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Showing content with the highest reputation since 06/05/25 in Posts

  1. Hey y’all, I’m working on a personal animated project called Hellawake. It’s a long-term, story-driven series that I’m animating in a Minecraft-style with heavy anime influence (think Demon Slayer-type energy but blocky visuals). The story’s geared toward teens and up, with a mix of dark themes, intense battles, emotional arcs, and a world full of broken characters, secret wars, and high-stakes choices. I’ve been pouring a lot into building this universe, but now I really need help bringing it to life. There are so many ways to get involved—animation, SFX, VFX, lighting/graphics, voice acting, modelling, or just helping out however you can. I’d love to get as many creative people on board as possible. It’s an unpaid project for now and will be released on YouTube, but if you’re down to collaborate, have fun, and build something powerful together, I’d be seriously grateful. DM me on Discord or Mineimator Forums if you’re interested or want to know more—I’ll share the story, the roles, and whatever else you need. Massive thanks to anyone willing to be part of Hellawake!
    7 points
  2. This is the European Praying Mantis Rig V.1.1! Ever wanted to add Praying Mantises into Mine-imator? Well now you can, with this new rig by me (Chickenlord45)! This rig has posable body parts, movable neck, head, wings, legs, forelegs, pseudopupils, and so much more. You can even customize its color variants for better camouflage by importing the other textures included in the folder. Also be sure to read the very short README.txt that I put inside the folder before importing the rig into Mine-imator. Now, enjoy the rig! Download here: https://www.mediafire.com/file/pm0j4xzt43wboh8/European_Mantis_rig_V1.1.zip/file Photos:
    5 points
  3. I made a render of Admin for my desktop background. this is based on an animation I've made a 2 months ago. Also I've made this 3 months ago, but I haven't uploaded it here yet.
    4 points
  4. ControllsOff

    Basketball

    Sound: @TheoBabacNuméro2
    4 points
  5. 4k render What you're looking at is a 60 FPS, 4K render created using Mine-imator Simply Upscaled Build If you want the exact same render, make sure to use this awesome engine! AVE-x is basically the next-level ray tracing engine for Mine-imator. like what Blender has, but cooler for MI. Compatible With: Mine-imator 2.0.2 (CB 1.0.9) Mine-imator AVE-x (Highly Recommended – this is the version I used for the current render!) (I haven’t tested it on other versions—feel free to try and see if it works!) Q: Why would anyone want to download this? A: To test how powerful your potato PC is (or your NASA-level rig, lol). Also to check render times—remember, the point is benchmarking, like the title says! ----------------------------------------------------------------------------------------------------------------------------- DOWNLOAD HERE: >>> https://www.mediafire.com/file/o3c593b29hipe9b/physic+test+2+(made+by+@Jedel.1).zip/file <<< (6/6/25 - UPDATE! If you can't import this file, causing to crash or lag.. I decided to make it as potato user friendly as possible.. ) >>> https://www.mediafire.com/file/337v5merxov1a0b/physic+test+(low+quality).zip/file <<< (High-End Hardware): Specs Used: CPU: Ryzen 9 5950X GPU: RTX 5070 FE (12GB VRAM) RAM: 32GB DDR4 (8k render) System Specifications (Lower-End Hardware): CPU: AMD A6-5200 APU (Quad-Core, 2.0GHz) Integrated GPU: AMD Radeon HD 8400 VRAM: Shared system memory (512MB – 2GB, dynamic allocation) RAM: 12GB DDR3 (1080p render)
    4 points
  6. Going back not too long ago, but still some time has passed. A man, a lizard, an artist... Joined the world of Mine-imator joined the community of People mad People craving for success and inspiration. This one no different, simple, but yet... outstanding. Started like everyone else, and yet didn't get that much more attention. Seeing this one age is interesting. Just recently this one turned 18 years old achieved what others have too, but this one did it in its own way with its own Style and succeeded to impress and keep us entertained Happy late Birthday @Fover Intel Core i7 | NVIDIA GeForce 820M 2025 | Mine-imator 2.0.2 4 ‎June ‎2025 Fox Miner Gallery ©Fox Miner Creations
    4 points
  7. - Steve: The Trilogy [4K] - The letter boxing effect was inspired by ceno0's animation Pootis Engage // EXTREME: https://youtu.be/lGJBUauU-CE So credit to him for the inspiration!
    4 points
  8. Guess what? I Made myself a Stickman Version of Me! Here's one of MANY Tests that I made with It!
    3 points
  9. Entibrine303

    Basketball

    Really like the mojang movement style! Maybe try having the body bop up and down during the steps and moving the arms more, as in change their positions, e.g. for the basketball... Shot...?, have the arms stretch out towards the basket to signalize the player reaching out towards it. I'd also like some amount of scaling on the ball to show it being bouncy, if you're going for that exaggerated cartoony look. Other than that, looks great!
    3 points
  10. That's quite impressive thinking you made that in Mine-imator making great use of the Special Blocks. And the Animation it self, amazing! Keep it up, nice seeing something a bit different!
    2 points
  11. Fox Miner

    Basketball

    That's just another level, amazing! Keep up the good work, sine parts of the animation are quite decent, just others need more polishing
    2 points
  12. 2 points
  13. CDplayer

    Survival Mode

    Survival Mode edit: I just realized the render had issues and there was z fighting going on on a lot of the mobs and armor... sooooooo uhhhhh. Yeah. *face palm*
    2 points
  14. Hidden in the dust An old Model Inspired by a small artist A Character that came from nowhere, and yet was one of a kind. The execution, the design, the colors. Something I wanted to capture for myself. But by just replicating her you don't achieve, what the other person has achieved. But it was something to increase the skill, to one day, be able to make something, just as interesting for someone else, as this character was to me at that time. Intel Core i5 | Intel HD Graphics 4000 2024 | Mine-imator 2.0.0 ‎23 ‎November ‎2024 Fox Miner FNaF Gallery ©Fox Miner Creations
    2 points
  15. hesam5486

    AVE-X is a miracle

    rendered in 2 hours https://streamable.com/k9b3oh
    1 point
  16. 1 point
  17. This guy flew through my wall, who's gonna pay the repairs? But damn that's a hell of a weapon!
    1 point
  18. Fover

    Basketball

    LEBROOOOOOOON
    1 point
  19. I feel like this is definitely a step up from the original Mine-imator! One reason why I moved to Blender was because of lighting in Mine-imator being so weird but I'm glad to see its lighting fixed! Good job!
    1 point
  20. - including optional wall mount - including exchangeable screen - free to use Download
    1 point
  21. Problem The object material map is not working I've tried everything, reinstalled, rebooted, and so on.I don't know what to do anymore, please help me.
    1 point
  22. A physics mod? Yikes, I am not skilled or knowledgeable enough within the field of computer programming to pull that off. I'm sure someone out there with more experience and expertise in GameMaker Language can achieve that, but as for me, I ain't doin' that. However, I will leave you with a quote my dad told me that has stuck in my mind: "It seems impossible, until it's done." We do certainly like pushing the limits of GameMaker, including me with Mine-imator's rendering pipeline
    1 point
  23. Hi all i know this post on creative and test animation and random things not others things but do like to say for the people still waiting for my others works. yea i stop working on those (wont explain why cuz will be too long and this no longer random animations and test) just realize have to post a youtube link to show my animations. i show the ones i already post on youtube from start to now you can tell i use stop motion since find it easy to animate and i really want to but having hard time so i use instant to have stop motion feeling since i use to making images so this nice slow transition and slowing i start to animate normal way i working on a animation is a long one (not long one but similar to happy birthday dad) i say 1/4 or 1/3 done for how long animation be but in process. yea will take a while to be done due how much effort i put, since i just starting and don't want to tired myself and lose motivation so early on i work on it little bit every day realize i accident made this project too big for my self
    1 point
  24. https://x.com/i/status/1924041940989083880
    1 point
  25. mbanders

    Hat Models Pack

    I made some hats. You can wear them on your head. Now everyone will want to be your friend. Image: Download: http://www.mediafire.com/file/18r2xj1idf94176/Hat+Models+Pack.zip Last Update: Nov. 29, 2019. I am open to suggestions for what kind of hats to put in here. Includes hats like: Fletcher Hat Armorer Mask Beanie Desert Hat Fisherman Hat Farmer Hat Fedora Shepherd Hat Beret Cowboy Hat deadmau5 Hat Deerstalker Hat Librarian Hat Mario Cap Miner Helmet Party Hat Pirate Hat Plague Mask Pokémon Trainer Hat Propeller Hat Reality Vision Headset Royal Crown Santa Hat Snow Hat Toad Head Top Hat Ushanka Hat Compatible with Mine-imator 1.1.2 and over. You don't have to give credit, but it would be appreciated.
    1 point
  26. bro did not know what hit him
    1 point
  27. Hello, I'm MaximumRandom/TheMaximumPerson/TheScrappedPrototipe!!! I made an animation using a custom model of Jesse as Invincible. Some people wanted this model, so I am here to provide the model for everyone to download and have, enjoy!!! https://www.dropbox.com/scl/fi/64y7wkt0nzl72e3mgulms/Official_InvinciJesse_Model.zip?rlkey=een1akry8pswuaqq7y3wdsptx&st=il6m75ib&dl=0
    1 point
  28. It's do-able easily, here's how: 1) Go to particle spawner and click "Huge smoke" Then click create and edit 2) Go into the particle editor click on "smoke" under particle emitters and scroll down 3) Click on litrally all of these weird arrows except for "opacity change" 4) Set min and max size to 0.2 and 0.3. Also you can change the speed to however you like, depending if it's a fast fire or slow fire. 5) Set region type to box and then set the height (usually y) to 0 6) Set the number of spwan to 3000 (it doesn't lag, trust) 7) For a taller smoke, click on launch angle and set "add speed" to 10, highly recomended for good animation once in appearance, tick glow 9) Make it night time: 10) in particle editor do this to the different colours: I am new so please follow! I have been making mineimator animations for 2 years but never made an account until today!! I hope you enjoyed!
    1 point
  29. yoooo, cool weapon
    1 point
  30. Select the object Expand "Material" Crank "Roughness" down Turn "Metallic" up To add proper reflections, go in Project Properties Expand "Render Settings" Switch Preset to "Custom" Scroll all the way down to "Reflections" and turn it on Customize some settings to make it look as good as it can get (which might still be bad)
    1 point
  31. JohnCartoonist

    PBR problems

    I've had this same problem whenever I import a Minecraft resource pack that incorporates support for physically based material properties. As much as I love reflective surfaces (I have a particular fascination with reflective surfaces), I must admit that having the entirety of my Minecraft world reflect the sky's color looks rather unnatural. Unfortunately, I don't know what causes this phenomenon; however, I can tell you that Mine-imator's implementation of physically based rendering (PBR) cuts a lot of corners, which has a negative effect in its representation of how light interacts with objects. It may be insignificant to some, but details like these can bring down the quality of your renders and animations because certain areas can either look odd or straight up unappealing. If you believe you have a good idea of how light should behave, then you might notice how Mine-imator fails to recreate a light source's interactions with various types of surfaces, which is something I care about because accurately mimicking these sorts of things can not only add realism to your work, but it can also enhance visual appeal by having light behave within a computer generated environment in a more believable way. I don't know about you (whoever is reading this right now), but I have a personal dislike for Mine-imator's PBR pipeline
    1 point
  32. Cluckington creates a new crown for Darlena Also a new look for Darlena, slightly improved her skin Queen Darlena in action Cluckington is a "godly character" first ever created by me in late 2018, while Darlena appeared in late 2024! No downloads, sorry
    1 point
  33. Looks good to me. I have no idea what z fighting is.
    1 point
  34. 1 point
  35. oh yeah he pull up what you gotta do when he pull up? also how do we feel about the NEW messy rig? this is more of a meme render, it's nothing serious
    1 point
  36. Just wanted to check my skills in mine-imator after a month, it's alright Doll model by ME
    1 point
  37. THANK YOU SO MUCH errm actually I have enough popularity in the MI forum
    1 point
  38. Fover

    Survival Mode

    its looks like mine imator splash renders
    1 point
  39. Skizzerido

    The Ender Dragon

    i need to do end renders more often im never fully fullfilled with em, but i always hit a wall. Im the most proud of this one so far tho.
    1 point
  40. YeeBoiiCo

    Scarlet pfp render

    made this for my pfp a while ago
    1 point
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