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Showing content with the highest reputation on 02/26/21 in all areas
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So I want to tell to guys that I'm working on making some environmental objects, that will fill your scene with detail and messy things. well, these are the things: 1. Multi-purpose sandbags 2. Camo netting (especially for militaries) 3. Hesco barrier (also especially for militaries) 4. Concrete barrier 5. Water barrier 6. Iron fence stand 7. Traffic cone 8. Shipping container Note that this is still WIP (Work in Progress), some things may change in the future. If you ask for a download, you'll have to wait until I commit to publishing it. I want to finish this pack first rather than publishing them one by one to this forum. Join my Discord server if you'd like to see updates and sort of early access.4 points
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Credits to @crustyjpeg for the AK-74m models and @Salem for the UAZ 4694 points
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360 video
Rabbitman and one other reacted to AlvinTheMinecraft for a topic
Thank You @SharpWind For the tutorial for a 360 video and the video is here2 points -
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360 video
AlvinTheMinecraft and one other reacted to SharpWind for a topic
Glad you found my tutorial helpful Now I challenge you to create an epic 360 minecart track animation! Try adding small details here and there as well2 points -
Different Shadow blur sizes.
ItsBluefindude and one other reacted to Nimi for a topic
In 1.3, light sources will have a new "size" setting to determine how wide/blurred their shadows are.2 points -
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[Wallpaper} A snowman
RoboCreep11 and one other reacted to JjCinemas for a topic
I haven't made anything in forever so please let me know how I can improve.2 points -
Dev update #19: Taking Inventory
apocablakz reacted to Nimi for a topic
Hello everyone, and hope you're all doing well! It's been a while since the last dev update, a lot of crazy stuff has been going on in the world since then. However despite the madness, I still found time to work on the next exciting update for Mine-imator! Not much progress has been since then, but I figured I would show off some things I've been working on. The renders featured in this dev update were made by @Keep on Chucking. Volumetric fog For those who have seen the last dev update, I showed off the new volumetric rays. Originally, I wanted to make the rays a proper volumetric fog with sunlight scattering through. After revisiting this feature this past Summer, I've upgraded them to a proper fog effect! This effect can be used alongside the default fog included in Mine-imator and there will be an option to switch back to the volumetric rays shown in the previous dev update. Indirect lighting / SSGI New shadows? Improved ambient lighting? There no way lighting can get any better.. can it?! It can. Introducing: Indirect lighting, a secret ingredient among many to making your lighting really pop in your scene by allowing direct lighting to be casted from bright objects automatically, and allowing light to bounce from objects directly lit by light sources and tint the surrounding area! This feature really brightens your scene up and makes lighting a lot easier to set up. However, due to being a screen space rendering technique, the effect will only work with lit objects that are visible to the camera. Inventory After overhauling the rendering in Mine-imator, I'm now onto integrating the rebrand in Mine-imator. Inventory is the name @Voxy has decided on for the slick design language Modelbench uses and what Mine-imator will eventually receive in the next major update. This process will take a while, as Mine-imator's codebase is arguably bigger than Modelbench's. In the meantime, if you have any questions concerning the new interface, feel free to drop them below in the replies for Voxy to answer in an upcoming Q&A post! That's all I've got to show for now unfortunately! While things may be moving at the pace of a snail, I'm afraid things won't speed up any time soon since I'm the only developer working on this update after all, and I have a part-time job and doing full-time college. However there's no need to fret, as Voxy and I are trying our best to make this the best update we can possibly (and reasonably) make it. Until next time, keep on animating. Oh, and of course, one last thing...1 point -
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MrCrayFish's Guns (Sort of)
AJFM AnimateMC reacted to Jadey M. for a topic
I'm trying to recreate the weapons from MrCrayfish's gun mod to Mineimator. The mod adds 9 weapons, so 3 left. Although the grenade launcher is pretty difficult to make. There is no links yet. And of course, I'll fix some of the gun's details and adds a few attachments to it. Here's the gun models right now. And how to original design look like.1 point -
toast is a gurl
LuckyMunch reacted to MBB for a topic
guys look i'm a girl now look at me pls upvote Female torso and legs made by - @Hozq1 point -
Update Idea Part 2.
LacaMenDRY reacted to Voxy for a topic
I'll only speak on things that are already implemented in 1.3 or things that are related to the UI/UX. Emissive lighting: This is already implemented in 1.3 with indirect lighting. When it's enabled, objects with the Brightness setting turned up will be treated as light sources. Auto-scrolling in the timeline & having more anchoring options for the viewports could be interesting, we'll think about it! Camera numbers/Camera tabs: You'll be able to switch between cameras in either viewport in 1.3. Blurring/Acrylic effects: I don't think it's really that useful, and it might make text harder to read, especially in your example. It might also reduce performance. Vertical tabs: I don't really see the point to make tabs vertical. In your example you had to turn the project properties, library and background menus into their own tabs to make it look useful... Scrolling the panel the mouse is over: This is already how it behaves in Modelbench so I believe it'll be ported over to Mine-imator as well. Changing timeline zooming shortcut: We'll look into it as well! Optimizing large schematics: I believe the plan is to cut schematics into chunks that can be unloaded if they're not visible by the camera to maximize performance. Full-screen mode: We'll see about that one, if we implement an easier way to scroll/zoom into the timeline you might run into less issues with that. ?1 point -
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Okay to fully understand this Its not the Nether but its a mix of it and the overworld and of course there needs to be Herobrine Right? Well okay and yes like the guy above me says "TO MUCH EFFECTS" Other ways its great?1 point
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Potential Minecraft Thumbnail!
FredMCGamer reacted to ProDarkKnight for a topic
Hey, I just started using Mine-imator and I must say, it is AMAZING. It has everything I need. So I made this thumbnail and can you please tell me if this is good? https://imgur.com/a/GIZxn94 Imgur1 point -
Potential Minecraft Thumbnail!
Bugleberry reacted to Supreme Whovian for a topic
Dude, this is his first render/post, just saying...1 point -
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can people stop reacting or replying to my 2 years old posts I want to forget my crin
Cryptic Runner reacted to MojangYang for a status update
can people stop reacting or replying to my 2 years old posts I want to forget my cringe past1 point -
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Rimlight Tutorial - Mine-Imator
TwoToRule reacted to Keep on Chucking for a topic
I've made a quick tutorial on how to make rimlights or "edge glow" in mine imator, hope this helps someone out! ?1 point -
Le clairon b̸̗́͒͂̅̂̾̎å̸̯̩͔͖͎͙̲̜͖̏̈̎̍́̚͝g̸̤̉u̶̡̼͈̬̮̻̰̠͑̊̔̐̌̈́͗e̷̩̳͉̺̓͛͐͝͝t̸͓̤͍̭͎͚͙̅̇̿̒̿̂̉́̕͘t̵̼̥̊̃̑́̈̕͜e̵̡̛͙̣̼͔̍̂ͅ ̷̻̣̘̠̦̘͕͈̯͎̉͛̕g̴̫̼̖̃̔́͗̈́͊̚͝ū̸̧̢̀̾̓͆n̴̰͑̀́̃̓̔͆́ How to make this rig:1 point
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Mech Unit-5551
Bugleberry reacted to BonkJobBot for a topic
I'm getting really good at modelbench I think.1 point -
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Jesus I love this good animation1 point
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