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BRING THE FORUM BACK TO LIFE! | Small Idea to Help the Mine-imator Forums Grow
kazooha and 7 others reacted to The Rhapsodic Dude for a topic
Hey everyone! I regularly check upon MI Forums eventually after every hour or two. And what I see, is that content is being posted in at least after 3-4hrs. HOW OFFLINE CAN BE A FORUM BE? I've heard that these forums were active some time ago, but now people have stopped looking on it. We need to do something to help this place nurture on its best! We can't just see the forums go into dump sites. I had a small idea that might help bring more activity to the Mine-imator forums. Many well-known members here also have YouTube channels, Discord servers, social media pages, or other communities. What if some of us added a link to the Mine-imator forums in our bio, description, or link section on those platforms? Even something simple like: “Find my models and posts on the Mine-imator Forums:” (forum link) It might seem small, but if a lot of creators do it, it could slowly bring more people into the forums. New users would discover the community, see the amazing models and animations here, and maybe start posting their own work too. The Mine-imator forums are one of the best places for sharing rigs, models, help, and inspiration. A little visibility outside the forums could help keep the community active and growing. Just a small suggestion, but I thought it might help! What do you all think? [It took me half an hour to type this, HOOF!]8 points -
Mine-imator Simply Upscaled Build 1.0.14.0 (Public Version)
TheXKing360 and 7 others reacted to Yogaindo CR for a topic
Mine-imator Simply Upscaled Build A Simple Mod That Enhance Mine-imator Rendering Looks with exciting QOL features and a little better Performance "You're the one who held the lights" ( Art by: Wolviza) Personalized and Unprofessionals Warnings! You've been warned. Also bad english for some reason So I made a Mine-imator mod that have a new render engine intended for low sample rendering This mod was focused more on the rendering sides and some simple Quality of Life features , don't expect something so cool like the Community Build!. But I'll probably gonna add something new if I have the time and not being a skill issue. This mod was actually a private mod that I build for my little team for a movie project called AVE-X. But we decided to release it to the public and there it is! This mod was purely based on Continuation Build. Enjoy! Github Source: https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build Note: Some of these features will available in Mine-imator Community Build very soon! Note: DO NOT ASK ME FOR A FEATURE. Thanks! Also Check README.txt for more detail if you're using an old GPU (GTX 750 ti or RX 460 or bellow) But If you want to support me you can buy sum of my games on Steam~ Mine-imator Is Heavy for it's Quality... Let's make it Worth it. All of the Renders bellow are rendered both on 8 Samples << CLICK TO ZOOM IN FOR MORE DETAIL With the power of the new render engine AVE-X. MISU brings you a 2x Quality renders with a little performance overhead Actually it's just using a different shaders technique but heh that's improvement lol And It's Open Sourced ANYONE can brings their features to this build, or to yours. Curently Modded By: Wolviza, CreeZ, LensKase23 Please keep in mind that this mod has not been compiled or tested outside of Windows x64. Enjoy! Download (Windows x64 .zip) : https://mineimatorsimplyu.pages.dev Github Link: https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build/releases Minimum Specification: GPU: GTX 1050 TI or RX 5500 or Intel Arc A380 (4 GB with Vulkan 1_3 and DirectX 12_0 Support) CPU: Intel I5-8500 or Ryzen 5 2400 (or Atleast 4 CPU Threads) 12 GB of Ram Version 1.0.14.0 (June 18th, 2026) from 1.0.13.1 Updated to Continuation Build 1.0.14 Added: Godrays, Simple volumetric like effects and will never be perfect. HDR Bloom, Ground truth bloom recommended using tonemapper (Can be weird with blend mode other than "Add") Changed: Developer Choice render tonemapper settings is now using AGX instead of ACES Improved: MISU will not crash on lower end GPU if the scene is heavy Hotfix 1: Fixed bend not working on certain model Old Changelog:8 points -
Are you there? [3K] | Event Render | Fox Miner Creation
Aisu Uchibi and 7 others reacted to Fox Miner for a topic
What shall this be? This Software calling for attention, It has been a year since I've seen you the last time... Barely had the time for anything and now you appear out of nowhere, It will end the same way once the Summer is over, don't get your hopes too high my friend... But I do have unfinished business to attend to... Intel Core i7 | Intel HD Graphics 4000 Mine-imator 2.0.2 8 July 2026 Fox Miner Gallery ©Fox Miner Creations8 points -
Mine-imator 2.0.2 Continuation Build 1.0.14
MaxSaturn3000 and 6 others reacted to mbanders for a topic
(Art by mbanders) Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the... Continuation Build The main purpose of this mod is to provide continued Minecraft support and bugfixes to Mine-imator now that official development is discontinued. But do also be on the lookout for kewl new quality-of-life features I may slip in now and again. Please enjoy it! Download (Windows x64 .zip): https://www.mediafire.com/file/f3zjqh7dktxmnid/Mine-imator_2.0.2_Continuation_Build_1.0.14.zip/file Please note that this mod has not been compiled or tested outside of Windows x64. The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this). https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build Feel free to throw your money at me if you really wanna: https://ko-fi.com/mbandersmc Version 1.0.14 (June 16th, 2026), changes since 1.0.13: Features Added "Zoom in" and "Zoom out" buttons to the timeline. Added 'shadows' tags for .mimodel parts, allowing "Cast shadows" to be disabled on them by default. Added hint text for "Render depth" setting. Changes Updated Minecraft assets to 26.2 - Chaos Cubed. "Camera shake" effect is now visible in the camera's shape. Moved "Enable looping" button next to other timeline playback buttons. Bugfixes Fixed baby villagers and zombie villagers growing up on project reload. Fixed missing textures for banner sticks and patterned shields. Fixed crash when selecting a custom model in the workbench after selecting armor. Fixed "model color" option not appearing for custom models which support it. Older changelogs:7 points -
Five Nights at Hanwil's 3 Reveal Trailer
SnakeProductionsYT and 6 others reacted to Cinema Hanwil for a topic
For more information, go to YouTube.7 points -
V's Birthday, Dec 10th, 2025...
WvMAXvW and 6 others reacted to FOXY TOONS for a topic
「LORE/CONTEXT」 Today, is December 10th... my birthday :,> 「ORGANISMS」 // Voxeol //7 points -
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Welcome to the Monster Restaurant!
紅羊qwq and 6 others reacted to Boneymation for a topic
Never intended this video to be Halloween special, but the timing was just perfect! This is a story about a witch running a restaurant with her lovely pets7 points -
Busy Schedule, Busy Life, Busy Birthday [3K] | Event Render | Fox Miner Creation
FOXY TOONS and 6 others reacted to Fox Miner for a topic
Indeed, indeed... It is that time of the year again! Ladies and Gentleman, you might have been thinking, where the hell have I been? Well, its hard... to say the least, but don't be worried about my life, I am having an amazing time! And actually, I am quite proud to see what others have been up to lately, the great content, the great stories, Its really nice to see this place still kicking around, even if I can't be a part of it anymore. Well, you can kind of make out where I am going with this, BUT FEAR NOT, its not the end of me... I will come back... But my prime is over, possibly, forever... The fact is, I am old... I've had about 4 to 5 years on this Forum, (hints the Birthdays) its not that much, but I didn't start early with it as well... The point is tough, being old brings new things that I have to spend my time on not leaving any time for my old hobbies. This phase wont take for ever, but I can't promise being able to make new projects... I will make sure to finish the last ones I started and then... I'll see what comes next... And great work I see from you all, I am glad that you all keep up the work! And @rofrrrrrrrrrrrrr (The Big Guy farming the Prime)... I am watching you, don't worry, I see what you are up to... And I am proud of you, Keep up the work! Anyways, happy birthday to a simple man A man thankful for for this community to exist These were amazing 5 years with you all! Intel Core i7 | Intel HD Graphics 4000 Mine-imator 2.0.2 29 October 2025 Fox Miner Gallery ©Fox Miner Creations7 points -
3D Blender models to Mine-imator 2.0+ converter
TheXKing360 and 5 others reacted to Meisner Craft for a topic
Link to download Installer: https://mega.nz/file/1VEBWIaZ#0AfPZqBU2UUuH7SMDDKJRIUgqd3LsXxs5X1h_SoI_io I would like to start with the fact that a 3D model converter to Mine-imator already existed on the forum, such meshcache files. Manicminermemer write first version of the converter on C. If you are interested in how this works, then it is better to read about it from him. But his method had a number of drawbacks, one of which was the complete lack of UI. Since the old code was written in C, and had a problem with setting the normals (they were invested due to errors in one of the axes), it was decided to completely rewrite the code in C#, as a separate library. I also wrote a UI in WPF to significantly speed up the process of exporting multiple models. Among the new features, I include: Ability to load multiple models/textures at once Navigation between models and textures using the search engine (when filtering textures, only the filtered options will be displayed in the texture selection window for the model) The ability to install not only diffuse textures on the model, but also normals and materials. The ability to export directly to a project file, or to a miobject (Exporting to a folder is still available.) In fact, the interface has many features, and it would be superfluous to describe them all here. My task was to simplify the export as much as possible, and make it possible to export a large number of models en masse. In order to convert your model to the format you need for MI, you need it to have a single texture, and also apply the triangulate modifier. ( If you need clear edges on the model, as if you had chosen shade flat, then apply the EdgeSplit modifier in the same way, with Sharp edge turned off. ). After that, export the model as a PLY file, with the settings as shown in the screenshot. ( Pay attention to the ACSII checkmark, because the old converter worked without it. ) Triangulate modifier EdgeSplit modifier PLY export settings In fact, you can check all the boxes if you forgot which ones you need. Next, the Blender-Bench UI will allow you to select textures for your models. Here you can see an example of usage ( from simple to awesome ), how you can use several models from Blender directly in Mine-imator: The author of the works: Chee5eC56 points -
Minecraft-style rig (Bendless IK)
Animação Craft and 5 others reacted to ControllsOff for a topic
I hate elbows This is actually the first rig I ever released! A full year of self-teaching finally paid off Features: Full IK IK angles Optional bending Face rig included Face rig doesn't need to have skin's face removed 25 mouths to choose from the spritesheet Requires Community Build [Download]6 points -
Avengers: Doomsday Teaser Poster (Minecraft)
PearAnimations and 5 others reacted to KevinAnimatez for a topic
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The Backrooms short animation
PearAnimations and 5 others reacted to JackieAnimations for a topic
I decided to make a short animation about the Backrooms6 points -
Exploring the dungeon
FOXY TOONS and 5 others reacted to Entibrine303 for a topic
First render I made in years, woah! This one really just got made because I wanted to make something with MI again. It isn't anything crazy, probably pretty bad by forum standards, but I hope you enjoy nonetheless! Here, we can see Steve about to get completely COOKED by the zombie spawner. He might look well equipped, but he doesn't know how to use said equipment. Also, I wanted to say that I just made a post talking about my voice reveal(which happened, yes), my new channels, my first album release and more! check that out over here if you're interested: With that being said, I couldn't be happier with how my life is going. School is going good, I love making my music, and I appreciate everything that God gives me. I sometimes miss when I used to hang out on the forums more often, but I know that the way I'm on now is God's way and it's what he intended for me. I really, REALLY want to thank all of you who were followers of/friends with me back in the good old times on the forum, since without my exposure to the forums, I would've probably never even tried to make myself known on the internet. And to think about that almost makes me want to cry if I'm being honest. Always remember: You are an amazing person, you are loved by God and you should spread said love to the people around you! NT out!6 points -
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THEY ARE EATING MY RAM
Aisu Uchibi and 5 others reacted to WvMAXvW for a topic
Featuring: Zeon by SynthEatsRAM (X/Twitter) Nero by Real_Hexagon (X/Twitter) Zeta by SutoC (X/Twitter)6 points -
pew pew
Michell25 and 5 others reacted to SierraHotel for a topic
Character Model by Stunerd(X: @Stunerd_) Attachment models from TACZ mod ..and this is whole view of rifle model by me(for those who would care about it)6 points -
Barrett M107A1
Duychung and 5 others reacted to SierraHotel for a topic
Download(Mediafire) alert) this model is heavy af due to >2000 plane count yeah this model is made 2 years ago and idk, tf have i done then6 points -
"It’s been 100 years since their great-grandfather first brewed their now-iconic Taswell whiskey. Emmett and Sylvia are at the Taswell Distillery Ltd. headquarters office to unveil a special brew to commemorate the occasion." – @TurboAlexZ Featuring @TurboAlexZ as Sylvia Taswell & Emmett Taswell. More coming soon. Models used: International Business Center Complex: TBR* Niam's Stylized Character Model: TBR* (early access is given for featured individuals) Some extra tickets to visit this complex are still available for everyone who wants to be featured^. Just let me know! Join my Discord server or DM me! *To be released. ^Certain art style is required:6 points
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Find out the truth, or it's too late.(CHRISTMAS SPECIAL)
PearAnimations and 5 others reacted to Cinema Hanwil for a topic
The fourth teaser of a sequel to Five Nights at Hanwil's.6 points -
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Kiryu the Piglin
SnakeProductionsYT and 5 others reacted to WvMAXvW for a topic
The End Dragon of Dojima6 points -
[Rig] - ƎNA Character!
rofrrrrrrrrrrrrr and 5 others reacted to Vrakaxon for a topic
ƎNA! A character named Ena from Joel G's YouTube Channel. Rig made by me! Ena's Line Ena with an Iron Golem Download Link - https://www.mediafire.com/file/qiborssk07c2veo/ENA_Rig_by_TMP.rar/file6 points -
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Recent render with Simply Upscaled. Code: "Dark Night at El Sol." Note that the character in this pic is not mine but one of my friend instead.5 points
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Work is being continued, I haven't forgotten, It might take a long time, But Work has been done... and I can't give it up Its not just the fluffy Bear and his Friends Showcase 29 isn't a dream anymore, its a Reality... No matter what kind of Reality... Intel Core i7 | Intel HD Graphics 4000 Mine-imator 2.0.2 16 July 2026 Fox Miner FNaF Gallery ©Fox Miner Creations5 points
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High Altitude Speed Demon
rofrrrrrrrrrrrrr and 4 others reacted to niam for a topic
"Catch me if you can!" Allegedly this is the fastest combat jet ever built even to this day, cruising at Mach 2.9 at a maximum altitude of 25km above sea level. Some units reportedly managed to maintain cruising at around Mach 3.1 with no severe engine damage. This particular unit with the "seagull" emblem was known to often push this aircraft to the limit. Piloted by Sr. Lt. Natalia Ilyinichna Ivanova at the time this photo was taken. Model used: MiG-31 on Sketchfab Converted into usable Mine-imator object with Meshcache-rs, edited in Blender5 points -
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Hey there Everyone, I just made 50% of my first face rig. I've made the 'eyes' and 3D extrusion part. All that is left is mouth. I've also tested it two times, and have set the same as my profile pic. Render 1 (First time using only MB preview mode.) Render 2 (Second time render using MB preview mode too; posted before as well) I know its a bit common and simple, BUT its my first time rigging a face. How would you rate this as a first-time face rig out of 10?5 points
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THE WARDEN AWAKENS - Deep Dark Animation
chill_dude and 4 others reacted to JediMasterlev15 for a topic
So I started working on a warden animation in October, and I posted a teaser for it. I told people it would take me another 1-2 months but this took a lot of work, so it's a little late but here it is! Enjoy the animation. I'm open to feedback and constructive criticism, so if you have anything to say or advice to share, I'm open for that kind of stuff!5 points -
Interact
PearAnimations and 4 others reacted to WvMAXvW for a topic
Hello I'm Steve! What's your name?5 points -
Doctor Who series 10
doctor_who_play and 4 others reacted to Ludo Silver for a topic
Rendered with Mine-Imator Community Build5 points -
Bro fell asleep while watching TV...
CanIIA and 4 others reacted to FOXY TOONS for a topic
「LORE/CONTEXT」 At 11:11 PM, Voxeol, AKA "Vibi", fell asleep on the floor. Reyzon crotches down and takes a photo of him. 「ORGANISMS」 // Voxeol // Reyzon (Cameraman)5 points -
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Night Adventures
FOXY TOONS and 4 others reacted to Skizzerido for a topic
ITS ADVENTURE TIME RAHHH!!!5 points -
A Chess
SnakeProductionsYT and 4 others reacted to WvMAXvW for a topic
Available on Ko-Fi https://ko-fi.com/s/a5caaf02735 points -
1000 REPUTATION!!🎉🎉🎊🎊
rofrrrrrrrrrrrrr and 4 others reacted to Fover for a topic
I've been on this forum for exactly 3 years and have 1000 reputations and have 53 days won. I'd like to thank everyone I know and people I don't know on this forum.5 points -
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