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Showing content with the highest reputation on 07/02/21 in all areas

  1. This is underwhelming. Enjoy my one render in two-months time. Speed art:
    4 points
  2. 4 points
  3. Shoony

    Far From Home

    Don't you ever feel like adventure doesn't satisfy you like it used to ? That you just want to go back home, back to safety ?
    3 points
  4. Good Day! As some of you may know, A few months back I popped out and released a Face Rig, However, It was pretty flawed. So seeing as i've improved since then, I decided to fix it up, And add some new touches! FEATURES: Added: Female Version (Eyelashes) Fixed: Issue with Alpha Glitch making the Eyes Extremely Dark. Slightly Offset Eyelids on the Right Eye Z-Fighting Gifs: And finally... The Download! Crediting me when this Rig is used is not mandatory, But is greatly Appreciated! What isn't appreciated however, Is claiming that YOU made my Rig. Because if you do so.. I will find you. Ok bye have fun!
    3 points
  5. My first creation that i did for one of my works Its Vietnam war helmet with some details You can put helmet on your head by simply dragging it on head like on the screenshots above I tested this model on default steve and my custom character rig so i think its gonna work with your rig pretty good too (or maybe not) You can use it in your works without crediting me Just dont claim that its your work and thats all P.s. if you foud any bug in this model, feel free to say about it, and i will try my best to fix it
    2 points
  6. Batman4014

    Bag rig

    made By Batman4014 Download: https://www.dropbox.com/s/o54d5g58y4763vg/Bag.zip?dl=0
    2 points
  7. KGF 2 Teaser remake animation (minecraft version) A Mine imator animation Please watch and like,share And subscribe my channel for more animation videos.. Pls subscribe..
    2 points
  8. Nimi

    Mine-imator 1.2.9

    Download 1.2.9 Version 1.2.9 (Dec 18th 2021), changes: World importer Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing. Minecraft support Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup. Bugfixes Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes: Minecraft support Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes: Features Added quality setting for Depth of Field. Changes Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes: Features Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets Updated Minecraft assets to 1.15.1. Bugfixes Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes: Features Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes: Features Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes: Features Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes: Features Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes: Bugfixes Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes: Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench: Rendering features In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x: Version 1.0.x:
    1 point
  9. crustyjpeg

    The Modelbench Armory

    Lovely banner by OzFalcon Latest update: January 28, 2022 - Update 34 NO LONGER TAKING REQUESTS The Modelbench Armory is a collection of weapon models made for Mine-Imator users to use in animations, still renders, or anything else you can think of. Feel free to use them for whatever you please, no need to give credit although it is appreciated. Sounds are included with all gun models, although I recommend you use your own for more consistency. The Modelbench Armory is conceptually based on Überkiller's now-defunct Mine-Imator Armory. Thanks to @MYSELF3200, @CodyBI, @Slime, @Hozq, @OzFalcon, and @Duychung for their help with the Armory. Frequently asked questions: Terms of use: Some very basic tips/advice: WEAPONS Assault rifles & carbines: Battle rifles & DMRs: Single-action rifles: Anti-materiel rifles: Machine guns: Submachine guns: Handguns: Shotguns: Explosives & launchers: Melee weapons: Misc: ATTACHMENTS Every attachment has an attachment type in parentheses, and should (atleast within realistic bounds, you can do whatever you want really) only be attached to weapons with that attachment type. These are pretty much only meant for firearms, not melee weapons or anything else like that. You can find what attachment type(s) a weapon has in its info .txt file, if applicable. The "Custom" attachment type means it doesn't use any standard mounts and is generally attached to a gun permanently. Muzzle devices instead have what round they're meant for in parentheses, and should generally only be used on guns with a matching or comparable cartridge if you want to keep things realistic. Also please note that magnified sights do not include any zoom/magnification setups, and you'll have to set those up however you want to get a zoom effect. Grips & bipods: Muzzle devices: Close-range sights: Medium-long range sights: Underbarrel weapons & bayonets: Other attachments: Thanks for taking the time to look at this, I hope it's helpful.
    1 point
  10. Hey Members! I made these themes in mine-imator and decided to make these for the new improved MI with the version 2.0-Pre Release 1+2 and besides these are just concept themes and these were made for fun! just so you know I am not a mine-imator developer! Nimi already has Light Theme ready for Mine-imator 2.0, I'm sorry Pictures: Themes (Discontinued Pictures) Mine-imator Versions Recommended Versions (Mine-imator 1.2.7-1.2.9.2) + (Mine-imator 2.0-Pre Release 4) Compatible Mine-imator Violet Versions: 1.0.0-1.1.0 Compatible Mine-imator Versions: 1.2.0-1.2.9.2 Compatible Mine-imator Beta Version: 2.0.0-Pre Release 1 to 4 Incompatible Mine-imator Versions: 1.0.0-1.1.4 ================== Downloads Latest Version Download 1.1.4 (1.1.4 & Older Themes) Previous Version Download 1.1.3 (1.1.3 & Older Themes) Stable/Popular Version(s) Download 1.1.3 (Stable & Popular) (1.1.3 & Older Themes) (Popular/Stable) Download 1.1.2 (Unstable & Popular) (1.1.2 & Older Themes) (Popular/Stable) Light Theme Only Version Light Theme (Mine-imator 2.0 Default Theme) (1.0.5+1.1.4 Theme) (Stable) ================== 1.1.4 Patch Notes (May 30th 2022) Added Bright Theme (caution: this will burns those eyes) Added Pitch Black Theme (caution: this will burns those eyes too) Sorted Out all of the pictures and themes for an easier and better way to use the themes. ================== Forums Patch Notes (October 29th 2022) -Added Mine-imator 2.0 Pre-Release 4 Support to the releases -Fixed spelling mistakes on all releases to prevent confusion -Updated Tags 🏷 ---------------------------- Forums Patch Notes (May 30th-May31st 2022) -Added Mine-imator 2.0 Pre-Release 1 to the Dev Post -Modified Dev Post with the newest Mine-imator Violet 1.1.0 version -Discontinued The Customization Download Section -Added Starter Pack Themes 1.1.4 after 6 months of inactivity ---------------------------- Releases Unknown ---------------------------- How To Use In order to use these mine-imator themes, you need to extract the folder, once you do go to mine-imator, press mine-imator's settings then hit the interface and when you scroll down, you will see a folder icon that’s next to the save and reset button, once you hit the folder icon go to the extracted folder and choose one of the files that has .micolor Archive Versions Recommended Downloads David - Mine-imator 2.0-Pre Release 4 (Recommended) Nimi - Mine-imator 1.2.9.2 (Not Recommended for old computers due to the lack of performance) Excitablecell - Welcome to Mine-imator Violet (Updated on May 21st 2022) (Recommended for better lighting until pre-release 5 releases)
    1 point
  11. 1 point
  12. At least the first third of it.
    1 point
  13. Shoony

    Base Being Built

    You might want to build a house instead of staying inside that dirt hole. How about there between the beach and the forest ?
    1 point
  14. Dai90

    Vietnam war helmet

    Born to mine diamonds and my made up cookie ore which is precious I must feel embarrassed for finding someone who made a war helmet rig when he only joined two days ago
    1 point
  15. tutibrave

    Vietnam war helmet

    CREEPER... AWW MAN...
    1 point
  16. Lucy

    minecraft sounds

    tem todos os sons do Minecraft, it would be perfect!
    1 point
  17. I can only select multiple objects that are close to each other. How do I get access to this feature?
    1 point
  18. All Download here https://www.dropbox.com/sh/77y5mvzoy42esmn/AAB8-xjdlye2ywIJIopfT_BXa?dl=0 Include - M1Abrams -M4 Carbine -katana -female rig V2 & V3 with face RiotPolice(+baton + riot shield) Soldier Rig UH-60 Photo of rigs
    1 point
  19. Tricky! from the Newgrounds series "Madness Combat" has come to Mine-imator Normal Tricky: Hell Clown Tricky: Download coming soon!
    1 point
  20. kouta

    Voyage (4K)

    1 point
  21. Boneymation

    Zombies Next Door

    Steve's survival in the zombie apocalyptic world! But zombies are a bit dumb.
    1 point
  22. I like the gun part, just when we thought the zombie would fight with a darn stick, NOPE! They immediately jumped out the window and as i theorize what they were thinking then it goes like this: and now for my final trick! RUNNING FOR MY LIFE! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHH *blacks out*
    1 point
  23. sorry it took longer for another sneak peek but im almost done! then im moving to insolence zizzy!
    1 point
  24. Do I have to say more?
    1 point
  25. BonkJobBot

    Paracitic Mimic

    Download the Mimic! Note: Please do not claim this parasite as your own creation and please credit me when you're using this. Thank You! Expamle of use Variation Maybe....
    1 point
  26. ItsBluefindude

    Run Steve, Run!

    Been a while I haven't posted a wallpaper in here, so here's one! And here's a bare bones version: Bare Bones suits better in my opinion, but it is my opinion, your opinion might be different
    1 point
  27. Hey so I needed chopper's hat for some animation, but couldn't find it on the forums, so there you go a magnificent chopper hat rig you can use it for free but creds are always welcomed ! thanks :3
    1 point
  28. Dr. Cuto

    Mech rigs

    Hello there, Cuto here and I'm here to bring some mech for cha X3 So I want to credit @Juno with a rig that I use to make the template (I have a lot of edit and I add something into the template) So... Let see what we got. More will come! Sorry, requesting system is over
    1 point
  29. What The' oh no its here someone get me rocket luncher or 50 Cal... Fire... Fire. This is an Tank model well my generation zero and fnaf fandom be expecting the tier skins and more machines coming. Credit Thanks for Burgerplayer helping me out with this project If wont for him it would be really be hard if you dont know who he is there his channel: https://www.youtube.com/channel/UC9dHVamhwx3r8DBS79oL_1w Discord Server link: https://discord.gg/68jKWcVwnZ Download: https://www.mediafire.com/file/700a5bidpuboypj/War_Zone_Tank_Expantion.rar/file
    1 point
  30. What The' oh no its here someone get me rocket luncher or 50 Cal... Fire... Fire. This is an Tank model well my generation zero and fnaf fandom be expecting the tier skins and more machines coming. Credit Thanks for Burgerplayer helping me out with this project If wont for him it would be really be hard if you dont know who he is there his channel: https://www.youtube.com/channel/UC9dHVamhwx3r8DBS79oL_1w Discord Server link: https://discord.gg/68jKWcVwnZ Download: https://www.mediafire.com/file/335yaf1aeycp4dm/Generation_Zero_Prototype_tank.rar/file
    1 point
  31. This Battleship can lag laptop recommend for duplicating `10 times. BE sure to Credit me- More InfoMation on Modeliachaika. -Fallen https://modeliachaika.blogspot.com/2021/06/grantis-apolcyus.html DO NOT MODIFY WITHOUT PERMISSION.CREDIT THE CREATOR. Credit: Niam for the render
    1 point
  32. YuutoVRZ

    "Frosty Adventures"

    That's a cool looking first post
    1 point
  33. I love how the lighting looks.
    1 point
  34. Model only, some parts cannot be animated. American hauler truck by Peterbilt, also known as Optimus Prime from Transformers movie. *** NON-COMMERCIAL USE ONLY, PLEASE CREDIT ME IF USED *** Download go to my page
    1 point
  35. niam

    Land Vehicle pack (?)

    I made some cars and other vehicles recently, I'm planning to make a vehicle pack "REvO-4: Das Automodell" and share it to you guys, what do you think? planned vehicles for REvO-4: Das Automodell custom build AvtoVAZ VAZ-2107 Lada Riva has been released long time ago but I'd like to include it in this pack Albatross Laysan Class-C | custom build actually this car also been released some time ago Albatross Laysan Class-A | custom build limousine Albatross Grand Laysan II | custom build RR Cullinan Albatross Grand Laysan II Carrier | custom build "hybrid" RR Cullinan and Ford F-150 download DEMO Albatross Mini Shorttail | custom build VW Golf GTI Mk1 Albatross F10 Turbo | custom build Hofstetter Turbo Peterbilt 379 (Optimus Prime paintjob not included) has been released Jun 2021. Watch the trailer video, or download. Albatross LD-400 Transporter | Suzuki Carry 1.0 van Albatross LD-400 M2 Angkot | Suzuki Carry van Angkutan Kota mod Albatross LD-410 Carrier | Suzuki Carry 1.0 Pickup Albatross LD-420 Loader | Suzuki Carry 1.0 Box car Albatross Duty R510 Hauler (paintjob not included) | custom build European 4x2 hauler truck Albatross Duty R540 SuperLoader (paintjob not included) | custom build European 8x4 box truck Albatross Duty R540E2 SuperCarrier | custom build heavy-duty European 8x4 tipper truck Albatross Duty R540E3 Flatbed | custom build heavy-duty European 8x4 flatbed truck DynamicWorks HD700 i6 | custom build Western Star 5700 XE (Optimus Prime 2014 truck) All these vehicle models has been released! REvO-4: Das Automodell
    1 point
  36. THE PIGLINS WANT TO KNOW YOUR LOCATION everything is fine the piglin wont hurt you, they invite you to the nether to do a party the piglin invite you to the party to avenge all the pigs that you killed. please come ~the piglin
    1 point
  37. LacaMenDRY

    "Kitchen Madness"

    RIP PIG.
    1 point
  38. ShotU

    1 point
  39. hmake a car rig. features everything is organized voxelized rigging style doors and handles that work a trunk that works radio and gear shift that work bricks any computer older then 5 year (totally a feature) insane detail* easter egg pictures download link https://www.mediafire.com/?g46c9972v24hhh2 if you're having trouble with lag, just set what ever's necessary to render only in HQ mode. (this of course only works in the Community Build) *not actually insane, closer to modest detail really
    1 point
  40. Yogaindo CR

    Colored shadow

    Can we make a Colored Shadow on mineimator? Example 1 Example 2 UwU
    1 point
  41. Eh, I'm making an animation for the first time ever (Or second, more like) and I'm having a huge problem with the shadows and the lightning... they just... don't fit at all. Here is the gif: http://i.imgur.com/lRCmwzN.gifv (It says that this extension isn't allowed) I know that the first thing I'm gonna do is remove the shadow from the particles. Tell me how to make this lighting a little better?
    1 point
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