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Showing content with the highest reputation on 08/28/22 in all areas

  1. ShinyGHASTTear

    letters for you guys

    letters for you guys
    2 points
  2. Hello everyone! Today marks the 10th anniversary of Mine-imator, and with the second phase of 2.0 just around the corner in September with Pre-release 5, I've revealed 7 of the biggest features coming on our Twitter page. But just in case you haven't seen them, I'll show them below. These features have been in development since 1.2.6 was released and were originally going to be in Pre-release 1 but we decided to release the new engine and importer by itself first to get it stable in the first pre-releases. Now without further ado, the true potential of 2.0... A full view of 2.0's new interface system, Inventory Custom render settings in projects Bezier curves/custom transitions Paths (cool rollercoaster video) Anti-aliasing improvements Materials and reflections (+ PBR resource pack support) (video) Inverse Kinematics As you can see, with 2.0 being the last major update David and I have involvement in, I wanted to go out with a bang and cover as many bases as possible. We're still grinding out the last serious bugs before Pre-release 5 comes out (...with more bugs ), so I hope you're looking forward it, there's a lot to mess around with! However (since not many people are aware), volumetric fog/light rays will not be coming to Mine-imator, you can read more about that here. Now despite that, before I go, I want to say thank you for the support I've received recently and to everyone else that's donated to @david and I, we couldn't have made this update as legendary as it is without everyone's support. /Nimi
    1 point
  3. I tried to make realistic water using surfaces and blend modes idk
    1 point
  4. https://imgur.com/peJK31S
    1 point
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  7. The blurred text was for suspense for Twitter, the blurred options are; Keyframe settings: - Constraints (Above the "Material" tab, will have options for path following and IK if supported.) Render settings: - Reflections - Gamma correction - Object material maps (Projects won't have the options visible by default for UI cleanliness for new users, will need to manually show the options.)
    1 point
  8. You two are legends! I've been using MI for almost a decade at this point. And watching it grow from a niche game maker project to what looks like a professional-grade animation software is mind-boggling. I thank you for your efforts Nimi. You've been an incredible developer and I wish you nothing but good luck with your next projects. Also give us the source code pls
    1 point
  9. LacaMenDRY

    JUST MONIKA

    One word for this render: SMOOTH
    1 point
  10. Fox Miner

    JUST MONIKA

    Flashbacks! AAAAAAAAAAAA Overhaul actually nice, good job!
    1 point
  11. MC Legends's Creeper has tiny legs, kinda cute~ Mine-imator Legends models/rigpack in progress
    1 point
  12. My first post on forum hope you enjoyed the video thank you!
    1 point
  13. THANKS BRO!!! I can give more upvotes today, so... You're a pro in 3D
    1 point
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