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Showing content with the highest reputation on 09/07/22 in all areas

  1. 416 from Girls Frontline HK416 gun by @Piegon99
    4 points
  2. Hello everyone! Today marks the 10th anniversary of Mine-imator, and with the second phase of 2.0 just around the corner in September with Pre-release 5, I've revealed 7 of the biggest features coming on our Twitter page. But just in case you haven't seen them, I'll show them below. These features have been in development since 1.2.6 was released and were originally going to be in Pre-release 1 but we decided to release the new engine and importer by itself first to get it stable in the first pre-releases. Now without further ado, the true potential of 2.0... A full view of 2.0's new interface system, Inventory Custom render settings in projects Bezier curves/custom transitions Paths (cool rollercoaster video) Anti-aliasing improvements Materials and reflections (+ PBR resource pack support) (video) Inverse Kinematics As you can see, with 2.0 being the last major update David and I have involvement in, I wanted to go out with a bang and cover as many bases as possible. We're still grinding out the last serious bugs before Pre-release 5 comes out (...with more bugs ), so I hope you're looking forward it, there's a lot to mess around with! However (since not many people are aware), volumetric fog/light rays will not be coming to Mine-imator, you can read more about that here. Now despite that, before I go, I want to say thank you for the support I've received recently and to everyone else that's donated to @david and I, we couldn't have made this update as legendary as it is without everyone's support. /Nimi
    1 point
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  4. With Night Vision: Without Night Vision:
    1 point
  5. Duychung

    Top Secret

    Desert eagle original by Crustyjpeg.
    1 point
  6. Hello. . . I am a graphic designer and artist who has recently started working on an interesting program "Mine-imator". Here is the result of the first full-scale render, built on soft color correction and high-quality lighting.
    1 point
  7. Ok so umm, here's some 2D art of Grit, Mochizuki uh Gritsuki-chan or whatever... Yeah so Grit, we all know her right? OK OK OK let's just get over with it.
    1 point
  8. Field Team

    Chinese Dock's

    Trinity shipping Cargos to their Allies
    1 point
  9. Nimi

    Universal Facial Rig

    So I expanded upon my Mouth rig, and created a facial rig that has 3D eyes, and has the ability to have a 3D hat layer from any skin with no editing. The eyes use the same technique as the mouth does and was styled after my character's eyes. The mouth included has some subtle changes compared the released version I have out, but nothing major. Now, time for some pictures. (Special thanks to @SKIBBZ for making these renders.) More images: Features: -Mouth Rig -3D Eyes Rig (Has Steve's eye and eyebrow color by default.) -Multi-skin compatible 3D Hat/ hair layer rig. (Has Steve's hair and non-visible by default.) How to install: 1.) Import the .object file. 2.) Parent to character's head (Or object.) 3.) Done. (Tip: The 'README' file says how to use it.) How to change hat/hair texture: 1.) Go into the 'Resources' list and look for 'Hat_Default' and click it. 2.) Replace it with the skin you want to use the hat layer from. (If a 64x32 skin doesn't work, expand the canvas size to 64x64 then try again.) 3.) Reload the project to fix any rendering issues. Usage Policy: You can release it in personal/ OC character rigs. Edited or not.(Must be named 'Nimi's facial rig.') But, it's required in that rig's credits to give credit to me for the usage of the mouth rig if used. You can't release it/ or parts of it on default Mine-imator objects(Mobs, blocks, ect.), Steve/ Alex rigs, character template rigs, or facial rigs. You can release edits of the rig, but only privately, and not publicly. If used in a creation of any kind, there must be credit. Download
    1 point
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