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Showing content with the highest reputation on 06/23/21 in all areas

  1. Happy birthday Sonic the Hedgehog! Rendered in MI 1.2.8 No editing June 29 : Shoes and gloves textures added / with help from Silver Horizons July 15 : Finishing all the textures
    6 points
  2. V.Isaac

    Displacement [1.2.7/8]

    That displacement way better than previous one and actually uses Height/Displacement map Still wrapping my head around it to make it even better, so, yeah, its in WIP section
    4 points
  3. Ethaniel

    Art.

    Art.
    3 points
  4. After not posting anything in months I believe, I decided to post a model I just made. It has a break-action feature, as seen in video. Enjoy: Download link
    1 point
  5. You can use these characters in any works but don't steal it and if you show me wallpapers or Videos which using these characters, I will be happy :D >DOWNLOAD LINK< most of this rigs made in MI 1.2.7 and MB 1.0.1 if you want to use these characters for profitable work, please text to me (smgw35@gmail.com)
    1 point
  6. I made fnaf 3 map! It's not complete yet, but it's almost complete, so you can use it as a music video or a wall paper. stand props original models by ShotU download: https://drive.google.com/file/d/1q7l8Rv_iwgX4AqqIaGpZCIou-J7E1aqJ/view?usp=sharing texture: https://drive.google.com/file/d/1tqtu_QvMHHPxP4nkEPGIkMYxkBNt1cTr/view?usp=sharing d
    1 point
  7. Hi all, here is the first video we made with Mine-Imator The title "Minetraum" plays with german and english pronounciation. For german-speaking people the title can be interpreted as "My Dream". Can this be real? Enjoy Kirastur
    1 point
  8. This time I have made some police officers from GTA 5. They are not the best but they do look sort of cool. This is Rig pack that come with police officers with female and male Their are not sheriff's only Los Santos Police No Cop Cars They come with vest on them (Make the vest visible if you wont them to have vest's on) 3D Hair 4 types of ranks NOOSE/Swat have googles on their helmets and eyes (Make them visible if you wont them on their eyes) The Police officers have long sleeves and short sleeves. When bending the body with the body will go through the vest so don't bent the body that much Long sleeves Officers: Short sleeves: Police with vest's on: Ranks: NOOSE/Swat: Give credit if you wont to. Download: https://www.mediafire.com/folder/tptpc0g82t98a/Police
    1 point
  9. I'm looking for some people to voice act in my up-coming animation. What do you intend to do? Make a fighting animation. Is the work volunteer or paid? Volunteer cuz i got no moneyz You will get your name in the credits and your Youtube channel link in the description (But I'm not putting any swear words or anything like that in the credits.) What do the common people get to know about the project? It's about fighting, it's about herobrine raiding a server and people trying to defend the server. Is there any work done currently? Yes, the script is finished, most of the rigs are finished, the maps are finished, and I've already done some of the animation. What is the minimum/maximum amount of every job you need filled? I need 3 voice actors. I don't really need animators but if someone wants to help, it would be greatly appreciated. The open voice acting roles are Herobrine (Taken) Unnamed Grandpa (2 lines) Unnamed Grandson (Legit 1 line) How long is it expected to take? Dunno if I understand the questions right... The project or the voice acting? I'm not sure when I'll be finished with it, it's just me working on it. How long are you shooting for in terms of animation length? Like I said, it's just me working on it, I'm not sure. What are the minimum requirements for said job? You need a mic. Must have discord. Must be over 13. I'll be posting the progress here: You can watch the trailer here: Thanks for reading Heres my discord server if you want to contact me via discord. https://discord.gg/tmcWj5V
    1 point
  10. crustyjpeg

    The Modelbench Armory

    Update 31 I didn't actually mean to have two "Strikers" here and I made all the weapons here before I even realized I made two guns with basically the same name. lol Weapons: -Added the BR55 Service Rifle (Halo 2's Battle Rifle), requested by @YoshiHunter [Under Battle Rifles of course] -Added the Striker-12, requested by @Primatium [Under Shotguns] -Added the Striker pistol from the Hitman series, requested by @Mr.Matt, and the IRL weapon it was based on, the AMT Hardballer [Both under Handguns] Unfortunately I probably won't be able to do the Plasma Cutter (from the Dead Space series, requested by HeYoNia) because there just isn't enough reference on it out there and it's too weird and foreign of a design for me to try and figure it out myself, so I just can't really do it justice. NEXT UP:Some more requests
    1 point
  11. When the baby is still in progress but there's a Covid on the male s*m*n
    1 point
  12. FOXY TOONS

    1 point
  13. I haven't posted anything in the forums for months, this idea is mostly to animate sprites using planes shape. This feature is implemented for the "Items" that Mine-Imator uses: This feature is only available in Mine-Imator and not in Modelbench, what it does is animate the object so that it changes its texture according to the index (ID) of the spirtes sheet without having to load textures one by one. which facilitates animation by images. The idea is quite simple, make planes of Mine-Imator have the characteristic of defining their sprite sheet, similar to how it is implemented in the particle editor with the operation of animating the texture as the "Items". Now you will wonder, why the plans must have this characteristic if this can be done only with "Items"? the answer is simple, make this function be in Modelbench with the planes. so rigs can have custom and animated sprites across the timeline in a specific object. this will allow animating mouths, eyes, accessories, game sprites, among others, specifically for models with ".mimodel" format. an example would be the animations of the trailers of the versions of Minecraft.
    1 point
  14. Shiy, I must Re Typing cuz of the Unknown Error when clickin the Submit Topic. So I already know that Bloom Can't be Animatable, Not Table btw. What If the Bloom Toggle can be Animated? So this can also help me on Creating next Car RIG on the Lightsource Aspects, lol I forgot the Translations. So if the Bloom option, or other option can be Animatable, This will help a lots of Advanced Animators Out there. I hope this Suggestions can be helpful, And. Bye!
    1 point
  15. I've always loved @CaptainKlutz's work with scenery. I've learned how to use World Machine and WorldPainter this summer, and now I think I can provide the MI community with really cool scenery! You can use these worlds to either use in your animation, or to build in. Credit not required, but appreciated. Cold Snap (I think 640x640) Mauna Kea (512x512) Nu'uanu Valley (512x512) Makishima Jungle (512x512) Tharthollion Rift (512x512) Glophitzer Valley (512x512) Matikiina Atoll (512x512) Fall of the Valiant (512x512) Rafyfoullian Heights (512x512) Zanril Valley (512x512) Cataphrysm Basin (512x512) Instructions: To import these, you'll have to unzip the files in your %appdata%/Roaming/.minecraft/saves folder. From there you can open up the world in Minecraft and use the world importer tool in Mine-imator. This is probably better than simply uploading a .schematic since you'll be able to customize what selection of the world you want. I'm also doing scenery requests! Simply reply with what kind of scenery you want. Add details too - the more the better. A reference image also helps. I won't be doing buildings, however, so don't ask about that. Sorry guys, but I'm a bit too busy to do requests. Thanks guys, have a nice day
    1 point
  16. Credit to JayH for the Thorned Freddy rig. Follow him in Twitter!
    1 point
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    1 point
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