics to a minimum to improve the browsing experience for other members. Don't make more than one account
    It takes up forum space, causes confusion between members and makes moderation a headache.
    Alternate accounts will be detected, removed and a warning issued to the original account. Post in the correct subforum
    If you're unsure, see the header in each subforum to see what you can and what you cannot post there.
    Topics that are posted in the wrong place will be moved by a moderator. Don't use oversized signatures
    To save everyone from breaking their mouse scroll wheel, keep the signature size to a minimum. 200-250 pixels tall is the absolute maximum. If your signature is ridiculously tall, a moderator will remove it and give you a warning. Don't abuse the Reputation system
    The Reputation system was made to highlight  and incentivize helpful and constructive posts. Do not give up- or down-reps to a member just for the sake of increasing or decreasing their rank, or create shops to harvest Reputation in exchange for services. Doing this will result with a warning and eventually your Reputation reset to 0. Don't chat
    The forums are for intelligent discussions and not small talk. If you want to chat, go here or use the PM system. Don't use adf.ly or similar services
    Unless you are the rightful owner of the thing you're linking to. Don't post a status update about a new topic you've started
    If the topic is still visible under "Recent Topics" Do not revive dead topics
    A topic is "dead" if the latest reply is more than 2 months old. Rather than bumping them to the top, start a new topic. You may revive your own topics, as long as you add new information. Topic revival is only allowed if the topic is posted in the Mine-imator creations or Mine-imator resources sections of the forums. Use the report button, don't resort to mini-modding
    If someone is breaking any of the rules here, don't post anything. Rather, press the "Report" button in the top left of the offender's post. This will alert all moderators, leaving a message like "This is posted in the wrong forum!" will not. Taking matters into your own hands like this is called mini-modding, and posts like that take up space and do not add anything to the topic. Read more about mini-modding here. Do not impersonate others
    This includes regular members, moderators or banned users (by using the infamous "BANNED" avatar) These things are not tolerated ANYWHERE on the forums (including the Discord and PMs)
    Discussions of illegal subjects/activities (this includes software cracking, torrenting, etc.) Offensive/racist/rude behavior or imagery Bullying or discrimination Spamming (constantly posting the same content, nonsense or useless posts just to get noticed) Pointless swearing/overuse of CAPS Gore/Screamers or other frightening imagery Links to viruses/trojans/malware Images of/links/heavy references to sexual content Advertising potentially malicious products or sites (if you are unsure, ask a moderator) Flashing imagery or excessive use of colors, special characters, smileys and/or oversized fonts Breaking the above rules will result with a warning sent to you by a moderator/administrator. Repeated warnings will result with a banning of your account.
     
     
    If we follow these rules, we can all have a good ol' time!
  24. Upvote
    david got a reaction from NeMesis3038 in Guide: How to post an image   
    So, let's say you have an image (like a .png file). Now how do you share it with the world? Well, that's what I'm going to show you today!
    This guide will use the Imgur hosting site, although alternatives such as Google Drive are available. Please note that Discord image links will expire after some time, so we recommend against using it for image hosting.
    Step 1: 
    Visit https://imgur.com/upload and:
    Click "Choose Photo/Video" and browse for your image on your PC OR drag-n-drop your image into the area as shown below:
    Step 2:
    Once uploaded, right-click your image and select "Copy image address". The "Copy link" button will not work!

    Step 3: 
    Paste your image address (using Ctrl+V) into a topic, post or status update and your image will automatically appear! That's it!
    The copied address should look something like this: https://i.imgur.com/qZodvXc.png <-- make sure it ends with .png or .jpeg/.jpg!
  25. Love
    david got a reaction from RH12 IDN in Mine-imator 2.0 Pre-release 4 (Phase 1)   
    Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:
    Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
    Phase 2 (November): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support
    Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.
    Note: Back up your projects before installing, or install in a separate location!   Now, without further delays...  
    Get for Windows
    Get for Windows (.zip)
    Get for Mac
    Get for Ubuntu/Debian
    Get for Linux (.tar)
    Get for Windows 32-bit
    Get for Windows 32-bit (.zip)
     
     
    2.0 Pre-release 4 (2022-07-29), changes:
    Changes
    Crushed some bugs 🐛🐛🐛 Interface scale setting is no longer visible when the only option is 100% to avoid confusion
    2.0 Pre-release 3 (2022-07-11), changes:
    Features
    Added support for 32-bit Windows systems Added tarball (.tar) download for various Linux distributions (Arch Linux, Fedora etc.) Changes
    Rendering now uses DirectX 11 for Windows, will give better framerates for users with AMD GPUs or integrated CPU graphics Objects completely out of view are no longer sent to the GPU for rendering, will give a speedup in certain situations Yet more bugs squashed 🐛🐛 Changed interface scale setting to use fixed values (100%, 200% or 300%) Canceling movie export no longer deletes the file Modelbench popup only shows up on Windows  
    2.0 Pre-release 2 (2022-06-13), changes:
    Features
    Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes
    Squashed a lotta bugs 🐛 Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases)  
    2.0 Pre-release 1 (2022-05-30), changes since 1.2.9:
    Features
    Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements
    Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes
    “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder  
    Installation:
    Windows: Run the installer executable or extract the .zip archive before running.
    Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
    Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:
    sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu.
    Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.
     
    We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!
     
    Donate to Mine-imator development
    ($5+ one-time or recurring)
     
    Cheers,
    David
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