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Showing content with the highest reputation on 07/30/22 in all areas

  1. Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases: Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david Phase 2 (November): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible. Note: Back up your projects before installing, or install in a separate location! Now, without further delays... Get for Windows Get for Windows (.zip) Get for Mac Get for Ubuntu/Debian Get for Linux (.tar) Get for Windows 32-bit Get for Windows 32-bit (.zip) 2.0 Pre-release 4 (2022-07-29), changes: Changes Crushed some bugs Interface scale setting is no longer visible when the only option is 100% to avoid confusion 2.0 Pre-release 3 (2022-07-11), changes: Features Added support for 32-bit Windows systems Added tarball (.tar) download for various Linux distributions (Arch Linux, Fedora etc.) Changes Rendering now uses DirectX 11 for Windows, will give better framerates for users with AMD GPUs or integrated CPU graphics Objects completely out of view are no longer sent to the GPU for rendering, will give a speedup in certain situations Yet more bugs squashed Changed interface scale setting to use fixed values (100%, 200% or 300%) Canceling movie export no longer deletes the file Modelbench popup only shows up on Windows 2.0 Pre-release 2 (2022-06-13), changes: Features Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes Squashed a lotta bugs Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases) 2.0 Pre-release 1 (2022-05-30), changes since 1.2.9: Features Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder Installation: Windows: Run the installer executable or extract the .zip archive before running. Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications. Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder: sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu. Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable. We hope you enjoy the 2.0 update, also please consider donating to help the project if you can! Donate to Mine-imator development ($5+ one-time or recurring) Cheers, David
    2 points
  2. For the Community, by the Community. *2.0 PRE-3 AND ABOVE ONLY! (CLICK HERE FOR THE OPTIONAL 1.2.9 BACKPORT, VERY UNSTABLE!) "What is LapisFR?" LapisFR is a Community Project hosted by @Jossamations where any user is free and welcome to Suggest Features/Changes for, Contribute to, or make forks of the model. The Face Rig aims to be a perfect middle ground for everything including Style, Ease of Use, FPS*, Customization, and Animatability. You can find more info like our Github, Public Discord, or other things at the bottom of this topic. "Enough talking, Show me some Pictures!" Release 2.0.0 Changelog: Credits: • Project Operated by @Jossamations • Developers • TBA • Graphic Design Help • @OfficialCUYT • Music Help • @/Fushimion on Twitter. Other: WEBSITE GITHUB JOSSAMATIONS uwu
    2 points
  3. Ludo Silver

    Japanese House

    A year ago, I built this fancy Japanese house in a friend's Minecraft server Hope you like the render! Rendered in MI 1.2.8 BRDF No editing The Minecraft tutorial to build this house : https://www.youtube.com/watch?v=b9I_SGcpkts&ab_channel=Zaypixel The face rig : https://www.mineimatorforums.com/index.php?/topic/89287-lapis-face-rig-v200-%E2%80%95-for-the-community-by-the-community/
    2 points
  4. nwp animationz

    Murasama Sword

    MURASAMA SWORD RIG Murasama Sword is made of 100% of the cube modelbench, don't get me wrong if the model is quite heavy because of the details. DOWNLOAD MODEL HERE note Q: what about credits A: I don't care use as you like
    1 point
  5. Field Team

    Hard Time's

    I'm going through a hard time
    1 point
  6. Auto3DSkin V1.0 [By: SrT] Hello everyone. Hope you are having a nice day/afternoon/night. In previous posts you said that I am working on an Auto3DSkin Rig for Mine-Imator. And Today, I have finished said Rig and I can finally publish the Rig publicly for download. But first I would like to say a few things. What is Rig Auto3DSkin? Auto3DSkin Rigs are in simple words: "A Rig whose default skin can be changed and by doing so, the second skin layer is automatically placed in 3D". It could be explained in more detail, how such placement occurs and etc, but I'm not here for that. What are the characteristics of my Rig? The characteristics of my Rig are the following: The Rig is still in an early version and I plan to improve it from time to time. I would really appreciate it if people who use my Rig tell me what they think of it. Rabbits and opinions are welcome. The use of the Rig is completely free. My only request is that if possible, please give me credits With nothing more to add, I leave you with the Link of the existing versions of this Rig. Auto3DSkin V1.0 [By: SrT] [EnglishVersion] https://www.mediafire.com/file/umnjwgycgdg4m38/Auto3DSkin%5BV1%5D%5BBySrT%5D_%5BEnglishVersion%5D.rar/file Auto3DSkin V1.0 [By: SrT] [SpanishVersion] https://www.mediafire.com/file/ly93xa2z30u3mmm/Auto3DSkin%5BV1%5D%5BBySrT%5D_%5BSpanishVersion%5D.rar/file Thank you very much for reading this Post. Att: SrT
    1 point
  7. Eclipse

    Fighting Classes

    So yesterday I made a BUNCH (10) of classes that could be in a class-fighting game. I don't have pictures (yet) because they are on my pc and i'm not on my pc. I will edit this later to show pics. pics: https://imgur.com/a/gprmwJk Credits to: https://mcpedl.com/more-tools-addon for some weapon textures Bare Bones for the mage hat texture (it looked better) Nova Skins for all the skins
    1 point
  8. CanIIA

    Fighting Classes

    Cool
    1 point
  9. A teaser of an upcoming animated film. As this is a teaser, not much will be revealed, but in the coming months that may change.
    1 point
  10. well, I always wanted to make this kind of model, because I really like anime and how it is evolving more and more with each chapter of the manga, I planned to make a model of one of the best villains in history
    1 point
  11. This image clearly shows a girl that looks at a boy and is most likely bangers into em, but it does not show nothing about the fact that this would be my crush! this is a random Character, nothing more, just saying this in case of someone getting all questionable. Anyways, rate or upvote, that's on you, peace out!
    1 point
  12. Hello all, I have made a "realistic" poker table. The height is adjustable for any character size, and the colors are also changeable. Cards not included. Please credit me if you use it. Image below. Download Link https://www.mediafire.com/file/w10s3hsuvezh7tm/Poker_Table_by_Storygalory.miobject.zip/file
    1 point
  13. All textures (Except for the chicken.) are made by me. Download (Only Modelbench files): https://www.mediafire.com/file/035kjjikilqqjv2/Mascots_Fanmade.rar/file
    1 point
  14. Well I'm making a face rig, it's not finished, I just want to know what do you guys think about this? It's still working, once I finish it, it will be public, thanks for reading. Also I'll be so grateful if someone helps me with a name There is the progress of the rig Almost Done I'm so happy to say the face rig is almost done, i just need to do some adjustments and a showcase video, once the showcase video is finished i will update this post and put the download link Until then, let me share you a video showing the facial rig and some facial expressions made by @TecnoXhaotic
    1 point
  15. Hey there! Probably about time I posted something, huh. This was long overdue, but I've finally got round to making this... and just in time for the Creeper's 12th birthday, too! How fitting. Here you will find links to all of the Cursed Creepers I have made so far. Click one of the buttons below to go to the respective thread! This list will be updated as more are created. Also introducing... All your favourite Cursed Creepers, now in the style of Mojang's promo art! Direct download links for each Pack below! Just like above, this list will also be updated as more Packs are created. PACK 1 PACK 2 PACK 3 PACK 4 PACK 5 PACK 6 PACK 7 If used, credit is appreciated! Enjoy!
    1 point
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