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Showing content with the highest reputation on 10/25/21 in Posts

  1. 4 points
  2. 2 points
  3. Shoony

    Jens in a boat

    Look at him go
    2 points
  4. Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that. What's taking so long? In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update. A change of plans As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary. The Anniversary Update With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait. W.I.P. feature gallery It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ? That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
    1 point
  5. Hello everyone! Today, the IKIT Team is proud to announce IKIT V2. IKIT is an animation pack targeted to intro makers and animators. Our objective its to make animation easier and more high quality. Our pack includes Extruded Reflective Items, Armor, better Steve and Alex rigs, face rigs, animation presets and WAY MORE! You can check out the IKIT V2 Trailer on Nelsony's channel by clicking here. You can download IKIT at https://www.mediafire.com/file/layaqaconxvcdld/IKIT_Patch_3.53+Final+Editon.zip/file . Huge thanks to Nelsony for making all of this possible. Please note that this pack is currently not maintained so no updates will be released for now. Have fun animating!
    1 point
  6. Credits to @Kubichi For rendering this out
    1 point
  7. apocablakz

    Nether lighting

    This experiment that I did, was to see if it manages to create an illumination in the nether What tak was left?
    1 point
  8. I think thats pretty cool!
    1 point
  9. thank you very much this is exactly what I need
    1 point
  10. animation dude 888

    Road Rage

    oh ok, understandable. just wish you can make it better tho. overall itsa good animation so take this downvote
    1 point
  11. Joe Sterham

    Road Rage

    I agree, but I got lazy since I was only going to test salem's rig before I added the enderman ?
    1 point
  12. animation dude 888

    Road Rage

    here is some criticism! -use a schematic! if you dont have minecraft to create the schematic, consider looking for one online -perhaps make the scene bright a bit but overall its a good animation! the movement is good. and i can notice a lil detail when the car brakes. have a great day!
    1 point
  13. In terms of the new rendering features(Global illumination, volumetric fog, etc.), their performance impact will mainly rely on your GPU. There's also a system in place to improve the quality of these effects while also helping with performance by rendering these effects overtime. x64 support will only help when it comes to crashes with high memory usage and won't increase performance. I have yet to get this working. As for multi-threading, not everything can be multi-threaded, it's usually used to help split up large tasks and can't tackle general performance. Probably won't be added unless YoYoGames (The creators behind the engine Mine-imator uses.) adds it natively to to their engine.
    1 point
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