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Showing content with the highest reputation on 05/06/21 in all areas

  1. Oh_Sans

    monk, yes, monk

    it just so wrong...
    4 points
  2. A lil bob-omb (Yes, I did indeed make the model) A little lighting test, in one of the default MI rooms Eh, just the outdoors. M e n a c i n g P i l l a r S t o v e And a little render of my concept mob (The Frostbite Creeper)
    3 points
  3. FOXY TOONS

    We got something coming...

    We got something coming...
    3 points
  4. Hey folks, I was made aware of an issue affecting Firefox users where icons in the text editor didn't load. For some reason, when trying to update the editor's skin, any changes just refuse to load despite many attempts, so in the meantime I'll just switch back to the one from before, with a quick fix to invert the colors when dark mode is enabled. Sorry for any inconvenience!
    3 points
  5. So this suggestions idea was existed 16 Minutes ago when I was working on my projects. What I just did last 16 minutes ago is I miss clicked the X button on the top right hand side. Then Of Course I want to go back to the MI,But there are only two options when I miss clicked the X Button. [ X ] => (*.don't save projects),&(*.Save Projects) => Closed. It's better if it have 3 Options that is (Cancel). So for those people who have a hand with A Light Of Speed can save more time than Waiting the MI to Start Up again. I Hope this Suggestions Helpful.
    2 points
  6. alzcreation

    Hungry Boy

    always productive at night also now 2 am at my country but here your hungry boy Credits: Breads By: @Addictivemelon Kitchen Set (not including refrigerator) By: @BloxTheRigger Refrigerator By: @Khvosch
    2 points
  7. Here's a very simple chibi-like model. It's easy to texture and use, and there's also a hat layer! DOWNLOAD
    1 point
  8. Greetings animators. And happy holidays! I know this year has not been easy for any of us-- from million-acre forest fires, a worldwide pandemic, and everything in-between. I am sure the long wait for 1.3.0 has not helped either. To end this year on a high note, I'll be sharing a progress report of what's been going on with 1.3.0's development, showing how it'll play out until release explaining why this update is taking a while. Inventory In the previous Dev update, I mentioned Inventory, the new design language designed by @Voxy planned to be in the next update. I have been working solely on Inventory's addition since early September (Before the last dev update!) and still working on it. Since Modelbench's full release, Voxy has been hard at work refining the design language. Nothing too extreme, these changes are far more visually appealing and coherent than ever before. I plan on finishing Inventory sometime before next Spring. The endgame After 5-7 months of Inventory's development, I'll be moving onto more graphical features I still have planned. Afterwards, I'll be looking into optimizations to help with render times like frustum culling which will help with off-screen objects. After all this, I think it will be Summer and close to the next Minecraft update. I will be taking the remaining time to refine and polish the update for public pre-releases soon after Caves & Cliffs releases in late Summer. It will be a long wait for sure, but I am sure it will be well worth it! That's all I have this time around; I don't have new features to show since Inventory is my top priority till Spring. Until next time, I hope you all stay safe and have a happy new year!
    1 point
  9. ShotU

    ShotU's Face Rig V4

    Been a while so here's SAFR V4! New Additions: - Bevel Mouth! Bendable but limited (recommended for closed mouth expressions). - Optional braces toggle for gapped teeth! - Optional Blush Styles! Changes: - 90% of the model is comprised of standard planes (Very little 3D surfaces) - Many bends have been tweaked. - Removed unnecessary eye sparkle styles. Credit unnecessary but appreciated!
    1 point
  10. Wow. I was expecting some sorta decent renders, with maybe a generic character or two, but these are amazing! You've already got a much better concept of lighting, colors, and composition than about half of the people on here. I don't see any pixel size or style inconsistencies, the posing is good, I especially love the graphic design quality of the bomb one, and just well done overall. Okay, now for a little constructive criticism: On the "just the outdoors" render, the lighting kinda breaks down at the portion that is in shadow. This is mostly MI's fault, but it would be nice with some simulated light bounces to more clearly define the edges of objects (just put a few point lights with scene colors in strategic places,) and the water looks kinda bad (again, mostly MI's fault.) I think the water could be fixed by changing its color to something that contrasts less with the ground around it. And on the "frostbite creeper" render, my only criticism is that the shadow resolution is super low. It doesn't look great if you can see the individual pixels on the shadowmap.
    1 point
  11. This can't be done with the game engine Mine-imator uses. Once the 'close' button is pressed, an event is triggered in the engine that allows me to execute any code Mine-imator needs to before it closes itself.
    1 point
  12. soniccraft

    1 point
  13. tutibrave

    Happy Cinco de Mayo guys!

    Happy Cinco de Mayo guys!
    1 point
  14. Well, Nimi's added volumetric fog and global illumination all by himself, so I'm pretty sure he'd more than capable of adding reflections if he wanted. Not to mention, there's already been a few experiments and even entire tutorials on how to make reflections and specular highlights in current MI versions. ?
    1 point
  15. Jnick

    1 point
  16. Man I kinda miss making MI stuff ngl.
    1 point
  17. Small cubes of Lego =3 SCREENSHOTS: DOWNLOAD https://vk.com/doc182866464_437368838?hash=cc3d50edab6fb05ee3&dl=a3cf021b26aa35d9b9 ultrasmalllink
    1 point
  18. Zyn

    The Ballad of Minecraft dog

    raodcarfter4 hello guidz im ase ce for tigrsgsifgsh
    -1 points
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