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Showing content with the highest reputation on 04/19/22 in all areas
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!!INFO!! This is a new project im working on, it will release in packs of five or so weapons, consisting of diverse types of weapons, or themes if people would like that! My goal for this project is to give a choice of artillery that fit the style of a minecraft character, similar to my previous Double Barrel Shotgun and Tommy Gun. I look forward to creating weapons for the community to use! IF YOU WANT TO REQUEST GUN MODELS, ASK IN THE REPLIES!!! IM WELCOME TO ADD MORE FICTIONAL, REAL, OR MENTALLY INSANE GUNS!!! This is only just the beginning, future packs will be out when i get to them sooner or later. but for now... PACK 1 DOWNLOAD HERE INCLUDES: -Spas-12 Rise and shine old yeller. -Musket Just like the founding fathers intended. -M4A1 Bomb has been planted, lets get outta here! -Glock 17 Feel the inner Bond! -MP7 Small but deadly. (PACK ONE SHOWCASE IN SPOILER) TO DO LIST17 points
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Dev update #22: Mine-imator 2.0 in C++!?
Animotions and 7 others reacted to david for a topic
Greetings! With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post. In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update ). If you have not donated yet to the development team or wish to continue supporting, see the link below: Donate to Mine-imator development ($5+ one-time or recurring) With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)! Let’s get HYPED! Starting off small yet useful, an actually working Cancel option when clicking the program’s X! Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen! Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar). Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently). Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features! (P.S. If you have another favorite Linux distribution let us know) Same goes for Mac OS users after countless requests! Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar. Behind the scenes of the 2.0 C++ port: (Things will get technical and nerdy, you have been warned!!) Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. Once again thank you for all the support through the years and keep on animating our favorite block game! /David8 points -
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once Legend said "i've done nothing but teleport breads for 3 days" I split it into 3 model, The teleporter, and the (1) plate, and the (2) plate, because if i put all of these model into a single one in Model Bench the result it's the Red plate it's Darker than other one Download: https://www.mediafire.com/file/agn8kr0eab0banf/Teleporter.rar/file Credit Me if you use it2 points
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Just a Couple Renders
PearAnimations and one other reacted to Yellowz for a topic
haha, get it? cause.. couple renders, couple renders hahaa..ha.. alright i'm sorry2 points -
Apple
PearAnimations and one other reacted to david for a topic
Nothing much to see here, just Steve and Alex crafting some golden Apples.2 points -
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The Glamwatches Fox Miner edition v 1.29 (Free Download)
AntTheGamer reacted to Fox Miner for a topic
As Promised! The Glamwatches! No Credit needed, but if someone asks, don't claim it as yours and do not reupload these models! Rate please and notify any bugs!1 point -
Be pre-paired, for this magnificent model! that comes with way more then you could think of! This rig will be released with the Mine-imator 2.0 Update since with that, the performance of this model should be better then perfect!1 point
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[PUBG Color]Coupe RB.mimodel is the orange one Coupe RB.mimodel is the white one, which can adjust its color easily How to Change Color Download(Mediafire) Enjoy1 point
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The Glamwatches Fox Miner edition v 1.29 (Free Download)
Kaos_Kinetic reacted to Fox Miner for a topic
Ehm... I am not sure, but maybe with the Mine-imator 2.0 Update since that gives a performance boost up to 5 times, which means the rigs won't be as lagy as before... At least I do hope so...1 point -
im very excited for mineimator 2.0! mineimator 2.0 is probably the biggest update pla
LacaMenDRY reacted to animation dude 888 for a status update
im very excited for mineimator 2.0! mineimator 2.0 is probably the biggest update planned you can finally cancel when you accidentally press "x", you can now import maps, and you can use detailed rig & add a lot of characters with no lag at all!1 point -
M4A1 remind me of the same model as Crafting Dead mod. Great job. Can you make M1 Garand, PTRD-41, and C96?1 point
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David, you're a genius!1 point
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My Third time Reanimate Desert Eagle
Little Turtle reacted to Duychung for a topic
Original model: Desert Eagle Mark XIX made by Crustyjpeg this time i Reanimate it with more detailed one1 point -
the golden knight
PearAnimations reacted to MetherThelord for a topic
Maybe i should also share the rig..1 point -
"Let's do this with texas style, you and me hoss"1 point
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Sunny Day Wallpaper [Mine-Imator]
Fox Miner reacted to X-ZaneZ9-X for a topic
lmao i'm so inactive on this site1 point -
Multiple Topic creators (Suggestion)
Fox Miner reacted to ahsanalidime for a topic
That's cool and amazing. I really love it.1 point -
Bored. wanna go back to 2016.
Fox Miner reacted to LacaMenDRY for a status update
Bored. wanna go back to 2016.1 point -
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Can Mine-Imator Have a "Costum" Keyframe Transition ?
Riri GFX reacted to Hydra WSBH for a topic
I think you can try Mine-Imator Violet, a fan made version. it have a setting like you said.1 point -
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Weapon Rig Pack(To be renamed to The Voxelated Armory)
Duychung reacted to Cinema Hanwil for a topic
The Largest Weapon Rig Pack ever. Watch this video all the way to know weapon rigs in this pack. For more information, go to YouTube. This pack includes: Assault Rifles, Submachine Guns, Machine Pistols, Battle Rifles, Designated Marksman Rifles, Sniper Rifles, Anti-Material Rifles, Machine Guns, Pistols, Grenades, etc. This rig pack is voxel-based weapon rig pack. Download Newer version: The Voxelated Armory Alpha v0.10 *NOTE: This thing will be moved into new topic when full version releases. List of weapons: List of Equipments: Miscellaneous: Magazines: Updates: Models are coming soon: Models will be redesigned: ※ Bold text = Models are started production or preparation of production.1 point -
new rip wip go ham with the feedback ?
DearFox reacted to Jossamations for a status update
new rip wip go ham with the feedback ?1 point -
Random Items Sheet
TheRealMariobros1045 reacted to mbanders for a topic
I have this sheet of random items that I felt like sharing. Do whatever you want with this stuff. Last update: Apr. 1, 2024 Includes things like: Customizable armor, tools, ores, etc. 3D ladders, iron bars, vines, and rails. More food, weapons, and gems. Other dumb cosmetics and whatnot. Compatible with Mine-imator 1.1.2 and over. (If you want this stuff in earlier versions for whatever reason, you should cut it down to 256x256.) You don't have to give credit, but it would be appreciated.1 point -
Dev update #22: Mine-imator 2.0 in C++!?
LacaMenDRY reacted to ChristofuPH for a topic
Its time to say Goodbye to GameMaker Studio0 points