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Showing content with the highest reputation on 10/24/21 in all areas

  1. According to rumors there is a figure wandering in this forest that is always autumn in the four seasons... so...... did you see the wandering figure?
    5 points
  2. Shoony

    Jens in a boat

    Look at him go
    4 points
  3. Jnick

    4 points
  4. Credits to @Kubichi For rendering this out
    3 points
  5. 3 points
  6. My own, Fully working M-I Icon! I've been working lately with Ico files and such stuff And I'll be coming to this later in a own topic, till then be nice! and @Shoony, Respect! I love how you just make more and more cool stuff! Keep it up!
    3 points
  7. 2 points
  8. An Engie Main

    Jens in a boat

    ooh i really like that Jens skin
    1 point
  9. Something basic lacking on the audio department is a master volume slider to control all audio sources at once. Also on the timeline for the audio tracks there should be a "solo" button.
    1 point
  10. The Voxelated Armory is coming soon! This rig pack is huge! You can look forward to it!
    1 point
  11. Ethaniel

    Art.

    Art.
    1 point
  12. Jnick

    1 point
  13. 1 point
  14. RNUB

    RN's BBQ Model Pack

    Long time no share my models. Enjoy! : ) DOWNLOAD (tell me if the link isn't working)
    1 point
  15. niam

    rain particle for ground

    rain particle for ground
    1 point
  16. Greetings animators. And happy holidays! I know this year has not been easy for any of us-- from million-acre forest fires, a worldwide pandemic, and everything in-between. I am sure the long wait for 1.3.0 has not helped either. To end this year on a high note, I'll be sharing a progress report of what's been going on with 1.3.0's development, showing how it'll play out until release explaining why this update is taking a while. Inventory In the previous Dev update, I mentioned Inventory, the new design language designed by @Voxy planned to be in the next update. I have been working solely on Inventory's addition since early September (Before the last dev update!) and still working on it. Since Modelbench's full release, Voxy has been hard at work refining the design language. Nothing too extreme, these changes are far more visually appealing and coherent than ever before. I plan on finishing Inventory sometime before next Spring. The endgame After 5-7 months of Inventory's development, I'll be moving onto more graphical features I still have planned. Afterwards, I'll be looking into optimizations to help with render times like frustum culling which will help with off-screen objects. After all this, I think it will be Summer and close to the next Minecraft update. I will be taking the remaining time to refine and polish the update for public pre-releases soon after Caves & Cliffs releases in late Summer. It will be a long wait for sure, but I am sure it will be well worth it! That's all I have this time around; I don't have new features to show since Inventory is my top priority till Spring. Until next time, I hope you all stay safe and have a happy new year!
    1 point
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