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Showing content with the highest reputation on 07/16/22 in all areas

  1. ItsZaaki

    Gaming (4K)

    The pre-release is pretty sweet. Skins used: Solaris_exe Ashvibin @Hozq @DarkDragonPro @ItsZaaki
    4 points
  2. 3 points
  3. First of all, don't she may seem all nice and innocent on the outside, but one drive with her... Just don't. All I wanted to do is have a nice chat while he hang out in one of her cars... she got many, but that's not the point, as soon as we got in, she blasted out onto the road and went crazy on the Gas... I would be dead by now... Anyways, Natalia is @niam his OC (Original Character) and all the models Albatross F10 Turbo Albatross Duty R510 Hauler Albatross Duty R540E2 SuperCarrier were made by Niam, go check out his Website "modeliachaika (https://modeliachaika.blogspot.com/p/blog-page.html)" its one of the most amazing websites I saw so far. Btw, this is all just a fun story, not all are real facts. It's just for amusement!
    2 points
  4. Hey Grit can you stop staring at me like that, your about to give me an anxiety attack.
    2 points
  5. elektropunch

    Of beast and man

    Cleaning up my channel's content page. Deleting videos and came across this. Some project I was working on between 2019 and 2020 that I never finished. It would probably never see the light of day... till now
    1 point
  6. FOXY TOONS

    Gaming (4K)

    Me and the boys: Trying the beat Minecraft in under 20 seconds without H A C K S or C H E A T S
    1 point
  7. FOXY TOONS

    Alright HuoTao what is it now.

    Alright HuoTao what is it now.
    1 point
  8. >join online game >get recognized >day ruined why am i like this
    1 point
  9. 1 point
  10. Well, there is this bug, where simply there is a white bar just like in cmd (command prompt) and it bugs me
    1 point
  11. !!BEFORE DOWNLOADING!! Make sure you have WinRAR installed into your desktop so you can extract my Model Pack files. >Click Here< to download WinRAR. I'm proud to announce that my FNAF Model Pack Is out for everyone to use. This Model Pack contains 82 Animatronics, 12 Characters & 25 Props for you to choose from, all which have their own creepy/adorable styles. Don't get fooled though, they'll still try to kill you. ------------------------------------------------------------------------------------------------ -- Support + Contacts -- ---------------------------------------------------------------------------------------- -- Update Log -- ** This is only a Pre-Release, not everything's been added to this Model Pack yet as I've still got to make 80+ more models, but you can use the models I've made so far. ** Vv Click this button If you want to download the entire FNAF Model Pack vV Hope to see you soon
    1 point
  12. Greetings! With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post. In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update ). If you have not donated yet to the development team or wish to continue supporting, see the link below: Donate to Mine-imator development ($5+ one-time or recurring) With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)! Let’s get HYPED! Starting off small yet useful, an actually working Cancel option when clicking the program’s X! Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen! Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar). Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently). Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features! (P.S. If you have another favorite Linux distribution let us know) Same goes for Mac OS users after countless requests! Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar. Behind the scenes of the 2.0 C++ port: (Things will get technical and nerdy, you have been warned!!) Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. Once again thank you for all the support through the years and keep on animating our favorite block game! /David
    1 point
  13. When you save your project in Mine-imator, a folder is created with the animation name, which contains the .miproject (Mine-imator project) file of your animation together with any skins/textures/scenery you used. This makes sharing animations simple, as everything is located in one place. You can usually find this folder where you installed Mine-imator, inside the Projects folder. Note: This guide is relevant for all kinds of files, not just Mine-imator projects. Step 1: You can't upload a folder to the internet, but you can upload a compressed folder (.zip file), also known as an archive. If you only want to upload a single file, you can skip this step. To create a compressed folder on Windows, right-click the folder, select "Send to" and pick "Compressed (zipped) folder" as shown below. The newly created compressed folder will have the same name as your original folder with .zip added. Step 2: Upload the file or archived folder to a media sharing site. There are some good ones out there, I'd recommend one of these: MediaFire Google Drive Dropbox Step 3: When you have uploaded the file (this process varies from site to site), fetch the download link of your file and post it on the forums. Make sure the download works before sharing it with the world!
    1 point
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