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Showing content with the highest reputation on 07/13/21 in all areas

  1. Duychung

    Left Four Dead

    "I was left 4 dead... but now im back 4 blood" weapon model by crustyjpeg Medium vehicle by Ghatos Mutant zombie by Milix_Dr3AM[FR]
    9 points
  2. I am making a Yoru mask from Valorant, and i need some suggestions on how to improve it Edit: thanks for the upvotes, i think there is no way to make it better
    4 points
  3. tutibrave

    3 points
  4. I didn't make a reload animation ._. UMP-45 rig by @Daffa_the_One
    2 points
  5. SKAY

    Yoru Valorant

    just made an art with my recent rig p.s thanks crustyjpeg for revolver rig
    2 points
  6. niam

    western trock

    western trock
    2 points
  7. At least the first third of it.
    2 points
  8. without image editing: credit texture: dokustash, conquest reforged
    1 point
  9. Greetings animators. And happy holidays! I know this year has not been easy for any of us-- from million-acre forest fires, a worldwide pandemic, and everything in-between. I am sure the long wait for 1.3.0 has not helped either. To end this year on a high note, I'll be sharing a progress report of what's been going on with 1.3.0's development, showing how it'll play out until release explaining why this update is taking a while. Inventory In the previous Dev update, I mentioned Inventory, the new design language designed by @Voxy planned to be in the next update. I have been working solely on Inventory's addition since early September (Before the last dev update!) and still working on it. Since Modelbench's full release, Voxy has been hard at work refining the design language. Nothing too extreme, these changes are far more visually appealing and coherent than ever before. I plan on finishing Inventory sometime before next Spring. The endgame After 5-7 months of Inventory's development, I'll be moving onto more graphical features I still have planned. Afterwards, I'll be looking into optimizations to help with render times like frustum culling which will help with off-screen objects. After all this, I think it will be Summer and close to the next Minecraft update. I will be taking the remaining time to refine and polish the update for public pre-releases soon after Caves & Cliffs releases in late Summer. It will be a long wait for sure, but I am sure it will be well worth it! That's all I have this time around; I don't have new features to show since Inventory is my top priority till Spring. Until next time, I hope you all stay safe and have a happy new year!
    1 point
  10. Shoony

    Reconstructing The Past

    You don't know who built them, you don't know why they were built. All you know is that you aren't strong enough to fight whatever is in there. Luckily that woman seems crazy enough to go with you.
    1 point
  11. Your only objetive: survive and probably the best idea you could come up in 2 minutes was a dirt house, now you just wait till the danger is gone... any type of feedback is welcome, goodbye.
    1 point
  12. i'm definitely liking this color pallet
    1 point
  13. So im making genshin impact wallpaper for the first time here ya go Credits: @GammaKlee Rig @Hozq3D Upgraded blocks
    1 point
  14. hey Shoony got any tips on how to re-create the bare bones render style? (ngl your work is really damn good)
    1 point
  15. Morrigan-Class Destroyer build by _Star_Phoenix_
    1 point
  16. Shoony

    Some Random Renders

    Didn't have any inspiration for a wallpaper today, so instead i did some renders !
    1 point
  17. mbanders

    1 point
  18. Welcome to the Bustling City of Steves! Been 5 years since I touched Mineimator. So any thoughts/critique on whats considered the 'Norm' would be great! Credits: Cigar Rig - @TheBlueeye Briefcase - @tditdatdwt Car rigs - @Dawid24M Any help/tips about getting lighting right in Mineimator would be appreciated aswell.
    1 point
  19. Tricky! from the Newgrounds series "Madness Combat" has come to Mine-imator Normal Tricky: Hell Clown Tricky: Download coming soon!
    1 point
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