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Showing content with the highest reputation on 06/01/22 in all areas

  1. "Creecat" They all are going to die when this guy realize 'bout it... Comments? Suggestions?
    3 points
  2. Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases: Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david Phase 2 (November): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible. Note: Back up your projects before installing, or install in a separate location! Now, without further delays... Get for Windows Get for Windows (.zip) Get for Mac Get for Ubuntu/Debian Get for Linux (.tar) Get for Windows 32-bit Get for Windows 32-bit (.zip) 2.0 Pre-release 4 (2022-07-29), changes: Changes Crushed some bugs Interface scale setting is no longer visible when the only option is 100% to avoid confusion 2.0 Pre-release 3 (2022-07-11), changes: Features Added support for 32-bit Windows systems Added tarball (.tar) download for various Linux distributions (Arch Linux, Fedora etc.) Changes Rendering now uses DirectX 11 for Windows, will give better framerates for users with AMD GPUs or integrated CPU graphics Objects completely out of view are no longer sent to the GPU for rendering, will give a speedup in certain situations Yet more bugs squashed Changed interface scale setting to use fixed values (100%, 200% or 300%) Canceling movie export no longer deletes the file Modelbench popup only shows up on Windows 2.0 Pre-release 2 (2022-06-13), changes: Features Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes Squashed a lotta bugs Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases) 2.0 Pre-release 1 (2022-05-30), changes since 1.2.9: Features Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder Installation: Windows: Run the installer executable or extract the .zip archive before running. Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications. Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder: sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu. Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable. We hope you enjoy the 2.0 update, also please consider donating to help the project if you can! Donate to Mine-imator development ($5+ one-time or recurring) Cheers, David
    2 points
  3. I'm unable to open the new Mine Imator Every time I try to run it (I've installed it in multiple locations, tried it in both EXE and ZIP variant, tried running it as an administrator, it doesn't open). All I get is an icon in the taskbar for a few seconds and then it closes.
    2 points
  4. Well, i'll put this here too For Fox Miner : D
    2 points
  5. So yeah... Ehm... Me and @LacaMenDRY went to play Minecraft and yeah... He showed off his Idk 7 year old map, and then I started randomly destroying things and fixing them, then killing him randomly, so next we made a new survival map, and tried to play with shades, I was amazed because I never play with shades... And then it just lagged way to much...... And yeah I accidentally deleted punched him after he was weakened by Zombies and he died... Life is hard sometimes... But we had a great time! BTW the map in this one is my own, I didnt have his on hand
    2 points
  6. mbanders

    speed of mi

    cool new c++ beta yay
    1 point
  7. So every week I'm going to be posting updates on what I've made for the FNAF 2 Rig Pack, and so far I've made 6 models in the Toys category this week. Tell me what y'all think about these animatronics. -- Toys --
    1 point
  8. Nice! Can't wait for when the rig pack comes out!
    1 point
  9. It's working now. thanks!
    1 point
  10. Now the surprise : D, a very epic and lol idea I had with the Fox: Hope You like it
    1 point
  11. IT'S EPICCCCCCCC !!!! I DON'T HAVE ANYTHING ELSE TO SAY XD !!!
    1 point
  12. 1 point
  13. As you all know I am having troubles with my brain and that's why I make random stuff, so here is @CanIIA her Profile Picture but... In Minecraft... lol Hope you like it, and @LacaMenDRY don't worry, I already have the render rendered that you you want so much, that's the next thing that I'll post!
    1 point
  14. Ah, looks amazing, I will join yall to play ( if yall allow me) after me exams
    1 point
  15. Obsessed with elleveatoh!
    1 point
  16. Can you put this .exe in the Mine-imator installation folder and see if it works? https://www.stuffbydavid.com/dl/Mine-imator2.0Pre1Test.zip
    1 point
  17. Fox's next
    1 point
  18. How 'bout iron golem, but no bends? And a tip: Set the sunlight buffer size to gigantic, the shadow quality to 64 and shadow size to 1%, then sunlight range to 400. It will make the shadows look more McMojang like/smoother, not that pixelated. Could be it crashes mineimator BRDF, but defenitly worth a try!
    1 point
  19. Miniminer11

    Minecraft frog rig

    All three kinds of frogs according to the biome Download here https://drive.google.com/drive/u/0/my-drive I help you So please subscribe my channel https://www.youtube.com/channel/UCtTyAXKdzZDnum8panJ1qRg/featured
    1 point
  20. Thought I'd give 3D animation with Mine-imator a go again and created a bunch of rigs for an animation. Since they'll only be used for a small two-or-so minute animation, I figured I'd give other people a chance to use them if they want. I might add more and update them if people find any issues! Currently Contains: - TommyInnit -Tubbo_ -Ranboo -Philza -Skeppy -BadBoyHalo -CaptainPuffy -Purpled -Wilbur Soot ( + Phantom Version) -Ghostbur -Technoblade ( + Human and Piglin Versions) If you do use them, please don't forget to give credit! Link: https://www.mediafire.com/file/inaqrcwk8zv1xei/Dream_and_Origin_SMP_Rig_Pack.zip/file Extra Credits: Skin Credits Tubbo - @kertoir (egg) on Twitter Tommy - -FireNH- on Reddit Ranboo - MelonFall on NameMC Wilbur - wushwush on MC Skins Phantom Wilbur - cloudylul on MC Skins Human Techno - Sykkuno1 on MC Skins Rig Credits Philza's Wings - ClauG AnimateZ Fundy's Ears - Nimi on Mine-imator Forums
    1 point
  21. I have this sheet of random items that I felt like sharing. Do whatever you want with this stuff. Last update: Nov. 1, 2023 Includes things like: Customizable armor, tools, ores, etc. 3D ladders, iron bars, vines, and rails. More food, weapons, and gems. Other dumb cosmetics and whatnot. Compatible with Mine-imator 1.1.2 and over. (If you want this stuff in earlier versions for whatever reason, you should cut it down to 256x256.) You don't have to give credit, but it would be appreciated.
    1 point
  22. the links are broken can you fix it pls?
    -1 points
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